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andqui

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About andqui

  1. I might be wrong, but weren't IFF beacons in common use during the Vietnam war? I'm wondering because I'm having an extremely difficult time ID'ing a target with a long-range radar lock, and I've come very close to shooting down some friendly aircraft with BVR AIM7 shots, only saving the situation by shutting the radar off at the last second. I only have WOV, so I don't know how the F-15 in SF is, but in Lock On friendly contacts show up on the radar screen as a double line as opposed to a single line. Was technology like this availiable/used during the Vietnam War, and if so, is there a mod that enables it. thanks
  2. Thanks for the advice. As to the fact that "it forces the player to take out the target themselves," that really needs to be looked at. Why would I be playing this sim if I didn't want to take out targets? And nothing is more frustrating than scoring a perfect hit on an installation and not getting credit because you destroyed every building but the trigger one, while your AI flight is unable to figure out the primary target while it could easily mop up what you left behind. I don't think it an "attack priority target" command would be that hard to add.
  3. Sorry guys, I'm still having trouble with this. As I've tried more and more complex missions, like Linebacker ones, where there are multiple targets in the same area, I have trouble getting my flight to hit the right one. When I'm about 6 nm out I hit the "attack ground targets" option for flight one. Aboult half of the time, 3 and 4 go and bomb the right target, but for the rest of the time they seem to go off and bomb some random AA gun or other nearby target that is not the primary one. How are others ordering their flight to attack during the run in? Any suggestions? thanks
  4. 1. Can anybody give me a rough guide on the RWR on the phantom in WOV? What sound does it make whem someone has a lock as opposed to just a search pattern? How to I tell signal strength to estimate distance? 2. At the bottom of http://forum.combatace.com/topic/52493-recon-mission-tactics/page__p__382527__hl__rwr__fromsearch__1&?do=findComment&comment=382527, Viper6 mentions and ini tweak that will let the AI get low to the ground. Does anyone have any more information? thanks
  5. I can't get my wingman to engage any ground targets at all. Even when It's just me and my wingman, I can't get him to attack, even If I go in first and then say attack my target. He just says negative. I'm playing with realistic settings EDIT: @ serverandenforcer, posted at the same time, how do I tell the game which target I am attacking?
  6. I'm flying an F100 campagin in SF2 WOV, and I have a question regarding ordering my AI wingmen around. If I hit "flight 1 ---> attack ground targets" after the initial, they engage and hit the primary ground target for the mission, except for my no 2 wingman. The only option I can give him is "attack my target," to which he replies negative. How do I choose which target I want him to attack? thanks
  7. I have a dell desktop so I can't overclock my processor. I have read something about a tape mod, but I'm not sure if I want to physically mess with my CPU. Changing the horizon distance did help, however.
  8. I'm running Vista 32, with an Intel Q660 processor @ 2.4gHz, 3 gb of ram, and a 512 mb GTS 250 vid card. My frame rates in this sim are much lower than I would expect. My settings are: Object Detail: High Object Textures: High Cockpit Textures: High Mirrors: on Cockpit Reflections: off Shadows: unlimited Effects: unlimited Terrain Detail: High Terrain Texture: High Horizon Distance: very far Ground Objects: High Water Detail: medium. AA and AF are set to 8x by the driver program, regardless of program settings These settings give me accectable frame rates in the cockpit, with minor stuttering, but when I hit F6 and go to the exterior camera I get horrible stuttering. Do these results sound about right for my system, or is something else going on? Any suggestions? thanks
  9. This mod pack looks really nice- is there a way to fly for the north vietnamese in any of the campaigns. I found one campaign that does that here at combat ace, but I'd like to also involve the new planes and stuff added in your campaigns. Any ideas?
  10. I was trying to download the two links on the first page of this thread. I went and downloaded all of the separate parts from the downloads section, and everything's working now.
  11. Still nothing. Is it just me, or does it work for others?
  12. I'm having trouble downloading- getting the file not found message. Any ideas?
  13. I would just like to say that I think the most immersive thing in this game is to have a dogfight, stay alive, maybe get a kill, and return to base with my wingmen. As it is now on standard P3, I return alone on the deck 1/2 of the time there is a fight because the AI doesn't know when to call it quits and fights to the death. I don't have HITR yet, but when people say that in a dogfight they spend their time circling, and there's occasionally one or two kills, that's fairly realistic. Now I realize that there were many furious, bloody dogfights that happened, but the majority of them did happen like this. Very rarely did a whole unit of planes get shot down with no survivors, but that's the norm in p3 now whenever an engagement takes place. Now, what I can't say anything about is the lack of evasive reaction and the other issues. That is, as many others have pointed out, wrong, and is in the process of being fixed. But I would just like to point out that the behavior mentioned above was how a typical small-scale ww1 dogfight/skirmish took place, and that that number of casualties sounds about right for realism. If the dev's could keep this in mind, that would be great. I'm planning to get the addon as soon as finances allow. thanks
  14. now, what I would love is for some 3rd party support to be added into the OFF manager so we could eventually make our own planes and then add them into the campaign with new squadrons, etc.
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