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hoongadoonga

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Posts posted by hoongadoonga


  1. 21 hours ago, gaw said:

    All good and sage advise......thank you.  The enemy range thingie was well documented and clear, thank you.  I was asking about the different colored lines on the mission map between waypoints....orange, red, and green?  Thx

    I don't know for sure but it appears to me that the green lines show the route from one waypoint to the next.  The orange ones signify that you patrol back and forth between the two waypoints multiple times.  The green one is the return to the aerodrome from the last waypoint.


  2. I use WOFF user skins 4.0, WOFF Alternative skins 4.0, and WOFF more skins 1.0.

    You said that you want to expand the number of skins used in campaign missions.  There's also a mod to correct naming errors that prevent some skins from showing in the game but I don't use it because I'm more interested in selecting the skins for my plane.  However, it sounds like this mod would be something that you might want.  As far as I know, it is discussed only on the other forum - use this link:  https://simhq.com/forum/ubbthreads.php/topics/4454723/9/errors-found-in-labels-for-skin


  3. I recommend that you use JSGME.  And you should disable the skin packs via JSGME before installing a game patch.

    OBD could include new or altered skins in a patch and Jerbear makes updates or changes to his skin packs too.  Using JSGME is easy and fast and you don't have to try to keep track of which skins to keep or delete whenever there's an update.


  4. I play with forced encounters set to medium.  Sometimes I jump to the next waypoint (shift + w).  I generally do this at one of the following points:  1 - after I get to the first waypoint but before reaching full altitude, or 2 - before I even reach the first waypoint.

    When I do this does is mess up the timing for the forced encounter and reduce my chances of encountering an enemy plane?

     


  5. 56 minutes ago, Jara4 said:

    The answer is simple - you must use the "exe" version. That is why I have created this version. Just for your information - the exe executable is the same as for WOFF UE Mission Editor, i.e. w/o any malware.

    Yes, I agree that it doesn't contain malware.  However, it's easier to download the "clean" version since you don't have to fight windows through the process.

    And my alternate "quick access" file explorer method takes only two more clicks than going straight to the .exe file on the taskbar.


  6. On 5/17/2021 at 11:21 AM, Jara4 said:

    "Clean" (Java application w/o windows executable files) WOFF BH&HII Misision Editor 1.0 available HERE and/or HERE.

     

    I downloaded and installed from the first link in your post.  While setting the mission up in ME it gives me the option of apply/skip for six different options of the BT & FPS improvement mod (high quality, quality, balanced, etc.).  I also have the WOFF PE Scenery Improvement mod installed via JSGME.  It contains four options (balanced, quality, high quality, and very high quality).

    These are the same thing, aren't they?

    If yes, should I:

    1 - remove the scenery improvement mod from JSGME and apply one of the BT & FPS options offered in ME?

    2 - continue to use the JSGME scenery improvement mod and skip the BT & FPS option in ME?


  7. On 5/17/2021 at 11:21 AM, Jara4 said:

    "Clean" (Java application w/o windows executable files) WOFF BH&HII Misision Editor 1.0 available HERE and/or HERE.

     

    Thanks Jara.  I prefer to download the "clean" version but that means I will no longer be able to directly access the .exe file from the taskbar (in Win 10).  Is there any way to pin the .jar file to the taskbar or start menu?  I think that the answer must be no.

    My alternate plan is to pin the ME folder to "quick access" in file explorer, which is on my taskbar.


  8. 12 hours ago, BuckeyeBob said:

    I have seen this in previous versions of WOFF. I don't think it matters which side or what squadron you are in. I think it's a quirk of how the calendar works.

    That's been my experience as well.

    And the same thing happened (in previous versions) when manually advancing time by a week.  However, it did work properly when advancing a month.


  9. On 4/28/2021 at 3:26 PM, hoongadoonga said:

    Zooming in on the map is listed as "map range" on the key guide.  However, I don't see this function listed anywhere under the remap keys option in the workshop.

    Is it possible to remap this function to another key?

    I retract my question.  I didn't realize that it stays zoomed in from one mission to the next.  This is a very handy feature (and the map itself is greatly improved too).


  10. I've been unavailable lately and am just now getting around to installing BH&H2 (very exciting).  I have some questions about skins.

    1 - They used to be a separate installation (install the game and then install the skins).  Now they are included in the main game installation, correct?

    2 - I've read that user-supplied skins that worked with UE/PE will also work with BH&H2 (with the exception of Albatros DI and DII).  What about all of the additional skins that Sandbagger created in the past?  These were available on the mods website.   Are they now included in the BH&H2 game installation?

     


  11. System restore.. to revert a major patch into the same folder I never tried it with OFF so who knows.

     

    Looking into the problem, it is because of the Player custom skin feature, the player's craft is now a unique instance and so affects loadout workings etc. We can't have that and custom fuel at same time.

     

    Thanks for reporting it, see known issues sticky.

     

    Olham that's because it IS a stuffed goose lol. Well a stuffed Albatros anyway.

     

    I tried system restore and it didn't work so well. Now I'll do the full re-install. Thanks.


  12. Until the 100% fuel issue is fixed I'd rather continue with V1.32g.

     

    Is it a bad idea to use system restore to return to that version?

     

    In other words, is it better to uninstall the entire program and reinstall from scratch or will system restore accomplish the same thing?


  13. Warp is made that way, that it stops short before the enemy craft appear visible as white specs on TAC.

    If it would stop later, perhaps, when enemy craft appeared as red specs, it would throw you into the

    situation of an engagement, cause the enemy pilots also recognise you now, and engage.

     

    So, warp still exits you early enough to get around a fight, if you prefer that.

    Or early enough to allow you to check the situation, and climb, while you do. Why change that?

     

    It seems that I'm often unable to warp because of a flight several miles away that is flying parallel to my path or crossing well behind me. I'll never engage them, they just stop my warping.

     

    I'm not at true simmer - usually, though not always, I'd rather skip through the travelling from waypoint to waypoint and get to the actual dogfights. My method is to use the TAC as my eyes but I display only a one-mile range. I want to engage only those flights that I happen to stumble upon. If they are farther away than that I don't even want to be aware of their presence.

     

    My preference would be to warp until an enemy plane got within two miles. I understand if it can't be changed - just curious. Thanks for the input.

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