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hoongadoonga

JUNIOR MEMBER
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Everything posted by hoongadoonga

  1. pray remind me

    I don't know for sure but it appears to me that the green lines show the route from one waypoint to the next. The orange ones signify that you patrol back and forth between the two waypoints multiple times. The green one is the return to the aerodrome from the last waypoint.
  2. Adding skins

    I use WOFF user skins 4.0, WOFF Alternative skins 4.0, and WOFF more skins 1.0. You said that you want to expand the number of skins used in campaign missions. There's also a mod to correct naming errors that prevent some skins from showing in the game but I don't use it because I'm more interested in selecting the skins for my plane. However, it sounds like this mod would be something that you might want. As far as I know, it is discussed only on the other forum - use this link: https://simhq.com/forum/ubbthreads.php/topics/4454723/9/errors-found-in-labels-for-skin
  3. Adding skins

    I recommend that you use JSGME. And you should disable the skin packs via JSGME before installing a game patch. OBD could include new or altered skins in a patch and Jerbear makes updates or changes to his skin packs too. Using JSGME is easy and fast and you don't have to try to keep track of which skins to keep or delete whenever there's an update.
  4. BH&H 2 Screenshots and Movies Thread

    I've seen it two or three times. Here's one:
  5. forced encounters

    I play with forced encounters set to medium. Sometimes I jump to the next waypoint (shift + w). I generally do this at one of the following points: 1 - after I get to the first waypoint but before reaching full altitude, or 2 - before I even reach the first waypoint. When I do this does is mess up the timing for the forced encounter and reduce my chances of encountering an enemy plane?
  6. MODS release

    Thanks Jerbear.
  7. WOFF BH&HII Mission Editor

    Yes, I agree that it doesn't contain malware. However, it's easier to download the "clean" version since you don't have to fight windows through the process. And my alternate "quick access" file explorer method takes only two more clicks than going straight to the .exe file on the taskbar.
  8. WOFF BH&HII Mission Editor

    I downloaded and installed from the first link in your post. While setting the mission up in ME it gives me the option of apply/skip for six different options of the BT & FPS improvement mod (high quality, quality, balanced, etc.). I also have the WOFF PE Scenery Improvement mod installed via JSGME. It contains four options (balanced, quality, high quality, and very high quality). These are the same thing, aren't they? If yes, should I: 1 - remove the scenery improvement mod from JSGME and apply one of the BT & FPS options offered in ME? 2 - continue to use the JSGME scenery improvement mod and skip the BT & FPS option in ME?
  9. WOFF BH&HII Mission Editor

    Thanks Jara. I prefer to download the "clean" version but that means I will no longer be able to directly access the .exe file from the taskbar (in Win 10). Is there any way to pin the .jar file to the taskbar or start menu? I think that the answer must be no. My alternate plan is to pin the ME folder to "quick access" in file explorer, which is on my taskbar.
  10. MODS release

    Thanks very much, Jerhear. I've always greatly enjoyed your skins. The more the merrier!
  11. Skins

    All of them should work except for Albatros DI and DII.
  12. That's been my experience as well. And the same thing happened (in previous versions) when manually advancing time by a week. However, it did work properly when advancing a month.
  13. Map question

    I retract my question. I didn't realize that it stays zoomed in from one mission to the next. This is a very handy feature (and the map itself is greatly improved too).
  14. Map question

    Zooming in on the map is listed as "map range" on the key guide. However, I don't see this function listed anywhere under the remap keys option in the workshop. Is it possible to remap this function to another key?
  15. skins in BH&H2

    Very good. Thanks Adger and Pol.
  16. skins in BH&H2

    I've been unavailable lately and am just now getting around to installing BH&H2 (very exciting). I have some questions about skins. 1 - They used to be a separate installation (install the game and then install the skins). Now they are included in the main game installation, correct? 2 - I've read that user-supplied skins that worked with UE/PE will also work with BH&H2 (with the exception of Albatros DI and DII). What about all of the additional skins that Sandbagger created in the past? These were available on the mods website. Are they now included in the BH&H2 game installation?
  17. Welcome!

    I'm here too now, though I'm pulling the overall composite cool guy ratings down a bit.
  18. The list of changes included in the 1.46 update does not mention the 100% fuel vs. individual skins issue. Do all flights continue to start with 100% fuel?
  19. hat in the ring

    I just installed HitR and now every flight starts with 100% fuel regardless of where I set it. This is true for both campaign and quick combat missions.
  20. hat in the ring

    I second this solution.
  21. hat in the ring

    I tried system restore and it didn't work so well. Now I'll do the full re-install. Thanks.
  22. hat in the ring

    Until the 100% fuel issue is fixed I'd rather continue with V1.32g. Is it a bad idea to use system restore to return to that version? In other words, is it better to uninstall the entire program and reinstall from scratch or will system restore accomplish the same thing?
  23. warping

    As best I can tell, warp will not function if an enemy plane is within 8 miles of my craft. Is there a file that I can edit to reduce this value to 4 or 2 miles instead?
  24. warping

    It seems that I'm often unable to warp because of a flight several miles away that is flying parallel to my path or crossing well behind me. I'll never engage them, they just stop my warping. I'm not at true simmer - usually, though not always, I'd rather skip through the travelling from waypoint to waypoint and get to the actual dogfights. My method is to use the TAC as my eyes but I display only a one-mile range. I want to engage only those flights that I happen to stumble upon. If they are farther away than that I don't even want to be aware of their presence. My preference would be to warp until an enemy plane got within two miles. I understand if it can't be changed - just curious. Thanks for the input.
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