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Everything posted by AGOSTINO
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Download section?
AGOSTINO replied to AGOSTINO's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Nooooooooo!!!!!!!!!!!!!!!!!!!! You're telling the truth?? -
Download section?
AGOSTINO replied to AGOSTINO's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Yes, but when?? one,two,five days?? -
About "Tank480_FA18EFG"?
AGOSTINO posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
In the Tank480_FA18EFG folder, the Tank480_FA18EFG.ini file have many slash ?? [WeaponData] ObjectFullName=F-18E/F/G 480 Gallon Tank ObjectDataFile=Tank480_FA18EFG_data.INI //[LOD001] //Filename=Tank480_FA18EFG.LOD //Distance=250 //[LOD002] //Filename=Tank480_FA18EFGr1.lod //Distance=1000 //[LOD003] //Filename=Tank480_FA18EFGr2.lod //Distance=2000 //[shadow] //CastShadow=TRUE //ShadowCastDist=2000 //MaxVisibleDistance=100 Why this many ( // )?? -
About "Tank480_FA18EFG"?
AGOSTINO replied to AGOSTINO's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Thanks much infinitely!!! -
The Official Agostino Q & A Thread
AGOSTINO replied to AGOSTINO's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
No..... .. Thank you!!!! Sorry....... -
The Official Agostino Q & A Thread
AGOSTINO replied to AGOSTINO's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I have downloaded the "SF2_F-4E-ARN_Pack-v1.5", in the weapon folder of this file, I found the "2BR" folder. In the 2BR folder there are only the 2BR.ini and the 2BR_data.ini!! There are no the xxx.lod file and the xxx.bmp file?? -
Where I found this EffectClassName ?
AGOSTINO posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Where I found this EffectClassName ?? 1) SAMAirburstEffect 2) 30mmEffects -
Where I found this EffectClassName ?
AGOSTINO replied to AGOSTINO's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Old Diego said: All that is needed is to add the "effect" to the specific weapon data ini. For example from the 9M38_data.ini add this code to the end of the data ini [MediumMissileEffects] GroundHitEffectName=MediumMissileGroundExplosion GroundHitSoundName=SmallExplosion.wav WaterHitEffectName=SmallBombWaterHitEffect WaterHitSoundName= ObjectHitEffectName=MediumMissileAirExplosion ObjectHitSoundName=SmallExplosion.wav ArmorHitEffectName==MediumMissileAirExplosion ArmorHitSoundName=SmallExplosion.wav CraterModelName= CraterType=1 Once added then becomes: [WeaponData001] TypeName=9M38 FullName=9M38 Buk (SA-11) ModelName=9M38 Mass=685.000000 Diameter=0.400000 Length=5.550000 SubsonicDragCoeff=0.200000 SupersonicDragCoeff=0.370000 AttachmentType= SpecificStationCode= NationName=SOVIET StartYear=1978 EndYear=1990 Availability=2 BaseQuantity=4 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=1 RailLaunched=TRUE RocketPod=FALSE Retarded=FALSE FinStabilized=TRUE SpinStabilized=TRUE HasGrowl=FALSE EffectClassName=MediumMissileEffects ReleaseDelay=0.000000 WarheadType=0 Explosives=70.000000 FusingDistance=7.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=12 Accuracy=85 MaxTurnRate=19.000000 MaxLaunchG=5.000000 LockonChance=90 LaunchReliability=90 ArmingTime=1.000000 SeekerFOV=60.000000 SeekerGimbleLimit=135.000000 SeekerTrackRate=20.000000 SeekerRange=60000.000000 CLmax=14.000000 MinFreq=0.000000 MaxFreq=0.000000 MinLaunchRange=3500.000000 MaxLaunchRange=30000.000000 Duration=123.000000 CounterCountermeasure=82.000000 NoiseRejection=82.000000 CapabilityFlags=0x10000021 LoftAngle=0.000000 DescentAngle=0.000000 MaxLoftAltitude=0.000000 BoosterStart=0.000000 BoosterDuration=5.000000 BoosterAccel=30.000000 BoosterEffectName=MissileFireEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-2.750000,0.000000 SustainerDuration=10.000000 SustainerAccel=5.000000 SustainerEffectName=MissileFireEffect SustainerSoundName=Missile SustainerPosition=0.000000,-2.750000,0.000000 InFlightEffectName=MissileInFlightEffect InFlightSoundName= ReleaseAnimationID=-1 EODisplayFlags=0 CEP=0.000000 [MediumMissileEffects] GroundHitEffectName=MediumMissileGroundExplosion GroundHitSoundName=SmallExplosion.wav WaterHitEffectName=SmallBombWaterHitEffect WaterHitSoundName= ObjectHitEffectName=MediumMissileAirExplosion ObjectHitSoundName=SmallExplosion.wav ArmorHitEffectName==MediumMissileAirExplosion ArmorHitSoundName=SmallExplosion.wav CraterModelName= CraterType=1 And for these?? [WeaponData001] TypeName=Hawk FullName=MIM-23A HAWK ModelName=HawkA Mass=584.000000 Diameter=0.150000 Length=5.080000 SubsonicDragCoeff=0.120000 SupersonicDragCoeff=0.222000 AttachmentType= SpecificStationCode= NationName=USMC StartYear=1959 EndYear=2010 Availability=3 BaseQuantity=200 Exported=TRUE ExportStartYear=1959 ExportEndYear=2010 ExportAvailability=3 WeaponDataType=1 RailLaunched=FALSE RocketPod=FALSE Retarded=FALSE FinStabilized=TRUE SpinStabilized=TRUE HasGrowl=FALSE EffectClassName=SAMAirburstEffect ??????????????????????????????? ReleaseDelay=0.000000 WarheadType=0 Explosives=54.000000 FusingDistance=15.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=12 Accuracy=80 MaxTurnRate=15.000000 MaxLaunchG=5.000000 LockonChance=80 LaunchReliability=95 ArmingTime=0.400000 SeekerFOV=120.000000 SeekerGimbleLimit=180.000000 SeekerTrackRate=13.000000 SeekerRange=55000.000000 MinLaunchRange=400.000000 MaxLaunchRange=28000.000000 Duration=120.000000 CounterCountermeasure=50.000000 NoiseRejection=50.000000 CapabilityFlags=0x10000003 LoftAngle=0.000000 DescentAngle=0.000000 MaxLoftAltitude=0.000000 CLmax=14.000000 MinFreq=0.000000 MaxFreq=0.000000 BoosterStart=0.000000 BoosterDuration=2.200000 BoosterAccel=30.000000 BoosterEffectName=R1 BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-2.600000,0.000000 SustainerDuration=21.000000 SustainerAccel=10.000000 SustainerEffectName=R1 SustainerSoundName=MissileEngine SustainerPosition=0.000000,-2.600000,0.000000 InFlightEffectName=R1 InFlightSoundName=MissileEngine ReleaseAnimationID=-1 EODisplayFlags=0 CEP=0.000000 [sAMAirburstEffect] ?????????????????????????????????????????? and this too: [GunData001] TypeName=30MM_2A38M FullName=30mm 2A38M Anti-Aircarft Gun Caliber=30.000000 ROF=2500.000000 MuzzleVel=960.000000 AmmoWt=0.389000 WarheadWt=0.047700 Reliability=97.000000 Accuracy=94.000000 AddLight=TRUE MaxLightRange=1300.000000 FireColor=0.270000,0.400000,0.400000 GunFireEffect=30mmFireEffect GunFireSound=Vulcan EffectClassName=30mmEffects ???????????????????????????????????? EffectTime=0.180000 TracerTexture=Tracer.tga TracerSize=0.400000 TracerDistFactor=0.003000 TracerLength=0.024000 MaxVisibleDist=5000.000000 MaxStreakVisibleDist=1200.000000 TimeFuzed=FALSE [30mmEffects] ?????????????????????????????????????? -
Where I found this EffectClassName ?
AGOSTINO replied to AGOSTINO's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I need to add this to Hawk_data and 30MM_2A38M_data I.E. [WeaponData001] TypeName=9M38 FullName=9M38 Buk (SA-11) ModelName=9M38 Mass=685.000000 Diameter=0.400000 Length=5.550000 SubsonicDragCoeff=0.200000 SupersonicDragCoeff=0.370000 AttachmentType= SpecificStationCode= NationName=SOVIET StartYear=1978 EndYear=1990 Availability=2 BaseQuantity=4 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=1 RailLaunched=TRUE RocketPod=FALSE Retarded=FALSE FinStabilized=TRUE SpinStabilized=TRUE HasGrowl=FALSE EffectClassName=MediumMissileEffects <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< ReleaseDelay=0.000000 WarheadType=0 Explosives=70.000000 FusingDistance=7.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=12 Accuracy=85 MaxTurnRate=19.000000 MaxLaunchG=5.000000 LockonChance=90 LaunchReliability=90 ArmingTime=1.000000 SeekerFOV=60.000000 SeekerGimbleLimit=135.000000 SeekerTrackRate=20.000000 SeekerRange=60000.000000 CLmax=14.000000 MinFreq=0.000000 MaxFreq=0.000000 MinLaunchRange=3500.000000 MaxLaunchRange=30000.000000 Duration=123.000000 CounterCountermeasure=82.000000 NoiseRejection=82.000000 CapabilityFlags=0x10000021 LoftAngle=0.000000 DescentAngle=0.000000 MaxLoftAltitude=0.000000 BoosterStart=0.000000 BoosterDuration=5.000000 BoosterAccel=30.000000 BoosterEffectName=MissileFireEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-2.750000,0.000000 SustainerDuration=10.000000 SustainerAccel=5.000000 SustainerEffectName=MissileFireEffect SustainerSoundName=Missile SustainerPosition=0.000000,-2.750000,0.000000 InFlightEffectName=MissileInFlightEffect InFlightSoundName= ReleaseAnimationID=-1 EODisplayFlags=0 CEP=0.000000 [MediumMissileEffects] <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< GroundHitEffectName=MediumMissileGroundExplosion GroundHitSoundName=SmallExplosion.wav WaterHitEffectName=SmallBombWaterHitEffect WaterHitSoundName= ObjectHitEffectName=MediumMissileAirExplosion ObjectHitSoundName=SmallExplosion.wav ArmorHitEffectName==MediumMissileAirExplosion ArmorHitSoundName=SmallExplosion.wav CraterModelName= CraterType=1 Do you remember this: http://forum.combatace.com/index.php?showtopic=41168 -
Making a custom .tga for TEWS Radar Warning Recievers
AGOSTINO replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
I have downloaded "TEWS.7z" zip file!! 1) I put the "RWR.LST" in every aircraft folder (for TEWS equipped aircraft) and 2) Where I put the custom RWR symbols for TEWS?? Only in Flight Folder, or where?? -
The Official Agostino Q & A Thread
AGOSTINO replied to AGOSTINO's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I thank you much!!! -
The Official Agostino Q & A Thread
AGOSTINO replied to AGOSTINO's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
According to you, is more realistic to play with "Lens flare" set to "Always On" or "On External Views"?? -
The Official Agostino Q & A Thread
AGOSTINO replied to AGOSTINO's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I have read the new readme file of the "HDR_Mod", in the readme there is written: --------------------------------------------------------------------------------------------------------------------- For SF2 and derivaties: The file structure for SF2 has been changed a lot and requires you to place the files in an alternative location For Windows Vista and Windows 7: Drop the .dll into Users/xxyournamexxx/Saved Games/Thirdwire/SF2x <<<<<<<<<<<<<<<<<<<<--------------- And drop the .ini into Users/xxyournamexxx/Saved Games/Thirdwire/SF2x/Flight folder Where "yourname" is the name of your user account --------------------------------------------------------------------------------------------------------------------- It is wrong!!! For Windows Vista and Windows 7: Drop the d3d9.dll in the root directory of your installation. (C:\Program Files\Thirdwire\SF2x\) <<<<<<<-------- :yes: This is correct!!!! And drop the .ini into Users/xxyournamexxx/Saved Games/Thirdwire/SF2x/Flight folder Where "yourname" is the name of your user account -
The Official Agostino Q & A Thread
AGOSTINO replied to AGOSTINO's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Thanks much for the information!!!! -
The Official Agostino Q & A Thread
AGOSTINO replied to AGOSTINO's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I wanted to have a suggestion: It is better to play in 16: 9 or 16: 10?? -
The Official Agostino Q & A Thread
AGOSTINO replied to AGOSTINO's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
My video card is : Nvidia GeForce 8600 GTS -
The Official Agostino Q & A Thread
AGOSTINO replied to AGOSTINO's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
It is normal!!! -
The Official Agostino Q & A Thread
AGOSTINO replied to AGOSTINO's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
O.K., but you can use the F12 key, for turn-on or turn-off the plugin (HDR_Mod)?? -
The Official Agostino Q & A Thread
AGOSTINO replied to AGOSTINO's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
No, it is not so, try, and you'll see you're doing wrong!! For this reason, I support that the installation under Vista with SF2 is: 1) d3d9.dll in :C:\Program Files\ThirdWire\Strike Fighters 2\ and 2) enbseries.ini in : C:\Users\AGOSTINO\Saved Games\ThirdWire\StrikeFighters2\Flight\ Try to be able to believe!!!! :yes: -
The Official Agostino Q & A Thread
AGOSTINO replied to AGOSTINO's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Zmatt wrote: For SF2 and derivatives: The file structure for SF2 has been changed a lot and requires you to place the files in an alternative location For Windows Vista and Windows 7: Take both files and drop them in Users/xxyournamexxx/Saved Games/Thirdwire/SF2x/Flight folder Where "yourname" is the name of your user account I have SF2 installed on Vista, and I noticed this: 1) MainScreen with d3d9.dll in :C:\Program Files\ThirdWire\Strike Fighters 2\ and enbseries.ini in : C:\Users\AGOSTINO\Saved Games\ThirdWire\StrikeFighters2\Flight\ 2) MainScreen with both files in C:\Users\AGOSTINO\Saved Games\ThirdWire\StrikeFighters2\Flight\ The written in green, upper-left, is the testimony that the plug-in is installed correctly?? :yes: Do you think about what?? -
White square in Southern California Terrain Ver.2?
AGOSTINO posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Why this white square, when I fly in Southern California Terrain Ver.2, in SF2?? Can I solve this problem?? -
The Official Agostino Q & A Thread
AGOSTINO replied to AGOSTINO's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Thanks!!! -
White square in Southern California Terrain Ver.2?
AGOSTINO replied to AGOSTINO's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
1) I have the latest version 2) I have the hotfix for SoCal 3) The version of terrains is Desert, in SF2 :yes: -
White square in Southern California Terrain Ver.2?
AGOSTINO replied to AGOSTINO's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
This problem is also in American SouthWest Terrain, Version 2.0, and/or Bering Straits Terrain?? -
The Official Agostino Q & A Thread
AGOSTINO replied to AGOSTINO's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I installed the "OSAII", according to the KB "Converting Ground Objects for use in SF2 (by MigBuster)". Why, when I play in single mission, in 1970, in Southern California Terrain, I see the "OSAII", which works well, :yes: and when I play in single mission, in 1970, in Desert Terrain, I do not see any "OSAII"?? I have forgotten to add something in Desert Terrain??