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AGOSTINO

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Everything posted by AGOSTINO

  1. Nooooooooo!!!!!!!!!!!!!!!!!!!! You're telling the truth??
  2. Yes, but when?? one,two,five days??
  3. In the Tank480_FA18EFG folder, the Tank480_FA18EFG.ini file have many slash ?? [WeaponData] ObjectFullName=F-18E/F/G 480 Gallon Tank ObjectDataFile=Tank480_FA18EFG_data.INI //[LOD001] //Filename=Tank480_FA18EFG.LOD //Distance=250 //[LOD002] //Filename=Tank480_FA18EFGr1.lod //Distance=1000 //[LOD003] //Filename=Tank480_FA18EFGr2.lod //Distance=2000 //[shadow] //CastShadow=TRUE //ShadowCastDist=2000 //MaxVisibleDistance=100 Why this many ( // )??
  4. I have downloaded the "SF2_F-4E-ARN_Pack-v1.5", in the weapon folder of this file, I found the "2BR" folder. In the 2BR folder there are only the 2BR.ini and the 2BR_data.ini!! There are no the xxx.lod file and the xxx.bmp file??
  5. Where I found this EffectClassName ?? 1) SAMAirburstEffect 2) 30mmEffects
  6. Old Diego said: All that is needed is to add the "effect" to the specific weapon data ini. For example from the 9M38_data.ini add this code to the end of the data ini [MediumMissileEffects] GroundHitEffectName=MediumMissileGroundExplosion GroundHitSoundName=SmallExplosion.wav WaterHitEffectName=SmallBombWaterHitEffect WaterHitSoundName= ObjectHitEffectName=MediumMissileAirExplosion ObjectHitSoundName=SmallExplosion.wav ArmorHitEffectName==MediumMissileAirExplosion ArmorHitSoundName=SmallExplosion.wav CraterModelName= CraterType=1 Once added then becomes: [WeaponData001] TypeName=9M38 FullName=9M38 Buk (SA-11) ModelName=9M38 Mass=685.000000 Diameter=0.400000 Length=5.550000 SubsonicDragCoeff=0.200000 SupersonicDragCoeff=0.370000 AttachmentType= SpecificStationCode= NationName=SOVIET StartYear=1978 EndYear=1990 Availability=2 BaseQuantity=4 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=1 RailLaunched=TRUE RocketPod=FALSE Retarded=FALSE FinStabilized=TRUE SpinStabilized=TRUE HasGrowl=FALSE EffectClassName=MediumMissileEffects ReleaseDelay=0.000000 WarheadType=0 Explosives=70.000000 FusingDistance=7.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=12 Accuracy=85 MaxTurnRate=19.000000 MaxLaunchG=5.000000 LockonChance=90 LaunchReliability=90 ArmingTime=1.000000 SeekerFOV=60.000000 SeekerGimbleLimit=135.000000 SeekerTrackRate=20.000000 SeekerRange=60000.000000 CLmax=14.000000 MinFreq=0.000000 MaxFreq=0.000000 MinLaunchRange=3500.000000 MaxLaunchRange=30000.000000 Duration=123.000000 CounterCountermeasure=82.000000 NoiseRejection=82.000000 CapabilityFlags=0x10000021 LoftAngle=0.000000 DescentAngle=0.000000 MaxLoftAltitude=0.000000 BoosterStart=0.000000 BoosterDuration=5.000000 BoosterAccel=30.000000 BoosterEffectName=MissileFireEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-2.750000,0.000000 SustainerDuration=10.000000 SustainerAccel=5.000000 SustainerEffectName=MissileFireEffect SustainerSoundName=Missile SustainerPosition=0.000000,-2.750000,0.000000 InFlightEffectName=MissileInFlightEffect InFlightSoundName= ReleaseAnimationID=-1 EODisplayFlags=0 CEP=0.000000 [MediumMissileEffects] GroundHitEffectName=MediumMissileGroundExplosion GroundHitSoundName=SmallExplosion.wav WaterHitEffectName=SmallBombWaterHitEffect WaterHitSoundName= ObjectHitEffectName=MediumMissileAirExplosion ObjectHitSoundName=SmallExplosion.wav ArmorHitEffectName==MediumMissileAirExplosion ArmorHitSoundName=SmallExplosion.wav CraterModelName= CraterType=1 And for these?? [WeaponData001] TypeName=Hawk FullName=MIM-23A HAWK ModelName=HawkA Mass=584.000000 Diameter=0.150000 Length=5.080000 SubsonicDragCoeff=0.120000 SupersonicDragCoeff=0.222000 AttachmentType= SpecificStationCode= NationName=USMC StartYear=1959 EndYear=2010 Availability=3 BaseQuantity=200 Exported=TRUE ExportStartYear=1959 ExportEndYear=2010 ExportAvailability=3 WeaponDataType=1 RailLaunched=FALSE RocketPod=FALSE Retarded=FALSE FinStabilized=TRUE SpinStabilized=TRUE HasGrowl=FALSE EffectClassName=SAMAirburstEffect ??????????????????????????????? ReleaseDelay=0.000000 WarheadType=0 Explosives=54.000000 FusingDistance=15.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=12 Accuracy=80 MaxTurnRate=15.000000 MaxLaunchG=5.000000 LockonChance=80 LaunchReliability=95 ArmingTime=0.400000 SeekerFOV=120.000000 SeekerGimbleLimit=180.000000 SeekerTrackRate=13.000000 SeekerRange=55000.000000 MinLaunchRange=400.000000 MaxLaunchRange=28000.000000 Duration=120.000000 CounterCountermeasure=50.000000 NoiseRejection=50.000000 CapabilityFlags=0x10000003 LoftAngle=0.000000 DescentAngle=0.000000 MaxLoftAltitude=0.000000 CLmax=14.000000 MinFreq=0.000000 MaxFreq=0.000000 BoosterStart=0.000000 BoosterDuration=2.200000 BoosterAccel=30.000000 BoosterEffectName=R1 BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-2.600000,0.000000 SustainerDuration=21.000000 SustainerAccel=10.000000 SustainerEffectName=R1 SustainerSoundName=MissileEngine SustainerPosition=0.000000,-2.600000,0.000000 InFlightEffectName=R1 InFlightSoundName=MissileEngine ReleaseAnimationID=-1 EODisplayFlags=0 CEP=0.000000 [sAMAirburstEffect] ?????????????????????????????????????????? and this too: [GunData001] TypeName=30MM_2A38M FullName=30mm 2A38M Anti-Aircarft Gun Caliber=30.000000 ROF=2500.000000 MuzzleVel=960.000000 AmmoWt=0.389000 WarheadWt=0.047700 Reliability=97.000000 Accuracy=94.000000 AddLight=TRUE MaxLightRange=1300.000000 FireColor=0.270000,0.400000,0.400000 GunFireEffect=30mmFireEffect GunFireSound=Vulcan EffectClassName=30mmEffects ???????????????????????????????????? EffectTime=0.180000 TracerTexture=Tracer.tga TracerSize=0.400000 TracerDistFactor=0.003000 TracerLength=0.024000 MaxVisibleDist=5000.000000 MaxStreakVisibleDist=1200.000000 TimeFuzed=FALSE [30mmEffects] ??????????????????????????????????????
  7. I need to add this to Hawk_data and 30MM_2A38M_data I.E. [WeaponData001] TypeName=9M38 FullName=9M38 Buk (SA-11) ModelName=9M38 Mass=685.000000 Diameter=0.400000 Length=5.550000 SubsonicDragCoeff=0.200000 SupersonicDragCoeff=0.370000 AttachmentType= SpecificStationCode= NationName=SOVIET StartYear=1978 EndYear=1990 Availability=2 BaseQuantity=4 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=1 RailLaunched=TRUE RocketPod=FALSE Retarded=FALSE FinStabilized=TRUE SpinStabilized=TRUE HasGrowl=FALSE EffectClassName=MediumMissileEffects <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< ReleaseDelay=0.000000 WarheadType=0 Explosives=70.000000 FusingDistance=7.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=12 Accuracy=85 MaxTurnRate=19.000000 MaxLaunchG=5.000000 LockonChance=90 LaunchReliability=90 ArmingTime=1.000000 SeekerFOV=60.000000 SeekerGimbleLimit=135.000000 SeekerTrackRate=20.000000 SeekerRange=60000.000000 CLmax=14.000000 MinFreq=0.000000 MaxFreq=0.000000 MinLaunchRange=3500.000000 MaxLaunchRange=30000.000000 Duration=123.000000 CounterCountermeasure=82.000000 NoiseRejection=82.000000 CapabilityFlags=0x10000021 LoftAngle=0.000000 DescentAngle=0.000000 MaxLoftAltitude=0.000000 BoosterStart=0.000000 BoosterDuration=5.000000 BoosterAccel=30.000000 BoosterEffectName=MissileFireEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-2.750000,0.000000 SustainerDuration=10.000000 SustainerAccel=5.000000 SustainerEffectName=MissileFireEffect SustainerSoundName=Missile SustainerPosition=0.000000,-2.750000,0.000000 InFlightEffectName=MissileInFlightEffect InFlightSoundName= ReleaseAnimationID=-1 EODisplayFlags=0 CEP=0.000000 [MediumMissileEffects] <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< GroundHitEffectName=MediumMissileGroundExplosion GroundHitSoundName=SmallExplosion.wav WaterHitEffectName=SmallBombWaterHitEffect WaterHitSoundName= ObjectHitEffectName=MediumMissileAirExplosion ObjectHitSoundName=SmallExplosion.wav ArmorHitEffectName==MediumMissileAirExplosion ArmorHitSoundName=SmallExplosion.wav CraterModelName= CraterType=1 Do you remember this: http://forum.combatace.com/index.php?showtopic=41168
  8. I have downloaded "TEWS.7z" zip file!! 1) I put the "RWR.LST" in every aircraft folder (for TEWS equipped aircraft) and 2) Where I put the custom RWR symbols for TEWS?? Only in Flight Folder, or where??
  9. According to you, is more realistic to play with "Lens flare" set to "Always On" or "On External Views"??
  10. I have read the new readme file of the "HDR_Mod", in the readme there is written: --------------------------------------------------------------------------------------------------------------------- For SF2 and derivaties: The file structure for SF2 has been changed a lot and requires you to place the files in an alternative location For Windows Vista and Windows 7: Drop the .dll into Users/xxyournamexxx/Saved Games/Thirdwire/SF2x <<<<<<<<<<<<<<<<<<<<--------------- And drop the .ini into Users/xxyournamexxx/Saved Games/Thirdwire/SF2x/Flight folder Where "yourname" is the name of your user account --------------------------------------------------------------------------------------------------------------------- It is wrong!!! For Windows Vista and Windows 7: Drop the d3d9.dll in the root directory of your installation. (C:\Program Files\Thirdwire\SF2x\) <<<<<<<-------- :yes: This is correct!!!! And drop the .ini into Users/xxyournamexxx/Saved Games/Thirdwire/SF2x/Flight folder Where "yourname" is the name of your user account
  11. I wanted to have a suggestion: It is better to play in 16: 9 or 16: 10??
  12. My video card is : Nvidia GeForce 8600 GTS
  13. O.K., but you can use the F12 key, for turn-on or turn-off the plugin (HDR_Mod)??
  14. No, it is not so, try, and you'll see you're doing wrong!! For this reason, I support that the installation under Vista with SF2 is: 1) d3d9.dll in :C:\Program Files\ThirdWire\Strike Fighters 2\ and 2) enbseries.ini in : C:\Users\AGOSTINO\Saved Games\ThirdWire\StrikeFighters2\Flight\ Try to be able to believe!!!! :yes:
  15. Zmatt wrote: For SF2 and derivatives: The file structure for SF2 has been changed a lot and requires you to place the files in an alternative location For Windows Vista and Windows 7: Take both files and drop them in Users/xxyournamexxx/Saved Games/Thirdwire/SF2x/Flight folder Where "yourname" is the name of your user account I have SF2 installed on Vista, and I noticed this: 1) MainScreen with d3d9.dll in :C:\Program Files\ThirdWire\Strike Fighters 2\ and enbseries.ini in : C:\Users\AGOSTINO\Saved Games\ThirdWire\StrikeFighters2\Flight\ 2) MainScreen with both files in C:\Users\AGOSTINO\Saved Games\ThirdWire\StrikeFighters2\Flight\ The written in green, upper-left, is the testimony that the plug-in is installed correctly?? :yes: Do you think about what??
  16. Why this white square, when I fly in Southern California Terrain Ver.2, in SF2?? Can I solve this problem??
  17. 1) I have the latest version 2) I have the hotfix for SoCal 3) The version of terrains is Desert, in SF2 :yes:
  18. This problem is also in American SouthWest Terrain, Version 2.0, and/or Bering Straits Terrain??
  19. I installed the "OSAII", according to the KB "Converting Ground Objects for use in SF2 (by MigBuster)". Why, when I play in single mission, in 1970, in Southern California Terrain, I see the "OSAII", which works well, :yes: and when I play in single mission, in 1970, in Desert Terrain, I do not see any "OSAII"?? I have forgotten to add something in Desert Terrain??
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