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Everything posted by AGOSTINO
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Yo, check this out! Great speed boost!
AGOSTINO replied to SFP1Ace's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Nvidia->Manage 3d settings: Anisotropic filtering: Antialiasing-Gamma correction: Antialiasing-Mode: Antialiasing-Setting: Antialiasing-Transparency: Conformant texture clamp: Error reporting: Extension limit: Force mipmaps: Maximum pre-rendered frames: Multi-display/mixed GPU acceleration: SLI performance mode: Texture filtering-Anisotrpic sample options: Texture filtering-Negative LOD bias: Texture filtering-Quality: Texture filtering-Trilinear optimization: Threaded optimization: Triple buffering: Vertical sync: -
Yo, check this out! Great speed boost!
AGOSTINO replied to SFP1Ace's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Excuse me, zmatt!! I have some doubts about, how to install the "EMBserie_for_MSFS", in SF2 on Vista Home Premium!! I must: 1) Unzip the "EMBserie_for_MSFS" on my desktop. 2) Put the d3d9.dll in: (C:\Users\AGOSTINO\Saved Games\ThirdWire\StrikeFighters2\Flight\d3d9.dll) 3) Put the enbseries.ini in: (C:\Users\AGOSTINO\Saved Games\ThirdWire\StrikeFighters2\Flight\enbseries.ini) This is what I do?? Perhaps I forgot something?? -
Yo, check this out! Great speed boost!
AGOSTINO replied to SFP1Ace's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I wanted to know, if with the "HDR plugin", is a good idea to also use "nHancer", or change the settings in the "NVIDIA Control Panel"?? Possibly what settings for: 1) nHancer: ?? and/or 2) Manage 3d settings (Nvidia control panel): ?? -
Yo, check this out! Great speed boost!
AGOSTINO replied to SFP1Ace's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Fantastic, I would like to thank you immensely!!!! -
Yo, check this out! Great speed boost!
AGOSTINO replied to SFP1Ace's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
So should be right, true?? C:\Users\AGOSTINO\Saved Games\ThirdWire\StrikeFighters2\Flight\d3d9.dll and C:\Users\AGOSTINO\Saved Games\ThirdWire\StrikeFighters2\Flight\enbseries.ini Another thing: for best setting about enbseries.ini?? -
Yo, check this out! Great speed boost!
AGOSTINO replied to SFP1Ace's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Vista Home Premium!!!!! -
Yo, check this out! Great speed boost!
AGOSTINO replied to SFP1Ace's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
In SF2, what is the filepath for: 1) d3d9.dll and 2) enbseries.ini -
The Official Agostino Q & A Thread
AGOSTINO replied to AGOSTINO's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I believe that, there is not need to make these changes, because the values are already correct!!! :yes: This is my desert_data.ini: ZBufferOffset=0.000000 BlendOp=ONE NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=NO_OP [AlphaObjectTextureMaterial] EffectShaderName=terAlphaObject.fx DepthBufferCheck=TRUE <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< ok DepthBufferWrite=FALSE <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< ok RenderedInOrder=TRUE <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< ok AlphaTestEnabled=TRUE <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< ok CullMode=NO_CULL LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=2.000000 BlendOp=BLEND_SRC_ALPHA <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< ok NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE [NoiseTexture] Size=256 MinColor=229 MaxColor=255 Frequency=1.7 ResolutionFactor=4.0 StartFadeDistance=200.0 EndFadeDistance=500.0 -
The Official Agostino Q & A Thread
AGOSTINO replied to AGOSTINO's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
orsin said: ======================================================================= Installation: copy all the files in the folder to SF2 flights folder in your location of Mod %%%%%%Please be reminded there are some ugly issue with the tree mods when you fly above a thin layer of cloud, make sure you do below change.%%%%%% Open your Terrian folder, find xxxxxxx<terrian_name>_data,ini. In the file, find [AlphaObjectTextureMaterial] section make sure the first four lines below it are DepthBufferCheck=TRUE DepthBufferWrite=FALSE RenderedInOrder=TRUE AlphaTestEnabled=TRUE in the same section, also make sure you change the BlendOp=xxxxxx to BlendOp=BLEND_SRC_ALPHA. then save and exit you should do the same thing for each of your terrains. ======================================================================= and if I have: 1) Desert Plus 2.0 and 2) Desert Target Zone - Strike Fighters 2 Must I this change?? -
editor of missions for SF2 and SFV2
AGOSTINO replied to lleviatan's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
I wanted to be sure to make no mistake!!! -
editor of missions for SF2 and SFV2
AGOSTINO replied to lleviatan's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
C:\Users\AGOSTINO\Saved Games\ThirdWire\StrikeFighters2 ?? or C:\Program Files\ThirdWire\Strike Fighters 2 ?? -
editor of missions for SF2 and SFV2
AGOSTINO replied to lleviatan's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
What is the filepath for kmd.exe, in SF2?? -
The Official Agostino Q & A Thread
AGOSTINO replied to AGOSTINO's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
ATTENTION FALSE ALARM!!! I tried what Fubar512 said me, but I do not hear any sound!!! This is my Soundlist.ini, that I have place in my mod directory, in the "flight" folder!! [soundList] SoundFile001=Cannon SoundFile002=TankGun SoundFile003=Missile SoundFile004=JetEngine SoundFile005=JetBurner SoundFile006=TankEngine SoundFile007=TankTrack SoundFile008=DirtHit SoundFile009=SmallExplosion SoundFile010=ObjectHit SoundFile011=Rocket SoundFile012=IRgrowl SoundFile013=IRgrowlLock SoundFile014=Vulcan SoundFile015=50cal SoundFile016=PropLoop SoundFile017=TruckLoop SoundFile018=Napalm SoundFile019=Gear SoundFile020=Airbrakes SoundFile021=Flaps SoundFile022=WindLoop SoundFile023=Breathing SoundFile024=AAA SoundFile025=BigExplosion SoundFile026=TireTouch SoundFile027=StallSound SoundFile028=AmbientSound SoundFile029=Bk27 [Cannon] Priority=NORMAL Looped=TRUE NumBuffers=4 3DSound=TRUE DopplerEffect=FALSE MaxDist=1000.000000 MinDist=50.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=0 [TankGun] Priority=NORMAL Looped=FALSE NumBuffers=2 3DSound=TRUE DopplerEffect=FALSE MaxDist=1500.000000 MinDist=400.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=0 [Missile] Priority=NORMAL 3DSound=TRUE DopplerEffect=TRUE NumBuffers=4 MaxDist=1000.000000 MinDist=100.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=0 [JetEngine] Priority=NORMAL 3DSound=TRUE DopplerEffect=TRUE Looped=TRUE FrequencyControl=TRUE NumBuffers=4 MaxDist=1500.000000 MinDist=100.000000 InsideConeAngle=60 OutsideConeAngle=180 ConeOutsideVolume=90 [JetBurner] Priority=NORMAL 3DSound=TRUE DopplerEffect=TRUE Looped=TRUE NumBuffers=4 MaxDist=2000.000000 MinDist=100.000000 InsideConeAngle=60 OutsideConeAngle=90 ConeOutsideVolume=40 [TankEngine] Priority=LOW 3DSound=TRUE DopplerEffect=TRUE Looped=TRUE NumBuffers=2 MaxDist=250.000000 MinDist=10.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=0 [TankTrack] Priority=NORMAL 3DSound=TRUE DopplerEffect=FALSE Looped=TRUE NumBuffers=4 MaxDist=500.000000 MinDist=50.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=0 [DirtHit] Priority=LOW 3DSound=TRUE DopplerEffect=TRUE NumBuffers=8 MaxDist=400.000000 MinDist=20.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=0 [ObjectHit] Priority=LOW 3DSound=TRUE DopplerEffect=TRUE NumBuffers=8 MaxDist=500.000000 MinDist=20.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=0 [smallExplosion] Priority=NORMAL 3DSound=TRUE DopplerEffect=TRUE NumBuffers=4 MaxDist=2500.000000 MinDist=400.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=0 [bigExplosion] Priority=HIGH 3DSound=TRUE DopplerEffect=TRUE NumBuffers=2 MaxDist=3000.000000 MinDist=500.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=0 [Rocket] Priority=NORMAL 3DSound=TRUE DopplerEffect=TRUE NumBuffers=8 MaxDist=1000.000000 MinDist=50.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=0 [iRgrowl] Priority=HIGH 3DSound=FALSE Looped=TRUE NumBuffers=1 [iRgrowlLock] Priority=HIGH 3DSound=FALSE Looped=TRUE NumBuffers=1 [Vulcan] Priority=NORMAL Looped=TRUE NumBuffers=2 3DSound=TRUE DopplerEffect=FALSE MaxDist=1000.000000 MinDist=50.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=0 [50cal] Priority=NORMAL Looped=TRUE NumBuffers=4 3DSound=TRUE DopplerEffect=FALSE MaxDist=1000.000000 MinDist=50.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=0 [AAA] Priority=NORMAL Looped=FALSE NumBuffers=4 3DSound=TRUE DopplerEffect=TRUE MaxDist=1200.000000 MinDist=50.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=0 [PropLoop] Priority=LOW 3DSound=TRUE DopplerEffect=TRUE Looped=TRUE NumBuffers=4 FrequencyControl=TRUE MaxDist=1000.000000 MinDist=100.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=0 [TruckLoop] Priority=LOW 3DSound=TRUE DopplerEffect=TRUE Looped=TRUE NumBuffers=2 MaxDist=150.000000 MinDist=10.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=0 [Napalm] Priority=NORMAL 3DSound=TRUE DopplerEffect=TRUE NumBuffers=4 MaxDist=1500.000000 MinDist=400.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=0 [Flaps] Priority=NORMAL Looped=FALSE NumBuffers=1 3DSound=TRUE DopplerEffect=FALSE MaxDist=100.000000 MinDist=50.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=0 [Airbrakes] Priority=NORMAL Looped=FALSE NumBuffers=1 3DSound=TRUE DopplerEffect=FALSE MaxDist=100.000000 MinDist=50.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=0 [Gear] Priority=NORMAL Looped=FALSE NumBuffers=1 3DSound=TRUE DopplerEffect=FALSE MaxDist=100.000000 MinDist=50.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=0 [WindLoop] Priority=NORMAL 3DSound=FALSE NumBuffers=1 Looped=TRUE [breathing] Priority=NORMAL 3DSound=FALSE NumBuffers=1 Looped=TRUE [stallSound] Priority=NORMAL 3DSound=FALSE NumBuffers=1 Looped=TRUE [TireTouch] Priority=NORMAL Looped=FALSE NumBuffers=2 3DSound=TRUE DopplerEffect=FALSE MaxDist=100.000000 MinDist=50.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=0 [AmbientSound] Priority=NORMAL 3DSound=FALSE NumBuffers=1 Looped=TRUE [bk27] Priority=NORMAL Looped=TRUE NumBuffers=4 3DSound=TRUE DopplerEffect=FALSE MaxDist=1000.000000 MinDist=50.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=0 This is my 27MM_BK27_data.ini [GunData001] TypeName=27MM_BK27 FullName=Mauser BK 27 Caliber=27.000000 ROF=1700.000000 MuzzleVel=1025.000000 AmmoWt=0.260000 WarheadWt=0.000000 Reliability=100.000000 Accuracy=100.000000 AddLight=TRUE MaxLightRange=1200.000000 FireColor=0.400000,0.320000,0.240000 GunFireEffect=30mmFireEffect GunFireSound=Bk27 EffectClassName=30mmEffects EffectTime=0.100000 TracerTexture=Tracer.tga TracerSize=0.200000 TracerDistFactor=0.002000 TracerLength=0.018000 MaxVisibleDist=4000.000000 MaxStreakVisibleDist=1000.000000 TimeFuzed=FALSE And I have in the Sounds folder the Bk27.wav!! If I TRY this, work very fine: [GunData001] TypeName=27MM_BK27 FullName=27mm Mauser BK27 Caliber=27.000000 ROF=1800.000000 MuzzleVel=1025.000000 AmmoWt=0.180000 WarheadWt=0.018000 Reliability=100.000000 Accuracy=75.000000 AddLight=TRUE MaxLightRange=1200.000000 FireColor=0.500000,0.450000,0.320000 GunFireEffect=23mmFireEffect GunFireSound=Cannon EffectClassName=23mmEffects EffectTime=0.100000 TracerTexture=Tracer.tga TracerSize=0.150000 TracerDistFactor=0.002000 TracerLength=0.015000 MaxVisibleDist=4000.000000 MaxStreakVisibleDist=1000.000000 TimeFuzed=FALSE What can depend on this issue?? -
The Official Agostino Q & A Thread
AGOSTINO replied to AGOSTINO's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Thank you for your suggestion!!! -
The Official Agostino Q & A Thread
AGOSTINO replied to AGOSTINO's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
You are a great!!! Fantastic, I would like to thank you very much!!! Thank you a thousand still!!! -
The Official Agostino Q & A Thread
AGOSTINO replied to AGOSTINO's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Sorry, but I do not understand what should I do, may you kindly give an example?? Then, aircraft that I downloaded are for SF2, and I have SF2, in the readme file, there is not written anything!!! -
The Official Agostino Q & A Thread
AGOSTINO replied to AGOSTINO's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
What I have to add exactly in the my soundlist.ini?? -
The Official Agostino Q & A Thread
AGOSTINO replied to AGOSTINO's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
No sound when shooting with the 27MM_BK27 of the GripenSF2 and EF_2000!! 1) I have put the Bk27.wav in the Sounds folder. 2) I have put the 27MM_BK27 folder in the Guns folder This is the 27MM_BK27_data.ini: [GunData001] TypeName=27MM_BK27 FullName=Mauser BK 27 Caliber=27.000000 ROF=1700.000000 MuzzleVel=1025.000000 AmmoWt=0.260000 WarheadWt=0.000000 Reliability=100.000000 Accuracy=100.000000 AddLight=TRUE MaxLightRange=1200.000000 FireColor=0.400000,0.320000,0.240000 GunFireEffect=30mmFireEffect GunFireSound=bk27 EffectClassName=30mmEffects EffectTime=0.100000 TracerTexture=Tracer.tga TracerSize=0.200000 TracerDistFactor=0.002000 TracerLength=0.018000 MaxVisibleDist=4000.000000 MaxStreakVisibleDist=1000.000000 TimeFuzed=FALSE Some suggestions as regards?? -
The Official Agostino Q & A Thread
AGOSTINO replied to AGOSTINO's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Problem solved!!! Thanks much infinitely!!! Change the values as below: (This is for AV-8B-da - AV-8Bplus - HarrierGR7) [LeftWingStation2] 0.60 >>>> 0.52 [RightWingStation2] 0.60 >>>> 0.52 [RightWingStation1] 0.53 >>>> 0.46 [LeftWingStation1] 0.53 >>>> 0.46 -
The Official Agostino Q & A Thread
AGOSTINO replied to AGOSTINO's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
1) Is possible to remove the rear-view periscope, from inside the cockpit?? 2) What is, and which is the "retrofitted"?? -
The Official Agostino Q & A Thread
AGOSTINO replied to AGOSTINO's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I have downloaded and installed the "AV_8Bplus_SF2", in the zip file, there are two tanks to install: (1) AV8_Tank300 (2) AV8_Tank300R I have put them both in the weapons folder, or simply put only the "AV8_Tank300"?? As can I solve this: The tank is not docked exactly!!! -
The Official Agostino Q & A Thread
AGOSTINO replied to AGOSTINO's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Thank you!!! -
The Official Agostino Q & A Thread
AGOSTINO replied to AGOSTINO's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I have downloaded and installed the "SF_2_Mig_21M", when I go into the cockpit, I see this: What is this?? Is the periscope?? In the readme file is written: "I was not able to remove periscope from inside the cockpit, if someone could , do it please. Because some Mig-21M were sometime “retrofitted” with periscope and blast plates, I included in the pack a dedicated “retrofitted” data.ini. You have only to change it with the stock one. In this way the plane is identical in shape to Mig-21MF." -
The Official Agostino Q & A Thread
AGOSTINO replied to AGOSTINO's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Can I add the fourth gun to the Voodoo F-101C, i.e. for F-101A Voodoo?? -
The Official Agostino Q & A Thread
AGOSTINO replied to AGOSTINO's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Thank you very much!!!!