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AGOSTINO

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Everything posted by AGOSTINO

  1. I'm trying some Voodoo, which is not for reconnaissance missions, but combat missions?? Which model should I download??
  2. 1) It is possible through the cockpit of the pilot, to the cockpit of the co-pilot, in flight during the game?? 2) Can I turn on, or turn off the release of white smoke, TBirds version, in flight during the game??
  3. How do I shoot the "AGM-114L", once selected the weapon??
  4. Thank you a thousand you all!!!
  5. I would like to advice on which "A-10 Warthog" to install on SF2??
  6. This method, can I use it for: 1) F-16A_ADF ?? 2) F-16A_Blk10-NDC ?? 3) G91R3 ??
  7. Author, where is you!!!! Help us!!!
  8. Sorry, then the problem is not solvable???
  9. I would like to know whether the same thing applies to the GunData.ini, for example: [GunData001] TypeName=30MM_DEFA553 FullName=30mm DEFA 553 Cannon Caliber=30.000000 ROF=2000.000000 MuzzleVel=1210.000000 AmmoWt=0.247000 WarheadWt=0.024700 Reliability=95.000000 Accuracy=74.000000 AddLight=TRUE MaxLightRange=1200.000000 FireColor=0.500000,0.450000,0.320000 GunFireEffect=30mmFireEffect GunFireSound=Cannon EffectClassName=30mmEffects <------------------------------------------ EffectTime=0.100000 TracerTexture=Tracer.tga TracerSize=0.150000 TracerDistFactor=0.002000 TracerLength=0.015000 MaxVisibleDist=4000.000000 MaxStreakVisibleDist=1000.000000 TimeFuzed=FALSE [30mmEffects] TracerEmitterName=TracerSmokeEmitter GroundHitEffectName=30mmGroundHitEffect GroundHitSoundName=DirtHit WaterHitEffectName=CannonWaterHitEffect WaterHitSoundName= ObjectHitEffectName=30mmObjectHitEffect ObjectHitSoundName=ObjectHit ArmorHitEffectName=30mmObjectHitEffect ArmorHitSoundName= AirBurstEffectName=FlakEffect AirBurstSoundName=SmallExplosion
  10. Stary said: ----------------------------------------------------------------------------------------------------------------------------------------- -for the "volumeric" emitters like smoke, groundmist, dust, dirt or debris types of particles use the EffectShaderName=effectLightLevel.fx (generally, materials that have BlendOp=BLEND_SRC_ALPHA particle blending option) -for the fire, explosion, light, flash, flare, streak and so on use EffectShaderName=twColor1.fx (materials that have BlendOp=BLEND_INV_SRC_ALPHA_ADD_SRC) ------------------------------------------------------------------------------------------------------------------------------------------- What is the "BlendOp="?? Where I see it??
  11. I would like to thank you very much!!!
  12. I have installed MGunny 331Killerbee's SF2 Ordnance Shop, then I load the "AN-52" bomb, for the "MirageIIIE". I take off, I fly, to a certain height release the bomb. :yes: The bomb falls, but there is no explosion and effect or sound??
  13. Yes, I have installed the "MGunny 331Killerbee's SF2 Ordnance Shop"!!
  14. [WeaponData001] StoreType=5 CameraFOV=15.000000 CameraPosition=1.574000,-0.200000,0.000000 CameraYaw=0.000000 CameraPitch=-0.100000 CameraRoll=0.000000 SightTexture=avq23sight2.tga <------------------------------------- EODisplayFlags=268500992 Where is this file, where I find it??
  15. I have installed correctly, the "A-7_Flir", using the Weapons editor, in SF2. The "A-7_Flir", seems to me in loadout screen, I load it, but not appear me in the aircraft, in the game!!! This not happened in Strike Fighters Gold!!
  16. Read this: http://forum.combatace.com/index.php?showtopic=43051 The A7 FLIR, is in the A7-E aircraft zip file!!!
  17. Problem resolved!!! As MigBuster said: Lastly If for some reason the weapon isnt showing open up the weapons data.ini file - for example A-7_Flir_data.ini and check this line: [WeaponData001] TypeName=A-7_Flir FullName=A-7E Flir ModelName=FlirA7 <-----------------------must be same case and spelling as main .lod file Mass=950.000000 Diameter=0.650000 Length=4.500000 SubsonicDragCoeff=0.200000 SupersonicDragCoeff=0.770000 AttachmentType=USN ..................... :yes:
  18. What is the A-7_Flir, and which is its usefulness??
  19. Thank you a thousand to all of you!!!
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