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Everything posted by AGOSTINO
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The distance at which trees render?
AGOSTINO posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Stary said: "The distance at which trees render is set by flightengine.ini variable DetailMeshSize= where defaults are 4 for low, 5 for medium and 6 for high, 7 for unlimited, values are in kilometers (single WOE tile covers 2x2 kilometers) If you have strong system you may wish to increace the DetailMeshSize= to higher number. Values like 8, 9 or 10 seems to work ok on med-high systems, but you may have to increase NearClipDistance=3000.0 under [NormalSceneClip] to avoid scene clipping issues (values like 35000, 40000 works ok)." Now this is my flightengine.ini: [Debug] SkipFlight=FALSE [FlightEngine] HUDDLL=HUD.dll HUDDataFilename=HUDData.ini CommDLL=Comm.dll CommDataFilename=CommData.ini ObjectList=ObjectList.ini SoundList=SoundList.ini ViewList=ViewList.ini ParticleSystem=ParticleSystem.ini EnvironmentSystem=EnvironmentSystem.ini MessageSystem=MessageSystem.ini SpeechSystem=SpeechSystem.ini DeltaT=0.016667 MaxDeltaT=0.200 RefreshTime=0.016667 ChangeTimeAmount=15 MaxTimeCompression=8.0 StartTimeCompression=1 StartPaused=FALSE ShowCockpit=TRUE TextFilename=FlightText.str EjectView=EjectView [ForceFeedback] ForceFeedback=FlightFFBEffect.ini ForceFeedbackControl=PITCH_CONTROL FadeStartTime=0.2 FadeTime=1.0 [LoadingScreen] BackgroundImage=LoadingScreen1.JPG BackgroundImageSize=1024,768 TextFontName=Arial TextSize=20 TextFontColor=250,250,250 TextFile=LoadingText.str LoadingTextStringID=TXT_FLT_LOADING PercentTextStringID=TXT_FLT_LOADING_PERCENT ProgressBarRange=100 ProgressBarRect=204,733,820,753 StreamAudio=loading.wav FadeTime=0.2 [GraphicsSettings] ZBufferDepth=24 MaxVertexCount=16384 MaxIndexCount=32768 MaxTextureCount=4096 MaxModelType=2024 MaxMeshPerScene=4096 MaxModelPerScene=2024 MaxLightPerScene=256 AspectRatio=1.777778 MinPixelSize=1.0 [backgroundSceneClip] FarClipDistance=80000.0 NearClipDistance=3000.0 [ForegroundSceneClip] FarClipDistance=25000.0 NearClipDistance=0.45 [insideSceneClip] FarClipDistance=250.0 NearClipDistance=0.01 [FarSceneClip] FarClipDistance=80000.0 NearClipDistance=3000.0 [NormalSceneClip] FarClipDistance=25000.0 NearClipDistance=249.9 [NearSceneClip] FarClipDistance=250.0 NearClipDistance=1.2 [LowDetailOption] HorizonDistance=45000.0 DetailMeshSize=2 DetailLevel=0 WaterEffect=0 NoiseTexture=0 MaxTextureRes=128 [MedDetailOption] HorizonDistance=50000.0 DetailMeshSize=2 DetailLevel=1 WaterEffect=1 NoiseTexture=0 MaxTextureRes=256 [HighDetailOption] HorizonDistance=60000.0 DetailMeshSize=16 DetailLevel=2 WaterEffect=2 NoiseTexture=1 MaxTextureRes=512 [unlimitedDetailOption] HorizonDistance=75000.0 DetailMeshSize=17 DetailLevel=2 WaterEffect=2 NoiseTexture=1 MaxTextureRes=-1 [soundSettings] SampleFrequency=44100 BitsPerSample=16 DopplerFactor=1.0 [WorldSettings] SectorWidth=20 SectorHeight=20 SectorMaxObject=256 Border=80000.0 MinHeight=1.0 MaxHeight=35000.0 [MapSettings] MapMaxSize=200000 MapMinSize=20000 MapInitSize=100000 MapScaleRate=5.0 ZoomControl=CAMERA_ZOOM_CONTROL [screenShot] FilenameFormat=img%05d.JPG MaxScreenShot=99999 SoundEffect=shutter.wav [TextStrings] GamePaused=TXT_FLT_GAME_PAUSED GameUnpaused=TXT_FLT_GAME_UNPAUSED TimeCompress=TXT_FLT_TIME_COMPRESS NormalTime=TXT_FLT_NORMAL_TIME TimeSet=TXT_FLT_TIME_SET StartFlight=TXT_FLT_START_FLIGHT WaitJoin=TXT_FLT_WAIT_JOIN [skipToNext] Timer=3.0 FadeTimer=1.0 SkipToNextView=FlybyView AutoPilotCommand=AUTO_PILOT [startView] StartView000=ShoulderView StartView001=CockpitFront [inFlightChat] TargetText=ChatTarget.str RepeatDelay=0.5 RepeatRate=0.1 CursorFlashTime=0.4 CursorString=| What values do I need to change?? [NormalSceneClip] FarClipDistance=25000.0 <<<<<<<<<< this?? NearClipDistance=249.9 <<<<<<<<<< or this?? Thanks in advance!!! -
The distance at which trees render?
AGOSTINO replied to AGOSTINO's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thanks for the reply, I've been using these settings, and it seems to run much better than before!!! [Debug] SkipFlight=FALSE [FlightEngine] HUDDLL=HUD.dll HUDDataFilename=HUDData.ini CommDLL=Comm.dll CommDataFilename=CommData.ini ObjectList=ObjectList.ini SoundList=SoundList.ini ViewList=ViewList.ini ParticleSystem=ParticleSystem.ini EnvironmentSystem=EnvironmentSystem.ini MessageSystem=MessageSystem.ini SpeechSystem=SpeechSystem.ini DeltaT=0.016667 MaxDeltaT=0.100 RefreshTime=0.016667 ChangeTimeAmount=15 MaxTimeCompression=8.0 StartTimeCompression=1 StartPaused=FALSE ShowCockpit=TRUE TextFilename=FlightText.str EjectView=EjectView [ForceFeedback] ForceFeedback=FlightFFBEffect.ini ForceFeedbackControl=PITCH_CONTROL FadeStartTime=0.2 FadeTime=1.0 [LoadingScreen] BackgroundImage=LoadingScreen1.JPG BackgroundImageSize=1024,768 TextFontName=Arial TextSize=20 TextFontColor=250,250,250 TextFile=LoadingText.str LoadingTextStringID=TXT_FLT_LOADING PercentTextStringID=TXT_FLT_LOADING_PERCENT ProgressBarRange=100 ProgressBarRect=204,733,820,753 StreamAudio=loading.wav FadeTime=0.2 [GraphicsSettings] ZBufferDepth=24 MaxVertexCount=16384 MaxIndexCount=32768 MaxTextureCount=4096 MaxModelType=2024 MaxMeshPerScene=4096 MaxModelPerScene=2024 MaxLightPerScene=256 AspectRatio=1.777778 MinPixelSize=1.0 [backgroundSceneClip] FarClipDistance=80000.0 NearClipDistance=3000.0 [ForegroundSceneClip] FarClipDistance=14000.0 NearClipDistance=0.45 [insideSceneClip] FarClipDistance=250.0 NearClipDistance=0.01 [FarSceneClip] FarClipDistance=120000.0 NearClipDistance=3000.0 [NormalSceneClip] FarClipDistance=50000.0 NearClipDistance=249.9 [NearSceneClip] FarClipDistance=250.0 NearClipDistance=1.2 [LowDetailOption] HorizonDistance=30000.0 DetailMeshSize=2 DetailLevel=0 WaterEffect=0 NoiseTexture=0 MaxTextureRes=128 [MedDetailOption] HorizonDistance=42000.0 DetailMeshSize=2 DetailLevel=1 WaterEffect=1 NoiseTexture=0 MaxTextureRes=256 [HighDetailOption] HorizonDistance=50000.0 DetailMeshSize=15 DetailLevel=2 WaterEffect=2 NoiseTexture=1 MaxTextureRes=512 [unlimitedDetailOption] HorizonDistance=62000.0 DetailMeshSize=16 DetailLevel=2 WaterEffect=2 NoiseTexture=1 MaxTextureRes=-1 [soundSettings] SampleFrequency=44100 BitsPerSample=16 DopplerFactor=1.0 [WorldSettings] SectorWidth=20 SectorHeight=20 SectorMaxObject=256 Border=80000.0 MinHeight=1.0 MaxHeight=35000.0 [MapSettings] MapMaxSize=200000 MapMinSize=20000 MapInitSize=100000 MapScaleRate=5.0 ZoomControl=CAMERA_ZOOM_CONTROL [screenShot] FilenameFormat=img%05d.JPG MaxScreenShot=99999 SoundEffect=shutter.wav [TextStrings] GamePaused=TXT_FLT_GAME_PAUSED GameUnpaused=TXT_FLT_GAME_UNPAUSED TimeCompress=TXT_FLT_TIME_COMPRESS NormalTime=TXT_FLT_NORMAL_TIME TimeSet=TXT_FLT_TIME_SET StartFlight=TXT_FLT_START_FLIGHT WaitJoin=TXT_FLT_WAIT_JOIN [skipToNext] Timer=3.0 FadeTimer=1.0 SkipToNextView=FlybyView AutoPilotCommand=AUTO_PILOT [startView] StartView000=ShoulderView StartView001=CockpitFront [inFlightChat] TargetText=ChatTarget.str RepeatDelay=0.5 RepeatRate=0.1 CursorFlashTime=0.4 CursorString=| -
The distance at which trees render?
AGOSTINO replied to AGOSTINO's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thanks for the reply!!!! -
Razbam Products for SF2?
AGOSTINO replied to VA27Badger's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Some of you have already installed the RAZBAM_A6_Intruder_SF_series, with the latest expansion?? I have purchased and installed the RAZBAM_A6_Intruder_SF_series a week ago, any suggestions for changes in the respective INI?? A-6A. INI?? A-6A_AVIONICS?? A-6A_COCKPIT?? A-6A_DATA?? Thank you in advance!!! -
Best graphics settings in SF2?
AGOSTINO posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Anyone know if the settings of the Flightengine.ini, can be changed to increase performance or image quality?? This is my hardware: 1) AMD Phenom 9950 Quad-Core Processor @ 2.60 GHz 2) 4,00 GB RAM 3) NVIDIA GeForce GTX 260 (896 MB GDDR3) 4) O.S. Windows Vista Home Premium 32 bit At 1920 x 1080, I run: All in-game settings maxed out, with the exception of lens flare (off) and horizon distance (normal). These are the settings in my Flightengine.ini: [GraphicsSettings] ZBufferDepth=24 MaxVertexCount=16384 MaxIndexCount=32768 MaxTextureCount=4096 MaxModelType=2024 MaxMeshPerScene=4096 MaxModelPerScene=2024 MaxLightPerScene=256 AspectRatio=1.777778 MinPixelSize=1.0 ..........Yet another thing: any suggestions for the Driver settings for my graphics card??? Thank you immensely in advance!!!! -
Best graphics settings in SF2?
AGOSTINO replied to AGOSTINO's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Thanks for the tip!!! -
Question about "Wingfold" & "Opening Canopy" in the A-6A Intruder stock aircraft?
AGOSTINO replied to AGOSTINO's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Thank you immensely!!!! -
Question about "Wingfold" & "Opening Canopy" in the A-6A Intruder stock aircraft?
AGOSTINO replied to AGOSTINO's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Thank you, okay, but which entry I must add in the A-6A_DATA.ini?? -
I have installed "better ccip mod v1.1", and followed the instructions for install it!! I set the Graphics Detail Level to "Unlimited", and I still see the CCIP!!!
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Some ReconPod for A-4 (stock aircraft)?
AGOSTINO posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
In all the loadout.ini, of the A-4 (stock aircraft), there is: [Recon] Loadout[01].WeaponType=Tank300_A4 Loadout[01].Quantity=1 Loadout[02].WeaponType=Tank300_A4 Loadout[02].Quantity=1 Loadout[03].WeaponType=ReconPod <<<<<<<<<<<<<< This Loadout[03].Quantity=1 I don't have no "ReconPod", any suggestions on where I can find it??? -
Some ReconPod for A-4 (stock aircraft)?
AGOSTINO replied to AGOSTINO's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Thanks for the tip!!!!! -
About BULLETOBJECT.ini and MISSILEOBJECT.ini? (stock ini)
AGOSTINO replied to AGOSTINO's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
After trying I haven't noticed any difference!!!! Anyway, I think: If I make changes in the BULLETOBJECT.ini and MISSILEOBJECT.ini (stock ini), I MUST to put them in "Objects" folder!!! Otherwise, it is not necessary put them in "Objects" folder!!! -
About installation of the GroundObject?
AGOSTINO posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I have installed many GroundObject, in my merged SF2+SF2V+SF2E+SF2I+SF2Exp1+SF2_Exp1_update_Jun2010!!! Why I can't see none of these, when I fly in stock terrains?? (Desert-GermanyCE-IsraelME-VietnamSEA) I've read this: http://combatace.com...2-by-migbuster/ I see only the GroundObjectRole=MOBILE_AAA, no STATIC_SAM, no EW_RADAR, no TRANSPORT, no COMMAND and no SAM_RADAR!! -
About BULLETOBJECT.ini and MISSILEOBJECT.ini? (stock ini)
AGOSTINO replied to AGOSTINO's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Yes, I know .... my question was: I MUST to put them in "Objects" folder, or can I also don't put them?? -
About installation of the GroundObject?
AGOSTINO replied to AGOSTINO's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Now it is all clear ....... ....... thank you infinitely!!!! -
About installation of the GroundObject?
AGOSTINO replied to AGOSTINO's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
USMC, WGermany, RAF and SOVIET !!! -
About TRACER.tga file?
AGOSTINO posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Where should I put exactly the TRACER.tga file?? C:\Users\AGOSTINO\Saved Games\ThirdWire\StrikeFighters2 Israel\?????? -
About TRACER.tga file?
AGOSTINO replied to AGOSTINO's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Thank you very much!! -
Strange lines on the horizon in SF2 Series Range terrains?
AGOSTINO replied to AGOSTINO's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
With these, I solved the problem: "Strange lines on the horizon" I have removed all the "HeightMap=range*_hm.BMP",and "HeightMapScale=*********" lines from the range_data.ini file!! The same problem, there was also in "Enhanced SF2: Israel Terrain by CA_Stary" A) For SF2 Series Range (Range_data.ini) :yes: [TerrainMesh] TextureThreshold=0.80 LowDetailMeshThreshold=0.50 MedDetailMeshThreshold=0.30 TileToHeightGridRatio=4 RenderMeshVertexCount=4096 RenderMeshIndexCount=16384 SolidObjectVertexCount=12288 SolidObjectIndexCount=18432 AlphaObjectVertexCount=8192 AlphaObjectIndexCount=12288 [HeightField] DetailScale=1.0 DetailFrequency=1.0 MaxHeight=1000 MinHeight=0 [HeightOffset] LowDetailMesh=-1.5 WaterMesh=0.8 [NormalTextureMaterial] EffectShaderName=terTerrainEffect.fx DepthBufferCheck=TRUE DepthBufferWrite=TRUE RenderedInOrder=FALSE AlphaTestEnabled=FALSE CullMode=CLOCKWISE LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 BlendOp=ONE NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=NO_OP [WaterTextureMaterial] EffectShaderName=terWaterEffect.fx DepthBufferCheck=TRUE DepthBufferWrite=TRUE RenderedInOrder=FALSE AlphaTestEnabled=FALSE CullMode=CLOCKWISE LightEnabled=TRUE SpecularEnabled=TRUE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 SpecularColor=1.000000,1.000000,1.000000,1.000000 SpecularPower=10.000000 Reflectivity=0.00000 ZBufferOffset=0.000000 BlendOp=ONE NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=NO_OP [backgroundMaterial] EffectShaderName=terFarTerrainEffect.fx DepthBufferCheck=TRUE DepthBufferWrite=TRUE RenderedInOrder=FALSE AlphaTestEnabled=FALSE CullMode=CLOCKWISE LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 BlendOp=ONE NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=NO_OP [solidObjectTextureMaterial] EffectShaderName=terSolidObject.fx DepthBufferCheck=TRUE DepthBufferWrite=TRUE RenderedInOrder=FALSE AlphaTestEnabled=FALSE CullMode=CLOCKWISE LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 BlendOp=ONE NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=NO_OP [AlphaObjectTextureMaterial] EffectShaderName=terAlphaObject.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE RenderedInOrder=TRUE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=2.000000 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE [Texture001] Filename=sea1.TGA HasWater=2 HeightMap=sea1_hm.BMP HeightMapScale=75.000000 Color=0.212429,0.268664,0.327297 SolidObjectTexture= AlphaObjectTexture= [Texture002] Filename=sea2desert25.TGA HasWater=1 HeightMap=sea2desert25_hm.BMP HeightMapScale=75.000000 Color=0.505483,0.471180,0.410264 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA [Texture003] Filename=sea2desert50.TGA HasWater=1 HeightMap=sea2desert50_hm.BMP HeightMapScale=75.000000 Color=0.321051,0.401854,0.328713 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=cubaflora.TGA [Texture004] Filename=sea2desert75.TGA HasWater=1 HeightMap=sea2desert75_hm.BMP HeightMapScale=75.000000 Color=0.812478,0.678246,0.478836 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA [Texture005] Filename=sea2farm25.TGA HasWater=1 HeightMap=sea2farm25_hm.BMP HeightMapScale=75.000000 Color=0.266820,0.403003,0.433834 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA [Texture006] Filename=sea2farm25b.TGA HasWater=1 HeightMap=sea2farm25b_hm.BMP HeightMapScale=75.000000 Color=0.218031,0.395128,0.471695 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA [Texture007] Filename=sea2farm50.TGA HasWater=1 HeightMap=sea2farm50_hm.BMP HeightMapScale=75.000000 Color=0.359969,0.461743,0.343173 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA [Texture008] Filename=sea2farm75.TGA HasWater=1 HeightMap=sea2farm75_hm.BMP HeightMapScale=75.000000 Color=0.281897,0.389978,0.206012 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA [Texture009] Filename=sea2mountain25.TGA HasWater=1 HeightMap=sea2mountain25_hm.BMP HeightMapScale=75.000000 Color=0.352858,0.367002,0.361261 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA [Texture010] Filename=sea2mountain50.TGA HasWater=1 HeightMap=sea2mountain50_hm.BMP HeightMapScale=75.000000 Color=0.456403,0.438143,0.389282 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA [Texture011] Filename=sea2mountain75.TGA HasWater=1 HeightMap=sea2mountain75_hm.BMP HeightMapScale=75.000000 Color=0.631139,0.551152,0.421719 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA [Texture012] Filename=sea2city25.TGA HasWater=1 HeightMap=sea2city25_hm.BMP HeightMapScale=75.000000 Color=0.357141,0.374967,0.364471 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA [Texture013] Filename=sea2city50.TGA HasWater=1 HeightMap=sea2city50_hm.BMP HeightMapScale=75.000000 Color=0.525215,0.487890,0.391703 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA [Texture014] Filename=sea2city75.TGA HasWater=1 HeightMap=sea2city75_hm.BMP HeightMapScale=75.000000 Color=0.629667,0.558925,0.410291 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA [Texture015] Filename=desert1.BMP HasWater=0 Color=0.275960,0.261938,0.118993 SolidObjectTexture= AlphaObjectTexture=flaplants.TGA [Texture016] Filename=desert2.BMP HasWater=0 Color=0.277817,0.264028,0.121463 SolidObjectTexture= AlphaObjectTexture= [Texture017] Filename=desert2farm25.BMP HasWater=0 Color=0.323228,0.306732,0.148029 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA [Texture018] Filename=desert2farm50.BMP HasWater=0 Color=0.363070,0.345187,0.171284 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA [Texture019] Filename=desert2farm75.BMP HasWater=0 Color=0.382991,0.363467,0.182697 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA [Texture020] Filename=desert2mountain25.BMP HasWater=0 Color=0.325753,0.308259,0.153933 SolidObjectTexture= AlphaObjectTexture=terobject_trees1.TGA [Texture021] Filename=desert2mountain50.BMP HasWater=0 Color=0.344166,0.325543,0.166743 SolidObjectTexture= AlphaObjectTexture= [Texture022] Filename=desert2mountain75.BMP HasWater=0 Color=0.367823,0.347455,0.182965 SolidObjectTexture= AlphaObjectTexture= [Texture023] Filename=farm1.BMP HasWater=0 Color=0.423861,0.402071,0.205029 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA [Texture024] Filename=farm2.BMP HasWater=0 Color=0.423861,0.402071,0.205029 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA [Texture025] Filename=mountain1.BMP HasWater=0 Color=0.385373,0.363413,0.194341 SolidObjectTexture= AlphaObjectTexture= [Texture026] Filename=mountain2farm25.BMP HasWater=0 Color=0.311936,0.351714,0.190257 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA [Texture027] Filename=mountain2farm50.BMP HasWater=0 Color=0.333028,0.357953,0.203363 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA [Texture028] Filename=mountain2farm75.BMP HasWater=0 Color=0.316139,0.339700,0.193486 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA [Texture029] Filename=city1.BMP HasWater=0 Color=0.442567,0.466287,0.413159 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA [Texture030] Filename=city2desert25.BMP HasWater=0 Color=0.505355,0.457314,0.300267 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA [Texture031] Filename=city2desert50.BMP HasWater=0 Color=0.395713,0.394780,0.234598 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA [Texture032] Filename=city2desert75.BMP HasWater=0 Color=0.347793,0.390089,0.209688 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA [Texture033] Filename=city2farm25.BMP HasWater=0 Color=0.379516,0.373817,0.223728 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA [Texture034] Filename=city2farm50.BMP HasWater=0 Color=0.373819,0.393225,0.231820 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA [Texture035] Filename=city2farm75.BMP HasWater=0 Color=0.310988,0.358109,0.186353 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA [Texture036] Filename=city2mountain25.BMP HasWater=0 Color=0.453116,0.420208,0.258286 SolidObjectTexture= AlphaObjectTexture= [Texture037] Filename=city2mountain50.BMP HasWater=0 Color=0.352873,0.372816,0.209426 SolidObjectTexture= AlphaObjectTexture= [Texture038] Filename=city2mountain75.BMP HasWater=0 Color=0.329211,0.368248,0.200923 SolidObjectTexture= AlphaObjectTexture= [Texture039] Filename=sea-city-farm1.TGA HasWater=1 HeightMap=sea-city-farm1_hm.BMP HeightMapScale=75.000000 Color=0.464418,0.450944,0.375297 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA [Texture040] Filename=sea-desert-farm1.TGA HasWater=1 HeightMap=sea-desert-farm1_hm.BMP HeightMapScale=75.000000 Color=0.346132,0.421859,0.333377 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA [Texture041] Filename=sea-desert-mountain1.TGA HasWater=1 HeightMap=sea-desert-mountain1_hm.BMP HeightMapScale=75.000000 Color=0.601590,0.535152,0.426283 SolidObjectTexture= AlphaObjectTexture= [Texture042] Filename=sea-farm-city1.TGA HasWater=1 HeightMap=sea-farm-city1_hm.BMP HeightMapScale=75.000000 Color=0.473326,0.458024,0.379986 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA [Texture043] Filename=sea-farm-desert1.TGA HasWater=1 HeightMap=sea-farm-desert1_hm.BMP HeightMapScale=75.000000 Color=0.294042,0.417736,0.325412 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA [Texture044] Filename=sea-farm-mountain1.TGA HasWater=1 HeightMap=sea-farm-mountain1_hm.BMP HeightMapScale=75.000000 Color=0.335526,0.447403,0.340390 SolidObjectTexture= AlphaObjectTexture= [Texture045] Filename=sea-mountain-desert1.TGA HasWater=1 HeightMap=sea-mountain-desert1_hm.BMP HeightMapScale=75.000000 Color=0.589798,0.527827,0.424271 SolidObjectTexture= AlphaObjectTexture= [Texture046] Filename=sea-mountain-farm1.TGA HasWater=1 HeightMap=sea-mountain-farm1_hm.BMP HeightMapScale=75.000000 Color=0.537319,0.495726,0.404246 SolidObjectTexture= 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Libya - Ver 3.75
AGOSTINO replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Thank you immensely!!!! -
Libya - Ver 3.75
AGOSTINO replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
lybia_ver-3.75_readme: >> -Adding the New Ground Objects. >> IMPORTANT NOTE: the data and inis supplied are saved in ANSI ... which works on BOTH SF/Wo* and SF2 series games. What files?? All the the data and inis, in the "put_in_groundobjects_folder" folder?? >> However, if you are using this in SF2, you might want to re-save them back into Unicode. You should know how by now.... I do not remember?? Any suggestions?? -
About correct installation sequence?
AGOSTINO posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I kindly ask, if the installation sequence is correct: 1) SF2 2) SF2V 3) SF2E 4) SF2I 5) SF2I_update_Mar2010 6) SF2 Expansion Pack 1 7) May 2010-B update for SF2 Expansion Pack 1 Is this the correct installation sequence?? I've forgotten something?? -
About correct installation sequence?
AGOSTINO replied to AGOSTINO's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Thank You!!!