![](https://combatace.com/uploads/monthly_2017_08/J.png.9c212a367377298f6cf27cb8788391c2.png)
J. Skibo
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Posts posted by J. Skibo
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http://www.youtube.com/watch?v=WX1QXDMEirI?hd=1
Fixed it by modifying the viewlist file as below:
[ViewClass002]
ViewClassName=CockpitViewClass
ViewType=FIXED_VIEW
ViewGroupID=1
DefaultView=CockpitFront
AllowFromDiffGroup=TRUE
SnapView=FALSE
InsideView=TRUE
FocusObjectOnly=TRUE
FOV=120.0
PitchControl=CAMERA_PITCH_AXIS
YawControl=CAMERA_YAW_AXIS
RollControl=
ZoomControl=CAMERA_ZOOM_CONTROL
JumpToViewSameGroup=FALSE
JumpToViewDiffGroup=TRUE
SmoothAngleTransition=TRUE
SmoothPositionTransition=FALSE
SmoothFOVTransition=TRUE
RememberAngle=FALSE
RememberFOV=TRUE
LimitPitch=TRUE
LimitYaw=TRUE
LimitRoll=FALSE
ZoomFOV=TRUE
ZoomScale=0.01
PanScale=0.00160
MinSpeed=100.0
MaxSpeed=10000.0
Acceleration=2000.0
AngleRates=480.0,360.0,360.0
FOVRate=60.0
MinAngles=-135.0,-20.0,0.0
MaxAngles=135.0,110.0,0.0
MinFOV=15.0
MaxFOV=240.0
OffsetDistance=0.06
TrackIRUseAbsolutePos=TRUE
[ViewClass003]
ViewClassName=SnapViewClass
ViewType=FIXED_VIEW
ViewGroupID=1
DefaultView=CockpitFront
AllowFromDiffGroup=FALSE
SnapView=TRUE
InsideView=TRUE
FocusObjectOnly=TRUE
FOV=120.0
PitchControl=
YawControl=
RollControl=
ZoomControl=
JumpToViewSameGroup=FALSE
JumpToViewDiffGroup=TRUE
SmoothAngleTransition=TRUE
SmoothPositionTransition=FALSE
SmoothFOVTransition=TRUE
RememberAngle=FALSE
RememberFOV=TRUE
LimitPitch=TRUE
LimitYaw=TRUE
LimitRoll=FALSE
ZoomFOV=TRUE
ZoomScale=0.01
PanScale=0.00160
MinSpeed=100.0
MaxSpeed=10000.0
Acceleration=2000.0
AngleRates=360.0,240.0,240.0
FOVRate=60.0
MinAngles=-135.0,-20.0,0.0
MaxAngles=135.0,110.0,0.0
MinFOV=15.0
MaxFOV=240.0
OffsetDistance=0.06 -
Same town as you :) -
Made a few changes to my Obutto. Added a mount for triple 40" screens at 45 degrees (actually its fully adjustable for any angle from zero to 90)
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I finally have my new setup working now.
Currently running a couple EVGA GTX560ti 448core classifieds in SLI Surround using three 40" LED TV's
The view is awesome in Falcon BMS, A10C, etc...
However I get a giant HUD spread across most of my three screens in WOV. If I scroll back all the way then it only takes up the whole center plus 1/3rd of the side monitors. Seems the FOV is way off. I tried editing the view file inside the FlightData.Cat file to increase the FOV, add the correct? 5.3333 aspect ratio, but still no luck, looks the same.
Anyone running Eyefinity or SLI Surround want to share their settings on getting it to work?
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See 12th thread down on here - and download the GH_WS kit and put those 3 files into the C:\My Docs.....\\\\terrains\vietnamSEAhttp://forum.combatace.com/index.php?showt...t=0&start=0
some great info on that thread btw
Works great now.....Thank You!
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Running Vista 64, Fresh SF2V install. I loaded up the VietnamSEA tile repaint and Green Hell 2 (plus the shimmering patch) and then this happened:
(Sorry for the wide views, running a dual screen now)
Ugly water Oceans are brown blotchy until they get near land then they are blue:
Black trees in cities:
Any ideas?
WOV using Nvidia SLI-Surround?
in Thirdwire: Strike Fighters 1 Series - General Discussion
Posted
It's an Asrock extreme 3 gen 3 board. Was $112 at newegg. Overclocks the i5 nicely.
Added a 23" USB monitor for gauge extraction in falcon and a10.