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J. Skibo

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Everything posted by J. Skibo

  1. I finally have my new setup working now. Currently running a couple EVGA GTX560ti 448core classifieds in SLI Surround using three 40" LED TV's The view is awesome in Falcon BMS, A10C, etc... However I get a giant HUD spread across most of my three screens in WOV. If I scroll back all the way then it only takes up the whole center plus 1/3rd of the side monitors. Seems the FOV is way off. I tried editing the view file inside the FlightData.Cat file to increase the FOV, add the correct? 5.3333 aspect ratio, but still no luck, looks the same. Anyone running Eyefinity or SLI Surround want to share their settings on getting it to work?
  2. It's an Asrock extreme 3 gen 3 board. Was $112 at newegg. Overclocks the i5 nicely. Added a 23" USB monitor for gauge extraction in falcon and a10.
  3. http://www.youtube.com/watch?v=WX1QXDMEirI?hd=1 Fixed it by modifying the viewlist file as below: [ViewClass002] ViewClassName=CockpitViewClass ViewType=FIXED_VIEW ViewGroupID=1 DefaultView=CockpitFront AllowFromDiffGroup=TRUE SnapView=FALSE InsideView=TRUE FocusObjectOnly=TRUE FOV=120.0 PitchControl=CAMERA_PITCH_AXIS YawControl=CAMERA_YAW_AXIS RollControl= ZoomControl=CAMERA_ZOOM_CONTROL JumpToViewSameGroup=FALSE JumpToViewDiffGroup=TRUE SmoothAngleTransition=TRUE SmoothPositionTransition=FALSE SmoothFOVTransition=TRUE RememberAngle=FALSE RememberFOV=TRUE LimitPitch=TRUE LimitYaw=TRUE LimitRoll=FALSE ZoomFOV=TRUE ZoomScale=0.01 PanScale=0.00160 MinSpeed=100.0 MaxSpeed=10000.0 Acceleration=2000.0 AngleRates=480.0,360.0,360.0 FOVRate=60.0 MinAngles=-135.0,-20.0,0.0 MaxAngles=135.0,110.0,0.0 MinFOV=15.0 MaxFOV=240.0 OffsetDistance=0.06 TrackIRUseAbsolutePos=TRUE [ViewClass003] ViewClassName=SnapViewClass ViewType=FIXED_VIEW ViewGroupID=1 DefaultView=CockpitFront AllowFromDiffGroup=FALSE SnapView=TRUE InsideView=TRUE FocusObjectOnly=TRUE FOV=120.0 PitchControl= YawControl= RollControl= ZoomControl= JumpToViewSameGroup=FALSE JumpToViewDiffGroup=TRUE SmoothAngleTransition=TRUE SmoothPositionTransition=FALSE SmoothFOVTransition=TRUE RememberAngle=FALSE RememberFOV=TRUE LimitPitch=TRUE LimitYaw=TRUE LimitRoll=FALSE ZoomFOV=TRUE ZoomScale=0.01 PanScale=0.00160 MinSpeed=100.0 MaxSpeed=10000.0 Acceleration=2000.0 AngleRates=360.0,240.0,240.0 FOVRate=60.0 MinAngles=-135.0,-20.0,0.0 MaxAngles=135.0,110.0,0.0 MinFOV=15.0 MaxFOV=240.0 OffsetDistance=0.06
  4. Obutto Gaming Cockpit

    Made a few changes to my Obutto. Added a mount for triple 40" screens at 45 degrees (actually its fully adjustable for any angle from zero to 90)
  5. Running Vista 64, Fresh SF2V install. I loaded up the VietnamSEA tile repaint and Green Hell 2 (plus the shimmering patch) and then this happened: (Sorry for the wide views, running a dual screen now) Ugly water Oceans are brown blotchy until they get near land then they are blue: Black trees in cities: Any ideas?
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