![](https://combatace.com/uploads/monthly_2017_08/F.png.e87624f95aa2f8ff236660e6ed00fcb5.png)
fortytwa
-
Content count
3 -
Joined
-
Last visited
Posts posted by fortytwa
-
-
Hi,
I 've searched the DB far and wide and i cant' find any detailed description about sound mods in sfp2v, as i understand it at the moment, mods go into mods folders that i have created in the saved game folder,BUT i don't know, despite my "experiments", where each file goes.
For example, the WAV file goes into the "sounds "folder,after backing up i think, and the only other file the SOUNDLIST.ini goes in the flight folder, would i need any other file to make the mod work/ do i need to do any editing anywhere?
I thought i understood the file structure but this blond moment has lasted a full day now ...
-
After adding TK's canopy mod onto the F4-C (using the modding folders etc) i re-run the game and the mod works, but the AC's back end has sunk below the runway so the nose is in the air, so ... i've checked the KB and the brainless guide.From that i've tried the rolling radius and shocks DATA.ini fixes but it's still the same.
Is there something i've missed? i had extracted the files from the CATS, and once i had modded the F4-C DATA.ini i moved that to the MODS folder, and in theory that should be it, by the way its SF2V.
Thanks in advance
Sound mod
in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Posted
Its the "windloop" sound mod, thinking about it it's quite an old mod and it may not go with this version, but the bit rates etc all seem to be spot on.