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paulopanz

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Everything posted by paulopanz

  1. As Kevin is the terraforming guru, Stary is the scenario dressing architect, Jon is the campaings specialist ...... Here my new MiG-19 AURI line up As I learned they were later transfer to Indonesian Navy, as I wasn't able to found is someone should have a pic ..... And here something else .... but as this skin is taken from A-TEAM Wings over Timor some permissions should ask before any use. @ Paul
  2. A very terrific WW2 updating work! Go on, please, Kevin, as my WW2 separate install grows every day!
  3. By data.ini edit only. Something I think I could share ... .... but only if some Admin will not say to me I could not .....
  4. Centurion, I worked mostly on historical decals (take correct Mig-15UTI Auri patch in its suppport forum, please). So send your WIPs and I'll try to merge. About soviet era / order of battle I think I'll found something useful here http://www.scramble.nl/id.htm
  5. No. That's not possible. We can only edit catapults and fake-catapults (i.e. other planes on deck) entries but not those from lod file. So sorry not '80 repaint is possible. BTW our friend Aleks1 have a wonderful '90 Saratoga at his own site, among others, http://flight-deck.ucoz.ru/index/cv_60_saratoga/0-30 that I'm porting in SF-2NA standard too. He surely could edit/upgrade his ships line-up making different ships for each time period ...... @ Paul
  6. .... ah I just forget: no such problems in Rising Sun Take a look to SF-2NA IJN Zuikaku during take off operations .... .... and ready for landings
  7. Thank You but I'm not building this campaign .... i'm only offring to the maker some new / renewed skins.
  8. Make reds flyable is an easy task. - Before skinning 21 I'm taking care of 19.
  9. File Name: SF-2NA Ark Royal File Submitter: paulopanz File Submitted: 01 April 2012 File Updated: 03 April 2012 File Category: SF2 Series Add On Objects Hinch's Ark Royal SF-NA ready and working. All credits to Hinchinbrooke as I made only some editings. Inside the icluded readme You will have explain how to edit Buccaneers, Scimitars, Attackers, Sea Vixens and Sea Hawks for carrier operations. Some escorts will follow. Stay tuned. paulopanz Click here to download this file
  10. File Name: MiG-15 UTI Midget Collector Edition File Submitter: paulopanz File Submitted: 07 September 2012 File Category: MiG-15 A variety of MiG-15 variants were built, but the most common was the MiG-15UTI (NATO reporting name "Midget") two-seat trainer. Because Mikoyan-Gurevich never mass-produced the transition training versions of the later MiG-17 or MiG-19, the MiG-15UTI remained the sole Warsaw Pact advanced jet trainer well into the 1970s. A whole new SF-2 edition for an old plane: - New / Remade Skins: Albania, Algeria, Indonesia (3), Bulgaria (2), Cambodia, Congo, Cuba (2), Czechoslovakia (2), Egypt (3), Romania, Finlandia (2), Guinea, Iraq (2), East Germany (2), Hungary, Mozambique, Nigeria, China (2),Pakistan, Poland (6), Syria, Somalia, Sudan, Sri Lanka, Tanzania, Vietnam - Fixed some data entries - Great Stary's Pit fitted - Hangar & SCreens jpg - Pilot, Gun, Weapons & Sound included INSTALL: - All in any SF-2 Mod folder NA included CREDITS: - Pasko: Model - Stary: Cockpit - Suhsjake: Temps - Spillone104: Sounds - Wrench: First SF-2 edition Inside skin folders You will find pics, history references and single original skin remade credits. Enjoy. @Paulopanz Click here to download this file
  11. Thank You gents, but as I'm looking for some more AURI skins I discovered some decal bugs to fix, so please, if You want enhance Your old, new Midget, please D/L this little patch MiG-15UTI.rar @ Paul
  12. First look at beta-campaign: - 3 AURI Mig-17PF, I think, are too much! I found very few (4) numbers. They could field a squadron at last (I suppose). - Maybe You could add some Mig-17F instead And a little clue: - when the squadron it'snt coded in squadronlost use UNITNAME= both in campaign and in campaign.data inis: it will work well and you will have not to edit official (and sometimes edited by tk) squadron list. This way You could make AURI flyable, too! PS: I upgraded the old Timor 75 by A-TEAM campaign adapting it to new target names in new terrain and it works fine ....
  13. This looks great! - check my last Mig-15UTI compilation: there are 4 AURI skins. I have a plenty of AURI Mig-17, Mig-17PF, Mig-19S, Mig-21F, IL-28, Tu-16 make/in the makings, too ......
  14. MiG-15 UTI Midget Collector Edition

    Version 1.0

    652 downloads

    A variety of MiG-15 variants were built, but the most common was the MiG-15UTI (NATO reporting name "Midget") two-seat trainer. Because Mikoyan-Gurevich never mass-produced the transition training versions of the later MiG-17 or MiG-19, the MiG-15UTI remained the sole Warsaw Pact advanced jet trainer well into the 1970s. A whole new SF-2 edition for an old plane: - New / Remade Skins: Albania, Algeria, Indonesia (3), Bulgaria (2), Cambodia, Congo, Cuba (2), Czechoslovakia (2), Egypt (3), Romania, Finlandia (2), Guinea, Iraq (2), East Germany (2), Hungary, Mozambique, Nigeria, China (2),Pakistan, Poland (6), Syria, Somalia, Sudan, Sri Lanka, Tanzania, Vietnam - Fixed some data entries - Great Stary's Pit fitted - Hangar & SCreens jpg - Pilot, Gun, Weapons & Sound included INSTALL: - All in any SF-2 Mod folder NA included CREDITS: - Pasko: Model - Stary: Cockpit - Suhsjake: Temps - Spillone104: Sounds - Wrench: First SF-2 edition Inside skin folders You will find pics, history references and single original skin remade credits. Enjoy. @Paulopanz
  15. Little txt editing pending from approval ..... I'm sorry my friends.
  16. Jon, here the fix (left pylons were inverted!) // Weapon Stations --------------------------------------------------------- [LeftInnerWingStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-2.26,-0.260,-0.122 AttachmentAngles=0.0,0.0,0.0 LoadLimit=455.0 AllowedWeaponClass=BOMB,RCKT,RP,NP AttachmentType=WP,SOVIET ModelNodeName=Pylon_R01 PylonMass=40.0 PylondragArea=0.03 [RightInnerWingStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=2.26,-0.260,-0.122 AttachmentAngles=0.0,0.0,0.0 LoadLimit=455.0 AllowedWeaponClass=BOMB,RCKT,RP,NP AttachmentType=WP,SOVIET ModelNodeName=Pylon_3 PylonMass=40.0 PylondragArea=0.03 [LeftOuterWingStation] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.784,-0.390,-0.061 AttachmentAngles=0.0,0.0,0.0 LoadLimit=500 AllowedWeaponClass=BOMB,RCKT,RP,NP AttachmentType=WP,SOVIET ModelNodeName=Pylon_R PylonMass=0.5 PylondragArea=0.01 SpecificStationCode= [RightOuterWingStation] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=2.784,-0.390,-0.061 AttachmentAngles=0.0,0.0,0.0 LoadLimit=500 AllowedWeaponClass=BOMB,RCKT,RP,NP AttachmentType=WP,SOVIET ModelNodeName=Pylon_4 PylonMass=0.5 PylondragArea=0.01 SpecificStationCode=
  17. Ed take a look on the old one reporked in D/L section ...... At your disposal for skinning the new on september. A better mapping is needed for camo skins.
  18. They are very basic and I think that shouldn't be a problem to fit in new mappings. Sure. 2 bombs in 4 pylons .... try to double the station groups like in above post.
  19. I haven't ..... Have you changed nothing, Jon? BTW try this to make 2 pair of bombs operational instead of all four as a one. // Weapon Stations --------------------------------------------------------- [LeftInnerWingStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-2.26,-0.260,-0.122 AttachmentAngles=0.0,0.0,0.0 LoadLimit=455.0 AllowedWeaponClass=BOMB,RCKT,RP,NP AttachmentType=WP,SOVIET ModelNodeName=Pylon_R PylonMass=40.0 PylondragArea=0.03 [RightInnerWingStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=2.26,-0.260,-0.122 AttachmentAngles=0.0,0.0,0.0 LoadLimit=455.0 AllowedWeaponClass=BOMB,RCKT,RP,NP AttachmentType=WP,SOVIET ModelNodeName=Pylon_3 PylonMass=40.0 PylondragArea=0.03 [LeftOuterWingStation] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 <------------------------- StationType=EXTERNAL AttachmentPosition=-2.784,-0.390,-0.061 AttachmentAngles=0.0,0.0,0.0 LoadLimit=500 AllowedWeaponClass=BOMB,RCKT,RP,NP AttachmentType=WP,SOVIET ModelNodeName=Pylon_R01 PylonMass=0.5 PylondragArea=0.01 SpecificStationCode= [RightOuterWingStation] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 <--------------------- StationType=EXTERNAL AttachmentPosition=2.784,-0.390,-0.061 AttachmentAngles=0.0,0.0,0.0 LoadLimit=500 AllowedWeaponClass=BOMB,RCKT,RP,NP AttachmentType=WP,SOVIET ModelNodeName=Pylon_4 PylonMass=0.5 PylondragArea=0.01 SpecificStationCode= ..... and tell me if you solved. :sohappy:
  20. View File Yak-15 "Feather" The Yakovlev Yak-15, NATO reporting name: Feather, was a first-generation Soviet turbojet fighter developed by the Yakovlev design bureau (OKB) im- mediately after World War II. It used a reverse-engineered German Junkers Jumo 004 engine. Along with the Swedish Saab 21R, it was one of only two jets to be success- fully converted from a piston-powered aircraft and enter production. 280 aircraft were built in 1947. Although nominally a fighter, it was mainly used to qualify piston-engine- experienced pilots to fly jets. @ Original Pasko's model (as just edited by Wrench, Eburger and so on, excuse me if I don't remember all) 2012 rebuilt: - tail mapping bug fixed - rudder mapping main bug fixed - front wings upside-down mapping bug solved - Inner cockpit corners ouside canopy painted - Stary's cockpit fitted in place (thank You man!) - a better pilot seat added - 13 historical skins made/fixed - 2 original fictional camo skin revamped - a whole new decalset - new hangar & loadout pics Enjoy @ Paul Submitter paulopanz Submitted 08/28/2012 Category Other  
  21. I know I have too much WIPS and not much time to finish them up all ..... but I can't resist rebuilding this old Pasko's plane using last Stary's fantastic Yak-23 pit. - tail mapping bug fixed - rudder mapping main bug fixed - front wings upside-down mapping bug solved - a better pilot seat added - all histotcal skins in the makings - new decalset @ For Stary the great polish Terraformer/Cockpitmaker: May I use Your pit? If so, have You some edits to do for Yak-15 fit? (Your message board is full up ......) Paul (Back home)
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