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hawk2009

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Posts posted by hawk2009


  1. I am not a native speaker but i thing flickering is the right word. The trees are not flickering. Its just the water. Within the hight detailed area around the plane the water looks nice. But at the beginning of the undetailed area the water is flickering. I took a picture, maybe this can help to find the problem. The water above the plane is flickering. Thanks for your fast responses.

    flickering.bmp


  2. Thanks for your help. It works. I made the following changes.

     

    [NormalSceneClip]

    FarClipDistance=35000.0

    NearClipDistance=249.9

     

    and

     

    [unlimitedDetailOption]

    HorizonDistance=75000.0

    DetailMeshSize=14

    DetailLevel=1

    WaterEffect=2

    NoiseTexture=1

    MaxTextureRes=-1

     

    but now ive got anoter problem. At the intersection of detailed territory (where the trees and buildings pop up) and undetailed territorry the water (especially the ocean) is flickering which is very annoying. Can you give me a solution for this problem. Thanks for your help. Playing with modifications really improves this game but i have no experience in it.


  3. Hello,

    I´m new here and i hope i found the right place for my problem. I installed wov and patched it with the latest update. then i wanted to try some mods and installed vietnam_tile_repaint_v1.0. After that i installed green hell 2 at medium detail. I was disapointed about the uppopping trees in such a short distance. I read the readme and found out that there is a option to push up the distance of the uppopping trees. I just have to modify the DetailMeshSize= in the flightengine.ini. Now there is my problem: there is no flightengine.ini in my flight folder. Where can i find this flightengine.ini or must i download something to integrate this flightengine.ini in the flight folder. Thanks for the help.

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