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Everything posted by stingray77
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Campaign progress lost with Feb 2010
stingray77 posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Well, actually I did not EXPECT to retain my campaign after updating to Feb 2010. But what I find strange is that after "re-applying" my mod-folder as before, I still have my xxx.SAV-campaign files - they just do not get "recognized/uploaded" by the game... No worries still. When starting a new campaign now, I received the same xxx.SAV-campaign files. Now what might be the difference between both that the old ones cannot be "read" anymore? ...Just to help me understand this...... Thanks -
Campaign progress lost with Feb 2010
stingray77 replied to stingray77's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Uh-hum..... -
Just when you thought you had caught up...
stingray77 replied to FastCargo's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
On my SF2V I just renamed my mod-folder before updating to Feb 2010, ran the game once (to create a new "naked" mod-folder to save as a back up) and simply put my old mod-folder back in place... Worked well, except for a few cockpit-positions needed to get readjusted and my campaign-data of before were no longer selectable in the game. -
SF2V / WOV Air & Ground Expansion Packs
stingray77 replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Oh, THAT sounds promising! I'll shoot in that direction first (and report back if it does NOT do the trick)... Thanks for your very fast reply. -
Just when you thought you had caught up...
stingray77 replied to FastCargo's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Guess this won't work with the much "fatter" SF2V-Expansion Pack-mods, unfortunately! revisiting: Eric sais that renaming the mod-folder before applying the patch an later re-renaming it SHOULD work... -
SF2V / WOV Air & Ground Expansion Packs
stingray77 replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
My original idea was to rename the mod-folder, apply the TW-Feb-patch, run the game once and "overwrite" the newly created mod-folder with the modded one from before. Can you tell if this works, or will there be some "new data" overwritten with the mods? ...In THAT case I would need to re-apply the XP plus its updates (the "fool-proof-solution)... Phew. I wanted to save me that work until your announcement, that you updated the XP another time. Guess I'll need to go the extra mile and re-apply all again........ -
Screenshot Thread
stingray77 replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Thanks - I'll try them out! -
Green Hell 2
stingray77 replied to Stary's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
It should - as it's included in the Expansion Pack... (and it's AWESOME!) Limitations are the "trees poking through the clouds" with the Dec 2009-patch, and the workaround to make them trees "transparent" (unfortunately). -
A Little Help Pleae?
stingray77 replied to Desert Eagle's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The one with the coastline... The "tree issue" persists... -
Screenshot Thread
stingray77 replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
What game are you running? Where did you get that late VF-84-scheme from? The game (and the Expansion Pack - correct me if I'm wrong) does only have the earlier tail with the black "flag" on it, unfortunately... -
SF2V Air & Ground War Expansion Pack v2.0 - Sep. 2014 Update
stingray77 replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
That answers my most urgent question - unfortunately not the answer I was hoping for.... -
SF2V Moon and it's reflection on water
stingray77 posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Before I consider my latter notice a "glitch", let me ask a question first (btw: I'm running "SF2V Dec 2009" with the "Expansion Pack Gold Feb 2010 Refresh"): - how is it on your installations, do you always have a moon shining at night or does it come up after a while only (if at all) and/or going down during your night missions? 'Cause yesterday I started a mission (it was some 2300hrs I think) and until it's end (some 30 or 40 minutes later) the moon didn't come up... (I was having a strong/good shadow on the aircraft and inside the cockpit though. So are the shadows irrespective of a source of light?) This jumped my eye, because when seeing the moon on night missions before, I found it just sooo good looking. And then I saw some strange reflection (of the moon!? at least from it's direction/the direction shadows on the plane were cast from) on the sea below - see screenie. You can see some light's reflection shaped as an inverted "V" over the water (like it should be with the moon up) plus, at its focal point, another V-shaped one (so "upside down")... More strange is, that the focal point obviously is below the horizon = in the water! This looks weird. Anybody has an explanation for that? Is that a glitch or does it "have to be" like that? Is it of the "standard" game or XP2-related? Thanks for your comments. Oliver PS: I made it home with my wounded bird, but as a safe landing was out of reach my BN and me had to eject in the vicinity of the carrier and were picked up by an angel..... -
SF2V Moon and it's reflection on water
stingray77 replied to stingray77's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
You serious about that stellar calculations? That's awesome.... Yeah, and I think the night-sky is a bit too light - not that much to worry about, but you mean, one can adjust this in the environmentalsystem.ini oneself? @ Fubar: is that a shot of your SF2's sky? Now THAT's a good black - mine is a lot more blueish. Can you forward me your environmental.ini-values, please? Still, where's the moon in my pic and what causes the reflections on the water? What do you mean by "horizontal"? Horizontal ("level") in relation to my plane? No sir, I'm flying above the clouds, in my shot the horizon is seen above the clouds - no moon same level with me, none above me, no clouds obscuring one... So, where IS IT??? And what causes the reflections on the water? And why double reflections? (The lower "inverted V" should be there - if there was a moon - but what's the upper "V"???) Re: my bird - yeah, enemy was not delighted of me trying to suppress their defense! It was big effort to get it out of left turns and keep it level - so there was no way of taking it back down onto the carrier's deck....... Thanks for all your response, but I'm not yet "there"..... Please keep them coming... -
SF2 grapics problems with coastlines & rivers
stingray77 replied to allenjb42's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
He is addressed to this already - we "just" have to wait until he comes up with a solution...... -
Mission Type
stingray77 replied to AndrzejJ's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
That's the standard WoV-screen for creating single missions? Looks cool...... -
SF2E: How dark should night be?
stingray77 replied to HockeyCoach's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
In my SF2V I experienced same... All relatively "un-dark" - but that way you can still see/watch your plane externally at night, though (maybe THAT was the rationale behind it). When selecting a mission at dusk, you can well see the light fade away; the mission just starts before sunset... -
For ChrisBV
stingray77 replied to Spiff's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Can('t) it be seen as a tinted screen? At least from the screenie it appears like one... How about reflections? -
xxx_Loading - pictures
stingray77 posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
After a little research in the KB, I found that loading-pictures (the one on the screen, as long as the game takes loading with the %-bar at the bottom) can easily be added/customized by adding a (i.e.) F-104_Loading.bmp and designating the loading-screen to that picture. I found some nice pics on the Internet, resized them to 1024x768 pixel and off it went. The pics only appear a bit stretched - so would more than 768 in height might be of benefit? Then (after thinking again) shouldn't (much smaller) .jpg's work just as well as the large -bmp's do? Anyone with more knowledge than me? Then I figured that with the SF2V Expansion Pack several planes have a designation for a custom loading.jpg (.jpg!), but there just is no picture in the aircraft-file... Interesting...... -
Flying Red
stingray77 replied to Luiz Carlos's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Any news, Luiz? -
xxx_Loading - pictures
stingray77 replied to stingray77's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Kevin (guess YOU are the very right person to address this to ) - still a few questions: - can I put ALL my xy_Loading.bmp's (or .jpg's - seems to work as well, as Raden describes!?) into the /Flight-folder and the pic will be picked from there as soon as the "LoadingScreen=xy_Loading.bmp" has been designated in the aircraft .INI? Or do they NEED to be put into every aircraft's folder? - any addt'l input about the picture's size? I found 1024x768 in the KB - but this results in a mildly widened view... Might 750 pixels in height be better? Thanks again -
SF2V Air & Ground War Expansion Pack v2.0 - Sep. 2014 Update
stingray77 replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Oh dear... Right yesterday it took me an hour to apply the Feb2010..... Hum, I guess/hope apllying the Refresh over the Feb will do the trick, right? Then I just need to see/verify that none of my other "non XPGold-additions" (a few skins, custom loading-pics and some small tweaks) get affected........ But - of course! - again a big thanks for even improving the great package again! (And as always, as soon as you put all that into some "platinum version" eventually I will go through all that once and again... ) -
SF2V Air & Ground War Expansion Pack v2.0 - Sep. 2014 Update
stingray77 replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Thanks - just downloaded and looking forward to applying it onto a fresh environment... And a big thank you for supplying the how-to for changing tracer-colors, too. -
Flying Red
stingray77 replied to Luiz Carlos's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Thanks a lot! -
Flying Red
stingray77 replied to Luiz Carlos's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Luiz Carlos or Paolopanz, answers/comments to my post #21, maybe??? (Hopefully... ) -
SF2V / WOV Air & Ground Expansion Packs
stingray77 replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Alot of work? Twenty clicks at a max - all that to get a "cleaner" looking drop-down... But this may not be of as much value to everybody as it is for me... And, as said: it's easy to perform yourself/myself - so I absolutely don't bother if Eric or you don't see enough value in that. Fully okay with me.