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Everything posted by stingray77
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Anti Aliasing not working with me
stingray77 replied to stingray77's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
And - does it drag on you system's performance? -
Anybody using Saitek Rudder Pedals?
stingray77 posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
...and does applying the brakes by depressing both pedals at the same time work better (="gradually") instead of just "apply full brakes" or "release brakes" with the B-key? Furthermore (as I have my three USB-hubs busy already) can the pedals be attached to the system via hub? I would not want to disconnect either the X52 or the TrackIr from the direct ports, but would have it share a port with the mouse then... See, I'm looking for Christmas-gifts already! -
Anybody using Saitek Rudder Pedals?
stingray77 replied to stingray77's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Sounds cool... So, guess I'll write them on my wishlist. And it should be no problem to assign the brakes to the pedals, I assume!? Any info about my hub question? -
Anti Aliasing not working with me
stingray77 replied to stingray77's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Good to see my question is answered not only to mine but more people's benefit... -
Anti Aliasing not working with me
stingray77 replied to stingray77's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Cool - thanks for your help! -
Anti Aliasing not working with me
stingray77 replied to stingray77's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Yo' kiddin'!? Hum, and what to do now? Revert to some older version (where would one get one and how could one revert?) or wait for a new one to come up? -
SF2V / WOV Air & Ground Expansion Packs
stingray77 replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
WOW!!! -
SF2V Air & Ground War Expansion Pack v2.0 Gold - Part 1
stingray77 replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
EVER SO TRUE!!! -
SF2V / WOV Air & Ground Expansion Packs
stingray77 replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Oh-kay, thanks for the hint... I might try that out... Where do I find that flightengine.ini - and what other effect/influence does this have? -
SF2V / WOV Air & Ground Expansion Packs
stingray77 replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
I just noticed a wohle city (or the ground it stands on) flickering - RF-4 mission (the second-last plane from the list when starting a single mission)..... Same as above? But: KUDOS - you got rid of lots of ships smoke! Great! And that shadow-line was gone (or at least I didn't see it any more) on the f-104... Good job! Now it's time no throw away some old back-ups... -
SF2V / WOV Air & Ground Expansion Packs
stingray77 replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
It took me a while to check out the "Gold"... A comment on the ReadMe: from the text I assumed the RWR rattlers would be included as default now and was puzzled not to hear them in flight. I found them in the /Extras/Sounds then (and was easy to add them to the /Sounds), but it might be a good hint to people not having used the "Betas" before where they can find how to apply them... Back to the battlefied..... -
SF2V / WOV Air & Ground Expansion Packs
stingray77 replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Yes, I already "nosed" in there - I have had a couple of books already (Stackpole publishing offers several "first-hand-recollection"-books) and found this rather old book in an antiquarian book store, when in Boston... Cool! -
SF2V / WOV Air & Ground Expansion Packs
stingray77 replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
@ eburger68: thanks for clarifying, Eric... I will correct that. (Btw, on my vacation I found a book I just started reading: "One Day in a Long War (May 10, 1972, Air War North Vietnam)" by Ethell and Price. Great literature to accompany the game...) -
SF2V / WOV Air & Ground Expansion Packs
stingray77 replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Just returned from vacation on the weekend I found that you uploaded the Gold! Cool - I downloaded it already, started installation and am eager to see what will be new then... (Oh, btw "Mobile SAM's": the readme says to "copy the folders from the /Mobile_SAMs folder" to the GroundObjects - so simply copying the "Mobile SAM-folder" into the GroundObjects - so creating this folder in the GroundObjects - does not do the same?) And then the announcement that more terrains are to be expected in future "Terrain Updates" - wow! Thanks, guys! -
Dave's RF-101G strange line at nose
stingray77 posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I have Dave's RF-101G installed in my SF2V. There is a strange line going from the nose of the aircraft to the ground (see screenie). What is it/how to remove it? -
SF2V / WOV Air & Ground Expansion Packs
stingray77 replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Thanks for explaining... And I fully share your view that if doesn't look/work convincing, better leave it away! That's why I like the XP SO very much... -
SF2V / WOV Air & Ground Expansion Packs
stingray77 replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Interesting! Most of those sound pretty cool - especially the Destroyer-variants: - EKA-3B - EB-66C/E - RB-66B/C and - E-2 - P-3 when around the Carrier Battle Group. The tankers - KC-135 - KC-130F - KA-6D would make most sense if some refuelling-function would be coming with it, but that's out of scope - I know! (Hum, the KC-130 with some Jollys behind..... ) Although I LOVE the Constellation I think that the Recce-birds - U-2 - RC-135 - EC-121 would mostly be seen on the ground, right? And what's the S-1? Well, thinking of Vietnam, Choppers come to mind immediately. Why is it that those are so hard to get into the game? (Hueys and some Jollys - the latter working together with Skyraiders on SAR-missions - would be great, I guess.) But I definitively do not want to bug you! I am thankful for what you deliver as add-on to the original game already - even without new planes coming with the Gold!!! @ JediMaster: as said - no offense! -
SF2V / WOV Air & Ground Expansion Packs
stingray77 replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
You guys sure keep track of things like this - just in case that not ( ): wouldn't the PanAm 747 (http://forum.combata...632-pan-am-747/) add a lot of atmosphere to the Tan Son Nhut airport? I thinks it fits the theatre - so would it be worth including in the "Gold"? What do you think? Just an idea... Oliver -
SF2V / WOV Air & Ground Expansion Packs
stingray77 replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
SAME! -
SF2V ShipSmoke too thick - ways to change
stingray77 posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
In my SF2V I found the ship's exhaust smoke too dark/intense/thick. (It even shone through mist and clouds - especially visible when approaching the aircraft carrier in heavy weather, when the plume of smoke can be seen long before the carrier itself...) I learnt that the detail for this is the line "ExhaustEmitterName=ShipSmoke" in the ships' "DATA.INI" Deleting the "ShipSmoke" makes the smoke go away (meeting my personal preference a lot more). Two questions about this: 1) the aircrafts' exhaust smoke is absolutely great (and far less thick) - if THAT could be "exported" to be used as the ships' smoke, too, it would look awesome, I guess. But I think this is a totally different source of data (like flowing vertically and things like that). Any idea how to make use of that one, anyhow? 2) I already found several ships emitting that thick smoke in the Mods-folder, that I could change easily. By means of an extraction tool I found some more in the CAT-files within the "basic" folder - and I just learnt, that applying a change on them needs the FULL folder (like "Tanker" or "CV-63") - including the changed DATA.INI! - to be put into the Mods-folder... (Will try that soon.) But Eric (eburger68) told me of some TYPES.INI to change the "Russian Freighter" which should be somewhere in the terrains... Can somebody direct me to where I might find that one? Checked the ObjectsXXX.CAT-folders and the Terrains.CAT already without success. Thanks for your ideas. Oliver -
SF2V ShipSmoke too thick - ways to change
stingray77 replied to stingray77's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Of course I meant: "changing the volume down to .2..." - not .5! But I still have to try out changing the ExhausEmitterSize..... -
SF2V ShipSmoke too thick - ways to change
stingray77 replied to stingray77's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Hum, I have ShipSmoke and ShipSmokeEffect both under my Effects in the Mods-folder. Changing the Volume-values down to .5 (or even .00005 for that matter) did not change anything - that's very strange, as I thought this sounded like a very sensible solution... Why doesn't changing that have any effect??? -
SF2V ShipSmoke too thick - ways to change
stingray77 replied to stingray77's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Cool hint! I'll try that... (And it sounds very reasonable...... ) -
SF2V / WOV Air & Ground Expansion Packs
stingray77 replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Eric, thanks for your reply. Okay for the line - not much of a problem... And concerning the MiG: yeah, I already figured that was my mistake. I will try to remedy this (or if I run into problems, simply wait for the Gold to be applied to a "fresh" Mod-folder...) Finally thanks for taking up the "bug" wit the F-104's rudder. Great support! Oliver -
SF2V ShipSmoke too thick - ways to change
stingray77 replied to stingray77's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Thanks for your info, Kevin. Guess creating a new smoke would go (far) beyond my skills (at least for now).... And having the Russian Freighter statically is fully okay for me. How/where (in what file/s) can I find it, then? I would just want to check, whether it emits smoke too, and try to "delete" it, then...... Funny screenie - the ship sails behind its wake; must be due to that incredible speed of 50 kts! Oliver