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Everything posted by stingray77
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OV-10A Bronco shows "strange lines"...
stingray77 replied to stingray77's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
What I meant was the "older" version of the OV-10A data before the FixPack... (With only the loads casting shadows.) I still have them in a BackUp somewhere... But as I saw that those lines are very rarely seen in flight (and seeing your "no-go's" above) , I "decided" to no longer care too much about that prob. THANKS for addressing to this anyway! -
SF2V / WOV Air & Ground Expansion Packs
stingray77 replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Okay, that sounds as if you have deleted/corrupted some "sounds"-files (well, I can hardly imagine how installing the XP might have done that itself - but don't worry)....... Did you have any other things modded before? AddOn aircraft, -skins or something? If not, getting you up and running shouldn't be too hard: - Just clip the whole "ThirdWire"-folder from under "Saved Games" (I guess you are using Vista) and put it some other place like a newly created folder called "SF2V Back Up" (or whatever you like to name it) under "Downloads" for example. - Then start the "virgin" SF2V once again. The prog will create a new (and virgin) "ThirdWire"-folder under your "Saved Games" again. * - Just to make sure: check that you have sounds in the game. - See where the game put the "sounds" (if the "virgin" creates "sounds" at all) - after the XP the "sounds" need to be on the same level again! - Then apply the XP once again; check that the new/added "sounds" are on the same level as before. * You should be fine then! After a check you can delete the folder saved the first (your first BackUp with the missing sounds)... IF you have had any other mods (you feel you need again), you will have to go through installing them all anew * - but if I were you, I would do this before the XP to allow for the XP overwriting old data with new/better ones! * indicates where/when you should copy BackUps (named like "virgin Third Wire SF2V", "SF2V with modded planes", "SF2V with XP", "SF2V with XP and FixPack 1 and 2".......) to some other place. Check that things were running properly, so you can always go back to that level, if you "crash" sth. ... Your "Pilots", "Campaigns" and "Settings"-data (not sure about the lattest, but they ought to be there someplace) can/should always be copied from the latest running version to keep you data current! Keep in mind that changes on "Campaigns" might/will destroy your latest campaign-effort forcing you to start anew... You can keep as many BackUps (of older versions) as you like, but as a rule, you should always keep one of the last version running! I myself keep a BackUp of the current and the one version before, in case I stumble over sth. in the latest version - then I can always check back against the version before (just exchange the contents of the BackUp with the current)... Hope I did not tell you all the things, you already know........ So, just see this as a "no-brainer"... Crossing fingers this will get you in the air again! -
SF2V / WOV Air & Ground Expansion Packs
stingray77 replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
No sounds at all??? Sure you have everything copied/dragged+dropped into the mods folder? Sounds should be there then... Check that back. If you have your back-up (you always should!), you also might try re-doing the XP-application once again. If you don't have a back-up (and I hope you did not have any other mods then), your only option might be deleting the whole mods folder (copy it some other place just in case, or to get back (copy from there) you pilot's and campaign data), starting the game anew and then applying the XP another time. -
OV-10A Bronco shows "strange lines"...
stingray77 replied to stingray77's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
So, I have to let go all hope......... Hum, I still need to see if that line is on the ground only (on the Vodoo it was carried on into the flight, when there was a constant line drawn from the aircraft's nose to a certain spot on the ground) - if yes: no more thoughts and ignoring it; if no: maybe then the older version without a good shadow might be the better solution....... But thanks for your reply! -
SF2V / WOV Air & Ground Expansion Packs
stingray77 replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Oh, is this http://forum.combata...s&showfile=2865 the model that was used for the Bronco in the XP? Hum, then Fracture is the builder and he is "lost"??? (Well, at least he has been "active" on the forum not too long ago........ ) Oh, I'll just start a thread in the "Mods and Skinning" - hope he replies..... -
SF2V / WOV Air & Ground Expansion Packs
stingray77 replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
I have been testing a bit more yesterday evening. 1) Smoke Changing visibility to "unlimited" does not change the thick black smoke (from carrier - so I guess explosions are the same) standing out before the background... 2) OV-10 Bronco Oh yes, the "strange line" is not showing permanently. When starting at dusk (for example) there is no line seen at all, and at noon (then the line is quite THERE - see below) when moving around the aircraft, the line is not shown from some angles. Then again, it is not related to any of the skins chosen, so it must be sth. with the craft... Maybe this helps to some extent......... And concerning my prob with the file attachments - I don't know what or how, but today I can attach again... (See Screenie that I wanted to attach yesterday) Although the text immediately changed back to "used 3.14 MB of your..." - so it appears af if one can attach so and so many MB in a stretch of time - after that time, the "cache" clears again..... -
SF2E - flyable MiGs in there?
stingray77 posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I am a BIG fan of the SF2V with its grrreeeaat Expansion Pack v2 installed... I'd like to know what's in the E-version of the game - especially in terms of flyable "red" birds (East German, Russian, Czech MiGs and Sus maybe). The description says lots of interesting MiGs (21, 23) included but all of them only AI... And in the download-area I cannot find add-on MiGs in the aircraft or cockpit section (let a lone something only close to the Expansion Pack for the V!) - "just" some addt'l (interesting) skins for East German MiG 23. But if I cannot fly them.....!? ...Or am I overlooking something? Thanks Oliver -
SF2E - flyable MiGs in there?
stingray77 replied to stingray77's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
...werd' ich tun - obwohl ich auch mit Englisch ganz gut zurecht komme! Danke trotzdem für den Tip... -
SF2E - flyable MiGs in there?
stingray77 replied to stingray77's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Well up to now, my modding skills include applying new skins and aircraft, but no more. So I do not know if I was able to "mod" those things myself "already". But if the SF1 aircraft do fit without much hassle, that sounds promising. And how about "parallel" application of the E and the V? Are there two folders created - one each for the basic game on C and another one each on the user's drive for the mods - or do the two necessarily get mixed (which I wouldn't like very much)? -
SF2V / WOV Air & Ground Expansion Packs
stingray77 replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
...Okay - was just what I noticed in there. It did not bother me beyond the limits... I might also try out some adjustments of the settings....... Hum, and who might be someone to address with the Broncos? I guess you just "borrowed" the model and implemented it in the XP/Fix. Might the creator be able to solve that, if he was pointed to that direction? Enrico was able to deliver a fix for the Voodoo in no time...... Maybe it is such a "no-brainer"!? But it must/"seems to" be related to your fixing the shadows - see the pic of the situation before FixPack2: http://s12b.directupload.net/file/d/1910/ucazqltf_jpg.htm Thanks for coming back to my post so fast. -
SF2V / WOV Air & Ground Expansion Packs
stingray77 replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Oh, something else to notice, maybe (and without back-up by screenie unfortunately): my flight was attacking the enemy a few miles away from where I was. The smoke was very dark/black and intense in comparison to the "hazy" air/scenery around it (much like the carrier's smoke to be spotted long before the carrier itself on foggy approaches). Can there be something done about THAT, too? (I would expect it - the smoke - to be more "hazy" just like its surroundings, too.) Is it maybe conneted to my settings? I got everything turned up to the "max" except for the (what is it called?) visibility/horizon, which I have adjusted to "normal"... Thanks again... -
SF2V / WOV Air & Ground Expansion Packs
stingray77 replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Hum, there's a note next to the "Attach This File"-button saying that I used 3.06MB of my 3MB global upload quota... Where/how can I change this? Delete attachments to older posts? (Does that work at all?) So I uploaded the picture "externally" and you can find it here: http://s8.directuplo...euixsrv_jpg.htm See the strange lines at all the Broncos which look as if they all met at one focal point? You don't have/see them on your system? Now THAT's strange... I had a similar problem with a Voodoo showing such a line at the nose (see the post here: http://forum.combata...ose-t46321.html) - it turned out to be a "hole in the model" which seemed to get fixed rather easily... Okay, with some more goodies to be expected, I sure will do the upgrade to "gold" too, then! I can only stress what a great addition your XP is to the SV2F!!! I absolutely love it (very contrarily to my wife...... ) All the best and thanks in advance Oliver -
SF2V / WOV Air & Ground Expansion Packs
stingray77 replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Forget my last comment about the Bronco's missing shadows - you INCLUDED them! But I find some strange lines attached to the aircraft, instead.... I wanted to attach a screenie, which failed - unfortunately. Can you find the problem without a picture? -
SF2V / WOV Air & Ground Expansion Packs
stingray77 replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Sorry guys, I've been "off-line" for a couple of days (short vacation - been fine except for the lack in "combat-time" )... I just downloaded and applied FP2 to my SF2V (after saving another BackUp of the previous). Guess it will take some time to get back to the Campaign-status as before to "verify" your fix - but I have a lot of faith in you! So the Coral Sea was phased out in 1972? Good reason leaving me stranded in the Gulf without a vessel... (Although I also experienced myself getting smashed immediately by the carrier floating through the jungle on July 31 or Aug 1, 1972........ I think/hope not to see that again with the fixes in the Campaign-data.) And, Eric: your Gold will be a new version of the EP2 with the two fixes included, then? Any reason (except for "new bugs" appearing till then and their fixes being included in the Gold) to upgrade from XP2 with FP's 1 and 2 applied then? Thanks, guys, for doing an outstanding job! (PS: I will try not to shed too many tears over the Bronco's missing shadows...) -
SF2V / WOV Air & Ground Expansion Packs
stingray77 replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
...aborted mission and advanced one day - same! How can I get over this? -
SF2V / WOV Air & Ground Expansion Packs
stingray77 replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
I just had sth. VERY strange hapening: flying the "Easter Offensive"-Campaign, Navy (A-7 of VA-22) - on date Juky 31 I am starting from the sea (well, did not get to starting actually) or instantly crashing into the carrier that was floating through the jungle....... What's THAT??? -
SF2V / WOV Air & Ground Expansion Packs
stingray77 replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Great (as always)... Thanks! -
SF2V / WOV Air & Ground Expansion Packs
stingray77 replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Just to keep things straight: This Expansion Pack with its FixPack is plain AWESOME! Best and most complete addition to the SF2V by far..... (The only thing I run extra is Sundowner's F-4 skins...) An outstanding work! -
SF2V / WOV Air & Ground Expansion Packs
stingray77 replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
And one last thing (but this was the same before the FixPack): unlike the A-6(at least A - don't recall about the B) the EA-6's don't have a pilot sitting next to you if you pan around in the cockpit (F1 and F2)... Seen from externally all the 4 personnel are in the aircraft... -
SF2V / WOV Air & Ground Expansion Packs
stingray77 replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Oh, and DEFINITELY without wanting to nag, just to point out "things": there is no Hangar pic or loadout-"preview" coming with the Bronco either...... -
SF2V / WOV Air & Ground Expansion Packs
stingray77 replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Yeah - great work (again)!!! I just spotted, the OV-10A doesn't have shadows - only its loads... (I do not recall, if there were some before the fix... Just checked with the BackUp before the fix - no .SHD-files in there, either...) Something to be done about that, maybe? -
SF2V / WOV Air & Ground Expansion Packs
stingray77 replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Cool, great to hear of the "Final"! And concerning the snake: I kind of "like" it - just wanted know if anybody else knew something more... Thx again! -
Hi! There are several Voodoo-variants that can be added from the download area (many if not all by Ericgen - submitted by Dave). There is a single-seater RF/C-variant included in the Expansion Pack v2.0 already and I added the RF/G, too. I'd love to get another two-seater - which one(s) would be the right one(s) to choose for the Vietnam theatre? This one http://forum.combata...s&showfile=9300 looks best to me (SEA camo - instead of natural or grey finish - RF/B), but is it correct for that era? Proposals for F's and RF's are welcome... Thanks
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Add 101 Voodoo to SF2V-theatre - which of the many would be fitting?
stingray77 replied to stingray77's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Checked with my literature: only model used in Vietnam was the (singleseater) C! Thx! -
SF2V / WOV Air & Ground Expansion Packs
stingray77 replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Anything on the "rattlesnake"-sounds of the RWR or my Herc-problems (see above)?