Jump to content

Vogel

NEW MEMBER
  • Content count

    9
  • Joined

  • Last visited

Community Reputation

0 Neutral

About Vogel

  1. With the new patch 1.32d mini I have made a flight with my one remaining pilot of Jasta Boelcke JGIII 'Loerzer' on the 7th of August 1918. After the first flight I noticed that I had left the enemy guns on medium so this is a test of that and not the easy setting which I will have to test later as my vacation is ended and I am back to work. At game startup when my plane was on the field before engine start, I immediately noticed that there was very little to no flak and artillery sound at all. This is with the effects slider at 50. A big difference from before where the sound was extreme both in rate of fire and loudness while still on the ground. As I began my flight I could hear artillery off in the distance and it was at a reasonable sound volume, not like before where at slider 50 it was very loud. When I approached the front lines I could see flak explosions in the air at a distance and artillery strikes on the ground. I swear they both had different sound levels according to their distance from me! I was not able to continue on towards the front to test this further because we were attacked by Spad13s who rapidly tore apart my flight and left me alone to battle 6 of them. Now there is no time to make another pilot and reach that date for awhile. I will be testing this further when time allows. I'd be very pleased to hear anyone elses results with the sound levels and also a comparison between easy and hard enemy guns. Thanks to the Team for fixing this. That's impressive in the way you released a fix so quickly and the fact that you listened to my complaint with me being at the lower end of the high skill levels of the pilots here.
  2. I think this is what I was looking for. Thanks and bravo to the team for refining these important items. I'm testing now. I'll post my results in my original topic at here http://forum.combatace.com/index.php?showtopic=45685
  3. Lol yeah P4 and P5 and umm addons I am sure we will miss your purchases, but seriously what version are you running - have you even tried 1.32b released yesterday to reduce RoF? I was running 1.32b all day yesterday, about 8 sorties. I installed 1.32c today and flew several more. I was hoping to fly even more this week while on vacation. Snobbishly so? We have done nothing but add in easy settings and optional features to make OFF vastly more configurable than what it is out of the box. Most of the patches to date have been all about accessibility. I've enjoyed all of your patches (except the flak and artillery rate of fire in the last) and appreciate them very much. How many times have you exited warp and been hit by flak? I mean 1.32b was only released yesterday to address the RoF so how many times was that? I was hit 4 out of 8 times within 30 seconds of exiting warp. Other times my wingmen were the victims. What squad what period etc? Jasta Boelcke JGIII 'Loerzer' 6 August 1918 Was there a battle on the go - yes AA is worse when guns are ammased at the front... Yes, a fierce battle judging by the overwhelming flak and artillery from below.
  4. Yes, I have installed all patches, just today 1.32c mini, and yes to your other questions. I still find the rate of fire mainly the problem, truly doesn't seem realistic to me, it's too heavy, never ceases and it's quite annoying. I would be thankful for a workshop button that would return flak to around 1.31L levels and of course the realism people wouldn't have to use it. I'll hold onto the money I've set aside for the plane pak and phase 4 for awhile and if you can come up with somethign that keeps a casual user like myself satisfied, I could think of no better way to spend it.
  5. I've flown dozens of campaigns on all sides for the past 5 months and enjoyed them all immensely, but now with the new patches, not so much anymore. I'll give it some more time but I don't like coming out of warp and getting blown away almost immediately by ground fire. At first I thought it was a strange happening, but it happened so much I thought something was wrong with my installation so I reinstalled OFF, superpatch, mini patch. Not really better, there's just too much AA for my liking and I never had trouble finding enough enemy planes before! I'm going to roll back to ver 1.31L to return to a point where I was having fun, and of course this means I'll not be purchasing the upcoming planes pack or Phase 4 or 5 or whatever. Realism is fine I guess but this sim is becoming snobbishly so to the point that it's much less enjoyable for me, the casual user, in it's current state. I'll leave it to the minority of the flight sim world; The OFF hardcore bunch here in which I am in awe that you all play it so. What's a OFF pilots Map? I'm in San Antonio del Mar, Mexico.
  6. Thanks for the quick responces. Well, I guess that answers my question. How about another button in workshop then......... O ------------- Even more Reduced Rate of Fire of AA guns I fear you're alienating the casual player by making the sim more difficult and annoying to play.
  7. I agree, the ground fire is just too much with the new patch. It's either a mistake or they've gone way overboard on this feature. This was my favorite sim until the superpatch, now.... not so much. It's going to be hard to cough up the $$$ for the planes pack if I'm no longer enjoying the game because of this.
  8. I've enjoyed OFF phase 3 since the beginning I just couldn't find the time or a good enough reason to post here until now. I'm not much for small talk but I can assure you that I've read the posts here well for the duration of Phase 3. After installing the new superpatch I'm pretty disappointed with the increase in ground fire, AA and artillery in campaign mode. (as if it wasn't deadly enough before) Please, QC and/or missions players disqualify yourself from replying here. Sure I've read the posts about "just turn the sound down" but that also turns off the other effects controlled by this same slider and the massive AA and artillery increase is really still there. Is this bothering anyone else? Is this an error in the patch, or did someone say "I don't think I'm getting randomly blown out of the sky enough, and oh... please add even more deadly AA and also make it loud, constant and annoying too." But seriously now, was this really necessary? I found the ground fire deadly enough in the previous version. Why go to extremes now? I appreciate the patches and I've loved all the changes so far except this. Could this change in AA be reviewed by the developers and possibly rolled back to the previous model?
  9. I'd rather see you spend the time reconsidering the recent patches increase in the amount of AA, it's accuracy, and the increase in the amount of artillery fire and the annoying new sound levels.
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..