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Everything posted by ChampionsVA56
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Pilot stats in Vietnam Campaign
ChampionsVA56 posted a topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Starting Rolling Thunder campaign on 3-2-65 mission (first day). My pilot roster is already made up of veterans. Some with 20 missions and 4 AA kills already. How does one fix things so that all pilots start out zero-zero on missions and Mig kills? Can this be done? Champ. -
White F4U Corsair
ChampionsVA56 replied to amariani's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I think you are referring to the AU-1 Corsair......AES-12 Squadron,USMC 1957. I posted a copy in the SF1 Downloads section. -
SF2 F-82G Twin Mustang, Korean War Era by KAW Team
ChampionsVA56 replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Is there an entry to move the engine sound position when in the first person cockpit view??. -
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GroundObject Mesh Removal
ChampionsVA56 posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Anyone know of any ini-commands that will remove UNWANTED meshes from a ship used as a GroundObject? Specifically....removing Phalanx guns and other items from carriers (back dating them). -
GroundObject Mesh Removal
ChampionsVA56 replied to ChampionsVA56's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Done that already........I'm gonna try messing with the LOD file in a hex editor next. -
Maximum size of a Fleet?
ChampionsVA56 posted a topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
When building NAVAL UNITS......are there any restrictions/maximums to how big the unit can be, how many carriers,how many naval units you can create,max number of ships.......etc. Are there any settings that affect these and can be adusted? I sometimes have 2 ships occupy the same space in a naval unit and futher added ships do not appear. Is this a bug? Anyone......ANYONE....Bueller? -
Maximum size of a Fleet?
ChampionsVA56 replied to ChampionsVA56's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
I'm using the July 2012 version........of 10 naval units I have put together, I have 2 that spawn the third and fourth,fifth,sixth,etc. ship in the same spot as number two. So its not every unit, just a few (weird huh?). I have kinda figured out a way to "save" the situation by pairing a much slower ship with a much faster one......so they separate quickly to save the "eyecandy" aspect. It's kinda funny to watch one ship "lay a turd" and produce a ocean tug. See photo. Anyone else have any idea on this? Just gotta wait for another patch I suppose. -
Maximum size of a Fleet?
ChampionsVA56 replied to ChampionsVA56's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
No....I'm just building a Rolling Thunder Campaign with carriers and escorts. I just downloaded NA from th TW site a few days ago. Is there a patched version somewhere else? -
Campaign Mission Rates
ChampionsVA56 posted a topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
How can one crank up the mission rate so you fly a mission every other/few days instead of weeks/months between missions on a campaign? I'm assuming these are the key entries. Anyone have any bits of wisedom in this area and wanna share? [CampaignData] StartDate=03/02/1965 StartDateDeviation=0 EndDate=11/01/1968 RunCampaignBeforePlayerStart=FALSE ForceWithInitiative=1 NavalCampaign=TRUE MaxMissions=50 <-----------------------------------------------------? NormalMissionRate=180 <-----------------------------------------------------? NormalMissionRateDeviation=10 <-----------------------------------------------------? OffensiveMissionRate=30 <-----------------------------------------------------? OffensiveMissionRateDeviation=15 <-----------------------------------------------------? StartScreen=CampaignStart4.bmp StartText= CampaignBaseScreen=CampaignStart4.bmp CampaignEndWinScreen=CampaignEndWin2.bmp CampaignEndLoseScreen=CampaignEndLose2.bmp CampaignEndStallScreen=CampaignEndWin2.bmp CampaignEndKIAScreen=CampaignEndLose2.bmp CampaignEndWinText=wovRTEnd.txt CampaignEndLoseText=wovRTEnd.txt CampaignEndStallText=wovRTEnd.txt -
Support at Yankee Station
ChampionsVA56 posted a topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Has anyone been able to add additional support ships at Yankee Station? I have the Vietnam Gold package installed to SFV2 and trying to figure out if/ how this can be done. More or less just for eye candy. Any successful ideas?? -
Support at Yankee Station
ChampionsVA56 replied to ChampionsVA56's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
OK...I see those now at the DAT site. Thanks for the info.........so far so good......have added 10 ships to your Ranger test campaign............learning as I go. Haven't done anything else productive today except eat and shower......he he. -
Support at Yankee Station
ChampionsVA56 replied to ChampionsVA56's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Your Campaign references 2 ships I'm not familliar with,......DDG-2 AND DLG-11. What are they and where con they be downloaded from? Are they YAP also? -
Support at Yankee Station
ChampionsVA56 replied to ChampionsVA56's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Ok....another question (since you seem to have a handle on Campaign building). I set a squadron's experience to ZERO......they start with no kills.....but how do they start with ZERO MISSIONS and KILLS? I want a fresh (inexperienced) squadron. Any ideas? -
Support at Yankee Station
ChampionsVA56 replied to ChampionsVA56's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
I see an entry for Retire Date in your Naval Units. How does this work and it there a "start date" you can enter also? -
Support at Yankee Station
ChampionsVA56 replied to ChampionsVA56's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Holy Sh.......I put the new VietnamSEA_Water.bmp in and plugged in your test campaign........IT WORKED. OK....question.......how does one limit the start/stop tour dates of the carriers and ships?? Does the Tour date lines still control that? -
Support at Yankee Station
ChampionsVA56 replied to ChampionsVA56's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Yep...thats what I was trying to do....HOWEVER...even after merging NA in....I still can get naval units to work at Yankee Station. I have the NavalCampaign=TRUE statement in, a VIetnamSEA_WATER.bmp and the NavalMap=TRUE statement........still no dice. The campaign will start up but places my carrier squadrons at land bases....oh well........maybe someday. -
Support at Yankee Station
ChampionsVA56 replied to ChampionsVA56's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
AH HA!!! Looks like I got lead down the wrong river to begin with....the one with the waterfall. I'll go download NA. -
Support at Yankee Station
ChampionsVA56 replied to ChampionsVA56's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Actually, CVBG's are what I want.......BUT..........let me clerify..............I MUST have NA installed/merged for the game to read these carriers with attached ships [Naval Units] in the ini coding........otherwise I'm spinning my wheels trying....yes?? I'd get it just to be able to do this. -
Support at Yankee Station
ChampionsVA56 replied to ChampionsVA56's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Would I be able to get ahold of copies of your VIETNAMSEA.ini, CAMPGNV1.ini and that VietnamSEA_WATER.bmp? I'd like to try out what you have done and make my own surface fleets. -
Support at Yankee Station
ChampionsVA56 replied to ChampionsVA56's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
No DICE. You sure I don't need SF2NA installed to use naval unit entries? I don't have NA.......just SF2V with the gold package. I was able to use Wrench's target layout idea to get the surface ships there....but now all i have is STATIONARY ships with carriers moving around them.......not exactly what I wanted. Any suggestions on how to edit the movements.ini to make the ships (convoy) move would be appreciated. Maybe I'll just stick to making planes and skins.......this is not my area. -
Support at Yankee Station
ChampionsVA56 replied to ChampionsVA56's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
YES!! Looks like you have already figured out how to do what I'm trying to do. I'll make up my own and try it out...see if it works.....THANKS!!! -
Support at Yankee Station
ChampionsVA56 replied to ChampionsVA56's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Well....I'd like to get some ships to be near the carriers on Yankee station. That would mean moving along with the carriers. I tried adding a naval unit after the carrier units in the Rolling Thunder Campaign (below) and making sure I had a VietnamSEA_Water.bmp file and the Naval Map=TRUE comment in the ini. Still no luck. I suppose I could fool the game by telling it that a destroyer is a carrier and setting up a bogus catapult for a helo or something. There's gotta be an easier way....Champ [NavalUnit001] UnitName=Long Beach SAG ForceID=1 Nation=USN RandomChance=100 MaxObjects=5 Experience=100 Morale=100 Supply=100 Intelligence=30 StartPosition=600000.00,610000.00 ObjectivePosition=600000.00,610000.00 HomePortPosition=600000.00,610000.00 MinFleetSpeed=10.289 Ship[01].Type=CGN-9 Ship[01].Name=USS Long Beach Ship[01].Number=9 Ship[01].Texture=USNGrey1 Ship[02].Type=Atlanta Ship[02].Name=USS Tucson Ship[02].Number=98 Ship[02].Texture=USNGrey1 Ship[03].Type=Fletcher Ship[03].Name=USS Fletcher Ship[03].Number=623 Ship[03].Texture=USNGrey1 Ship[04].Type=Fletcher Ship[04].Name=USS O'Bannon Ship[04].Number=450 Ship[04].Texture=USNGrey1 -
Support at Yankee Station
ChampionsVA56 replied to ChampionsVA56's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Could you elaborate on how you did it? What entries in ini files are required etc>? -
Support at Yankee Station
ChampionsVA56 replied to ChampionsVA56's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
So i need SFNA...correct? I dont have it and haveapparently no VietnamSEA_Water.bmp in my folder but it is called for in the ini.