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Nuni

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Files posted by Nuni

  1. Orion MPCV Pack

    Orion Multipurpose Crew Vehicle and variants:
     
    _________________________________________
    Hi there Combatace community!
    As you may already know, this Monday (with some luck) the mission ARTEMIS one is going to lift-off setting the path for future manned missions to the Moon, something that as engineer and space nerd I am very excited about. To celebrate this milestone and since I am finding myself without time to continue 3D modelling space gear for the Moon mods, I have decided to upload my UNFINISHED models so you can enjoy them! That includes:
    - Aircrafts (or should I say spacecrafts)
    Orion MPCV: Your normal Orion Multipurpose Crew Vehicle, with some "landing gear" I was trying to design because my experiments with vertical take-off were to this point very unsuccessful... but appart from that and two floating invisible pilons for IR missiles, it should look like the Orion that will take off in a few days! Orion MPCV-ICPS: That is a bigger Orion which includes a variation of the "Interim Cryogenic Propulsion Stage", which in reality is the upper stage of the SLS that will insert the spacecraft into a translunar orbit from Earth. I modelled it here as a longer range Orion since the ICPS module are substantially two giant propellant tanks (big one LH2 and smaller one LOX). Also I have equipped it with four rocket engines which will help compensating the much heavier fuel tanks (I tried to tweak the engines parameters to make it look a little bit more like a rocket engine instead of an airbreathing one, so fuel consumption has become super high hahaha) F-40A Apollo Starfighter: The beginning of the Spacefighters mod, a modified Orion MPCV-ICPS in which the main body of the ICPS module has been modified to carry weaponry becoming a propulsion and warmodule. It includes to arms with a pair of space adapted cannons and pylons for eight SIM-9A the first vacuum rated version of the AIM-9 with reactive thrust control for maneuvering. This is definetely not how I want it to look like but newer models are on the long To Do List. - AAA test beds: In order to become a full Space warfare mod, ground objects have to be implemented, unfortunately appart from static turrets and modified rovers sketches I have not been able to make 3D models, that is why I borrowed randomly GKABS M163 PIVADS models in order to have AAA with good targeting for the following systems:
    Laser AAA: In space, one of the biggest challenges is thermal control of the spacecraft, and since there is no atmosphere to dissipate beams, a laser could potentially become an enemy for sneaky spacecrafts that ventures into restricted territory. That is why a small low power version of Laser AAA is intended to be used in the early stages of the mods conflict. Railgun: An electromagnetically accelerated projectile, with low fire rate but high velocities. It would have sense in the moment in which bigger and armoured spacecrafts appears in later stages of the conflict. - Weapons:
    23mm MG-2040 Lunar Cannon 20mm M168 Lunar Vulcan 100KW XN1 Laser Weapon System (quick fact eventhough "small" 100kW is freaking difficult to generate on the Moon) 105mm Lunar Rail Gun SIM-9A Spacewinder - So what to expect from this release?
    As you will see, it lacks a lot of things we take for granted in this game: ground assets, targets to strike, actual Air-to-Ground and viceversa weaponry, spacecrafts from other nations. But as we all know, time is sometimes really hard to invest in these projects and real life easily takes over it. So at least you can have some dogfights between Orions and experiment this new environment. I personally enjoyed a lot the process of doing them and thinking how a Spacefighter mod would look like after seeing that a Moon map is actually possible (thank you Menrva!).
    So I hope you enjoy this despite of the clearly unfinished models and textures!
    - CREDITS TO:
    Menrva: For the amazing map in which all of this can be developed and for the nations creation with their logos and the skins for them in the Orion. ravenclaw_007: For the incredibly detailed AIM-9 model from which I based my own space version model. GKABS: For the M163 that I included for testing the different AAA systems. Combatace community: In general, for the support, suggestions, advice and the material that I have used but I am not able to track the creator. DISCLAIMER:  As always this is a FREEWARE, the use of this content for commertial purposes is strictly FORBIDDEN.
    Ohhh and before I forget it, THERE ARE NO LANDING GEARS! hahahha
     
    All being said, kind regards. Nuni

    71 downloads

       (0 reviews)

    3 comments

    Updated

  2. Tactical Laser System Pods


               ****    Tactical Laser System Pod (TLS) ****
    _______________________________________________________________________
    This mod contains the Tactical Laser System from Ace Combat franchise.
    You will be able to fly with a powerful laser beam generator, that can
    tear a carrier up, blow up half of an airbase, or split in two bombers from
    10+ km of distance.
    The pack includes three versions of the TLS pod:
    - TLS-01: A generic POD available to all countries
    - TLS-01_F-15: Specific for F-15E
    - TLS-01_Su-37: Specific for Su-37
    (The exact F-15E and Su-37 are detailed below, they must be downloaded)
    _______________________________________________________________________
    *Installment:
    Drop the content into your mod folder (C:\Users\[User Name]\Saved Games\ThirdWire\[ModFolder])
    as usual, taking into account a couple of things:
    1. There are two aircraft (F-15_14 and Su-37 Terminator), both folders only
       contains two modified INIs. One is the DATA.INI from each aircraft and
       the other is for LOADOUT. Both aircraft are the ones having its own dedicated
       TLS Pod in Ace Combat 7, thus I picked both of these aircrafts from the
       excelent Add-on mods that we have here. In case you don't have them, you can
       download them from these links, install them and then copy the modified INIs
       which includes the laser pod and loadout (AirToAirLaser).
    The links to download them are:
    F-15_14:
    https://combatace.com/files/file/16161-sf2-f-15-strike-eagle-super-pack-redux-2018/
    Su-37 Terminator:
    https://combatace.com/files/file/15049-su-37-flanker-f/
    2. Once you install the Red Laser Gun and copied some lines into the BulletObject.INI
       there is a chance that the laser wont appear while you are firing it. In order
       to solve this you should copy these lines in the R-TLS_Data (inside Guns folder)
    [RedLaserEffects]
    TracerEmitterName=RedLaserBeam
    GroundHitEffectName=20mmGroundHitEffect
    GroundHitSoundName=DirtHit
    WaterHitEffectName=CannonWaterHitEffect
    WaterHitSoundName=
    ObjectHitEffectName=20mmObjectHitEffect
    ObjectHitSoundName=Impact3
    ArmorHitEffectName=20mmObjectHitEffect
    ArmorHitSoundName=Impact3
    AirBurstEffectName=FlakEffect
    AirBurstSoundName=FLAK3
    Then it should work fine.
    ________________________________________________________________________
    TO SOUNDLIST
    SoundFileXXX=TLS
    //----------------------------------------
    [TLS]
    Priority=HIGH
    Looped=TRUE
    NumBuffers=2
    3DSound=TRUE
    DopplerEffect=FALSE
    MaxDist=3000.000000
    MinDist=100.000000
    InsideConeAngle=360
    OutsideConeAngle=360
    ConeOutsideVolume=100
    ________________________________________________________________________
    KNOWN ISSUES
    1. The generic pod may not be visible during the loadout screen, this may happen
    because the measures of the pod exceeds the limits from the Gun Pod station of
    the aircraft. It can be fixed by adjusting the length/diameter/weight limit
    in the weapon station of the aircraft.
    Measures of the Pod (estimated from images of the AC7 pod and the real measures
    of a SUU-23 Gun Pod):
    Mass: 1406.7 kg
    Length: 7.312 m
    Diameter: 0.92 m (moreless)
    2. Also, I have not managed to fly with the full loadout of the Su-37, in my case
    It only loads the laser pod and the rest of the pylons are empty (I have to select
    the weapons manually), I guess this may be a problem of my installation, if
    anybody has this problem tell me.
    ________________________________________________________________________
    Special thanks to:
    F-15: viper63a
    Su-37:  denissoliveira
    Effects from which I developed the laser beam effects, I took them from Stary Unified
    Effects Pack.
    And everyone who contribute in these projects, which are truly masterpieces.
    ________________________________________________________________________
    And as always, this is a FREEWARE, any distribution under payment of these files are strictly forbidden.
     
     
    Finally! If there is any problem or you want to give me your feedback I will love to
    hear it, I hope it works well and enjoy!
    Nuni
     

    221 downloads

       (1 review)

    12 comments

    Submitted

  3. BC-304 Daedalus-Class Battlecruiser

    Hi there everyone, I joined combatace almost 10 years ago and, after several attempts I finally managed to make this monstrosity. The mighty BC-304 Daedalus-Class battlecruiser from the Stargate franchise.
    It is the second generation of interstellar Earth warships made integrating alien reverse engineered technology obtained in the operations of the Stargate Command during the previous 8 years. It includes:
    - 28 automatic railgun turrets around the ship.
    - 16 VLS missile in the front deck silos, armed with conventional HE warheads or tactical nuclear ones. The range of this missiles are 150+ km. Since there is no name for these missiles I made it up as SSM (Standard Space Missile).
    - Advanced Trinium-Naquadah alloy armour (Steel with lots of hitpoints).
    - Reverse engineered sublight engines (that uses this naquadah as fuel, making the TSFC=0.01 as it possess a huge amount of energy so don't worry about consumption :) ).
    - Antigravity drive which substitutes the landing gear allowing you to hover at about 300 meters above the ground. Now you can stay above the tanks shooting down Beagles, watching how enemy AAAs fail trying to shoot you down muahahaha.
    - Shield generator that covers the entire ship, "theoretically" absorbing the damage before it reaches the ship itself.
    For those who are also like stargate franchise, no, I haven't made the also mighty Asgard Plasma Beam upgrade, but I will try to do something in future releases.
    I also included several skins of the different ships that appeared in the franchise:
    U.S.S. Daedalus - The first to be commissioned for USAF which is assigned to assist Atlantis expedition in Pegasus Galaxy.
    U.S.S. Odyssey  - The second to be finished which remains in Earth.
    B.F.R. Korolev  - Commissioned almost simultaneously with the Odyssey, given to the Russian Federation in exchange for the operations of the stargate.
    U.S.S. Apollo   - The second to be assigned to Pegasus Galaxy.
    C.N.S. Sun Tzu  - The first ship to be given to People's Republic of China.
    U.S.S. Hammond  - The last known to be commissioned for United States, originally was going to be called Phoenix but they changed the name to honour the first General in charge of Stargate Command, George Hammond, after passing away.
    U.S.S. Phoenix  - The name given to that ship in alternate realities.
     
    Some notes about this model:
    I don't fully understand the damage mechanics in this game, so despite of the fact that this ship
    have "advanced force fields" that withstand several tactical nukes, sometimes you can get shot
    down by the rear gun of a Tu-95.
    Since it is a very big ship (650m long) all the 28 railguns have difficulties aiming at small targets due to
    the offset of the guns. But they still hit big targets such as other spaceships of the same size, and
    sometimes big bombers like Tu-95. Anyways, if someone knows how to improve this, suggestions and ideas are
    very welcomed!
    The flight mechanics have been "developed" from FastCargo's F-35B, my goal was to have vertical
    takeoff and landing functioning but I have not managed to achieve that properly.
    This "plane" is quite special to fly, it has a 100+ times bigger inertias than the F-35 so don't
    expect to dogfight with fighter jets, just wait until they crash in your force fields :)
    Also, take into account that the size of this aircraft is such that you can not fly in regular squadron
    formations as it crashes with the other ships. It is ment to fly alone in air combat missions (however
    I would like to implement air to ground warfare in next versions).
    It has no cockpit, I just put it in the place of the bridge. I will try to do my own cockpit in the future.
    If you are wondering where I took these F-302 of the screenshots, they are from the A-Team Skunkworks. They
    also have the Death Glider so if you get it from there you can recreate some pretty good stargate battles!
    ********Any commercial use of this mod is CLEARLY FORBIDDEN!!!
     
    CREDITS for the material that made this possible:
    - FastCargo's F-35 that I used as a base for the INIs.
    - Effects included in Stary's EE3 for SF2 series used for the nuclear explosions in both ground and air.
    I know that this material also involve more people who put their best effort on it, I want to thank them sincerely, and also the people involved on the Viper afterburner effect that I was unable to track. I hope I haven't missed anybody!
    Also I would like to thank the modding knowledge in combatace which helped me to make this possible.
     
    And finally!
    The model itself is incomplete, I still have to add some parts like the communication deck and the sensors array and many more things, but Christmass time is over so I decided to upload what I have made.
    It is my first serius mod after having joined Combatace 10 years ago, after several attempts of doing sci-fi stuff, and now I finally managed to make this "living insult to aerodynamics".
    I really hope you enjoy it and of course I am opened to suggestions and feedback as this model is not perfect by far (a lot of things are not adjusted, it lacks more testing, it is like flying two carriers in a simulator not ment to do that, etc.).
    All things said, have fun! :)
     

    192 downloads

       (1 review)

    2 comments

    Updated

  4. F-22C Raptor II

    This is a modification of the F22A that I have done. It is the futurist F-22 that appears in ace combat 3 electrosphere. It is faster and it can carry more fuel and ammo. I tried to make it a cockpit like in the game but i couldn't. Enjoy it

    I would like to thank usafmtl to allow me to use his work in this mod.

    1,442 downloads

       (2 reviews)

    10 comments

    Updated

  5. ADFX-01 Morgan

    This is the famous plane ADFX-01 that appears in AC Zero. I made this model in 3D Studio Max 8 but i dont know how to complete it. Please if someone could complete it I'd really be thankful.
     
    Este es el famoso caza que aparece en Ace Combat Zero. Hice este modelo en 3D Studio Max 8 pero no se como completarlo. Por favor, si alguien pudiese hacerlo estaria muy agradecido.
     
     
    The plane avionics and weapons appears in http://acecombat.wikia.com/wiki/ADFX-02_Morgan, but sometimes i used the avionics of the Falken.
     
    Los parametros del avion y sus armas pueden ser vistas en http://acecombat.wikia.com/wiki/ADFX-02_Morgan, pero a veces, yo he usado la avionica del Falken.

    431 downloads

       (1 review)

    1 comment

    Updated

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