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nuni

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About nuni

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    Valles Marineris

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  1. Hi there guys, I want to show you the project that I am working on right now: An Orion spacecraft to use in the Moon terrain. I am taking my time doing it but it slowly progresses! Now that I finished the modelling part of the capsule itself, I want to take this opportunity to learn better texturing, and since I already know the basics of unwrapping, I want to ask you for any advice or tutorial in order to paint a decent map (I use photoshop), and also I want to try using Bump and Specular maps here. I will appreciate any knowledge! Thank you My idea is to make something like this, the normal spacecraft composed by modules, but the middle one dedicated to weaponry and military systems, as it would be an Orion capsule retrofitted to serve as a space fighter/attacker. In fact, the middle module could be interchangable depending on the mission (small with missiles for fighters, with automated cannons to escort or large with a lot of hardpoints to attach bombs for bombers). This could lead to different versions of the spacecraft in separated Aircraft folders.
  2. The Corona Virus Thread

    You don't have to be a prophet to know that new flu-like epidemies appear every decade, we have had several since the 2000 hahahaha
  3. The Corona Virus Thread

    Hi there, here in Andalucia, south Spain. Our situation is of total lockdown in the whole country, only determined jobs can still continue functioning and we are confined in our homes, being able to go out only for supplies, work (in case you can not telework), etc. The major infection clusters are in Madrid, and other northern cities, however, Madrid is the worst place in Spain right now. Before the State of Emergency and the possibility of being put into quarentine, lots of people also flee from this cities to the South where I live hahaha. As well as other countries supermarkets were completely out of stock (mostly of toilet paper as you may know hahaha). Now we are hoping that with the lockdown and the emergency state the growth of the virus will slowly decrease, and we are watching very closely how is going to our neighbours in Italy. The goverment have also screwed up a little, having done nothing to avoid massive crowds like the 8th of March where there was a massive feminist march all over the country, now even the most feminists are criticising the goverment for not doing anything, and in fact, a lot of female polititians are giving positive in coronavirus tests... At least, now the goverment have starting preparing economic aid to help the population and the bussinesses to cope with the situation, the Emergency Unit of the Army have been deployed to critical cities as well as other branches of the Armed Forces. They are "medicalizing" Hotels in the capital city to host the non-critical patients, and most of the population have finally realised that the situation here is serious... (needless to say that when schools and universities closed, a lot of people took it as a vacation... we never learn...) As for me, my situation down here is calm, however I am mostly concern about my parents with who I live this year, because my mother had gone through chemotherapy last year (everything ended up well and "that" problem was solved properly) however that may mean she is still a little bit inmunosuppressed (I don't know if I wrote that correctly). We are more concern about my cousing who lives in a city not in the countryside, and she is actually having chemotherapy right now. However, she is clever, strong and her boyfriend is there helping her not getting exposed. And indeed, I have been also preparing for this all my life, at least I can stay in my home without people judging me!! muahahahahahah I am also a little bit concern about the situation in UK ans US, i hope goverments take a response soon, and I wish all of you the best luck and a good confinement! Coronoavirus will die, nobody messes around with humanity!
  4. Well, I am afraid you are right, after researching a little bit further I discovered that people already had this problem back in SFP1 when trying to make a functioning thrust vectoring by linking the thrust angle to the pitch control but having the same problem: it only works in one direction not the other... I have even tried to make an INVERSE_PITCH_CONTROL in the control.ini (I have nothing to lose trying) as a reversed control input for the engine to work with, but needless to say, that didn't work either. I guess that if I want to put thruster effects in the spacecraft they will be burning all the time instead of during their specific maneuvers... Curse you TK limitations!
  5. Thank you very much! I have learnt a lot with its INIs. I managed to make appear the rocket effect when pitching down the aircraft, but I had a little problem. In order to make appear the effect for the opposite maneuver, as the reaction control thruster, I must reverse the input, however, that command doesn't apparently work in a jet engine... To sum up, if a were to make a spacecraft with RCS, only half of them would work since the opposite ones wouldn't be activated...
  6. Hi there guys, I have been wondering something for a while. Wandering around the DATA ini of some VTOL aircrafts I realised that there is a type of engine dedicated to attitude control (obviously there must be a way to move around the aircraft when you are almost static in the air), that as you may already know, are the RCS. I have not seen any exhaust effect applied to this systems in game, for example a Harrier hovering only has the exhaust effect of its four nozzles, but do you know if it is possible to add effects to them? I was thinking of using RCS effects to use them in a spacecraft model, burning only as you use them when maneuvering the ship. That would be very cool indeed! I already tried copying the ExhaustEffect command hoping that it would work but it didn't... Do you have any other idea to at least fake this thrusters?
  7. Tactical Laser System Pods

    Thanks, I hope you enjoy it! I must confess that I also had reverse shots and mid air explosions
  8. Tactical Laser System Pods

    Thank you! And yes, the cockpit view is an issue, it appears that the closer you get to the beam the less visible it becomes... I don't know how to fix that actually hahaha
  9. Tactical Laser System Pods

    Then I hope you really enjoy it!
  10. View File Tactical Laser System Pods **** Tactical Laser System Pod (TLS) **** _______________________________________________________________________ This mod contains the Tactical Laser System from Ace Combat franchise. You will be able to fly with a powerful laser beam generator, that can tear a carrier up, blow up half of an airbase, or split in two bombers from 10+ km of distance. The pack includes three versions of the TLS pod: - TLS-01: A generic POD available to all countries - TLS-01_F-15: Specific for F-15E - TLS-01_Su-37: Specific for Su-37 (The exact F-15E and Su-37 are detailed below, they must be downloaded) _______________________________________________________________________ *Installment: Drop the content into your mod folder (C:\Users\[User Name]\Saved Games\ThirdWire\[ModFolder]) as usual, taking into account a couple of things: 1. There are two aircraft (F-15_14 and Su-37 Terminator), both folders only contains two modified INIs. One is the DATA.INI from each aircraft and the other is for LOADOUT. Both aircraft are the ones having its own dedicated TLS Pod in Ace Combat 7, thus I picked both of these aircrafts from the excelent Add-on mods that we have here. In case you don't have them, you can download them from these links, install them and then copy the modified INIs which includes the laser pod and loadout (AirToAirLaser). The links to download them are: F-15_14: https://combatace.com/files/file/16161-sf2-f-15-strike-eagle-super-pack-redux-2018/ Su-37 Terminator: https://combatace.com/files/file/15049-su-37-flanker-f/ 2. Once you install the Red Laser Gun and copied some lines into the BulletObject.INI there is a chance that the laser wont appear while you are firing it. In order to solve this you should copy these lines in the R-TLS_Data (inside Guns folder) [RedLaserEffects] TracerEmitterName=RedLaserBeam GroundHitEffectName=20mmGroundHitEffect GroundHitSoundName=DirtHit WaterHitEffectName=CannonWaterHitEffect WaterHitSoundName= ObjectHitEffectName=20mmObjectHitEffect ObjectHitSoundName=Impact3 ArmorHitEffectName=20mmObjectHitEffect ArmorHitSoundName=Impact3 AirBurstEffectName=FlakEffect AirBurstSoundName=FLAK3 Then it should work fine. ________________________________________________________________________ TO SOUNDLIST SoundFileXXX=TLS //---------------------------------------- [TLS] Priority=HIGH Looped=TRUE NumBuffers=2 3DSound=TRUE DopplerEffect=FALSE MaxDist=3000.000000 MinDist=100.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 ________________________________________________________________________ KNOWN ISSUES 1. The generic pod may not be visible during the loadout screen, this may happen because the measures of the pod exceeds the limits from the Gun Pod station of the aircraft. It can be fixed by adjusting the length/diameter/weight limit in the weapon station of the aircraft. Measures of the Pod (estimated from images of the AC7 pod and the real measures of a SUU-23 Gun Pod): Mass: 1406.7 kg Length: 7.312 m Diameter: 0.92 m (moreless) 2. Also, I have not managed to fly with the full loadout of the Su-37, in my case It only loads the laser pod and the rest of the pylons are empty (I have to select the weapons manually), I guess this may be a problem of my installation, if anybody has this problem tell me. ________________________________________________________________________ Special thanks to: F-15: viper63a Su-37: denissoliveira Effects from which I developed the laser beam effects, I took them from Stary Unified Effects Pack. And everyone who contribute in these projects, which are truly masterpieces. ________________________________________________________________________ And as always, this is a FREEWARE, any distribution under payment of these files are strictly forbidden. Finally! If there is any problem or you want to give me your feedback I will love to hear it, I hope it works well and enjoy! Nuni Submitter nuni Submitted 03/03/2020 Category Weapon Packs  
  11. Version 1.0.0

    93 downloads

    **** Tactical Laser System Pod (TLS) **** _______________________________________________________________________ This mod contains the Tactical Laser System from Ace Combat franchise. You will be able to fly with a powerful laser beam generator, that can tear a carrier up, blow up half of an airbase, or split in two bombers from 10+ km of distance. The pack includes three versions of the TLS pod: - TLS-01: A generic POD available to all countries - TLS-01_F-15: Specific for F-15E - TLS-01_Su-37: Specific for Su-37 (The exact F-15E and Su-37 are detailed below, they must be downloaded) _______________________________________________________________________ *Installment: Drop the content into your mod folder (C:\Users\[User Name]\Saved Games\ThirdWire\[ModFolder]) as usual, taking into account a couple of things: 1. There are two aircraft (F-15_14 and Su-37 Terminator), both folders only contains two modified INIs. One is the DATA.INI from each aircraft and the other is for LOADOUT. Both aircraft are the ones having its own dedicated TLS Pod in Ace Combat 7, thus I picked both of these aircrafts from the excelent Add-on mods that we have here. In case you don't have them, you can download them from these links, install them and then copy the modified INIs which includes the laser pod and loadout (AirToAirLaser). The links to download them are: F-15_14: https://combatace.com/files/file/16161-sf2-f-15-strike-eagle-super-pack-redux-2018/ Su-37 Terminator: https://combatace.com/files/file/15049-su-37-flanker-f/ 2. Once you install the Red Laser Gun and copied some lines into the BulletObject.INI there is a chance that the laser wont appear while you are firing it. In order to solve this you should copy these lines in the R-TLS_Data (inside Guns folder) [RedLaserEffects] TracerEmitterName=RedLaserBeam GroundHitEffectName=20mmGroundHitEffect GroundHitSoundName=DirtHit WaterHitEffectName=CannonWaterHitEffect WaterHitSoundName= ObjectHitEffectName=20mmObjectHitEffect ObjectHitSoundName=Impact3 ArmorHitEffectName=20mmObjectHitEffect ArmorHitSoundName=Impact3 AirBurstEffectName=FlakEffect AirBurstSoundName=FLAK3 Then it should work fine. ________________________________________________________________________ TO SOUNDLIST SoundFileXXX=TLS //---------------------------------------- [TLS] Priority=HIGH Looped=TRUE NumBuffers=2 3DSound=TRUE DopplerEffect=FALSE MaxDist=3000.000000 MinDist=100.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 ________________________________________________________________________ KNOWN ISSUES 1. The generic pod may not be visible during the loadout screen, this may happen because the measures of the pod exceeds the limits from the Gun Pod station of the aircraft. It can be fixed by adjusting the length/diameter/weight limit in the weapon station of the aircraft. Measures of the Pod (estimated from images of the AC7 pod and the real measures of a SUU-23 Gun Pod): Mass: 1406.7 kg Length: 7.312 m Diameter: 0.92 m (moreless) 2. Also, I have not managed to fly with the full loadout of the Su-37, in my case It only loads the laser pod and the rest of the pylons are empty (I have to select the weapons manually), I guess this may be a problem of my installation, if anybody has this problem tell me. ________________________________________________________________________ Special thanks to: F-15: viper63a Su-37: denissoliveira Effects from which I developed the laser beam effects, I took them from Stary Unified Effects Pack. And everyone who contribute in these projects, which are truly masterpieces. ________________________________________________________________________ And as always, this is a FREEWARE, any distribution under payment of these files are strictly forbidden. Finally! If there is any problem or you want to give me your feedback I will love to hear it, I hope it works well and enjoy! Nuni
  12. Nuni Orbital Industries Advanced Energy Systems has the pleasure to present two new weapon system prototypes. 1. The tactical laser: Implemented as a gun system with more than 10000m/s muzzle velocity, and continuous fire capacity. (Just need that good old laser sound from AC) Its lightweight design will allow its installation in ground stations and even fighterjets! A major contract has been already signed with Boeing and Airbus to install a prototype adapted to space, another step towards the promised Colonial Fleet! 2. The Asgard Plasma Beam: Equivalent to a 90000kg penetration warhead, fast enough to reach the designated target in a matter of seconds. Our brightest scientists and engineers will continue to work on the projects. Soon our outer colonies will have more news from Earth!
  13. Hi there, also an AC fan! I truly love AC5, also 2, 3, 4 and 0! I remember when I started making 3D stuff, I tried to make the super fighters like ADFX-01 Morgan, or some of the cool looking futuristic ones from AC3 like the R-101 Delphinus and the R-211 Orcinus, but they are either lost or lame hahaha. I also tried to make a R311 able to reach Mach 4 but that was too ambitious by then Totally agree! I have been using every AC soundtrack during studying sessions for years hahahaha I always wondered if there was a way to put AC music into SF series. I also remember putting it in my headphones meanwhile I was flying with my F-4 over Paran hahaha
  14. Unfortunately it is impossible for my PC to handle this game, in the future I will fly over Usea again! (actually I rescued my brother's PS2 and I am currently looking for AC4 and a functioning controller, and I already finished AC2 hahahah)
  15. Awwwww maan, an Arkbird was my dream also, but lasers are a thing! And one of my first plane attempts was an ADFX-01 Morgan. Just for the record, I am a huge fan also, from Air Combat to AC infinity, yet I don't have a console to play AC7 :(
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