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umm

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Everything posted by umm

  1. I am Trying to read everything that I can about the game,but it's not ease. I have tried to do everythingfrom reading posts before I start my post requesting any help. I have read converting older planes to work in SF2 , and this article at http://combatace.com/topic/61375-creating-custom-loadouts-for-your-airplane/ and I do now where a lot of file and where they go. Thanks for your help I will try to get it to work soon.
  2. Like I have stated I am New DO I add it to the R-550_data.INI like this: [WeaponData001] TypeName=R-550 FullName=Matra R.550 Magic I ModelName=R-550 Mass=89.849998 Diameter=0.160000 Length=2.770000 SubsonicDragCoeff=0.120000 SupersonicDragCoeff=0.222000 AttachmentType=FRANCE,CHINA,BRAZIL,S_AFRICA,TAIWAN,ARGENTINA,KUWAIT SpecificStationCode= NationName=FRANCE StartYear=1975 EndYear=2020 Availability=1 BaseQuantity=80 Exported=TRUE ExportStartYear=1975 ExportEndYear=2020 ExportAvailability=2 WeaponDataType=1 RailLaunched=TRUE RocketPod=FALSE Retarded=FALSE FinStabilized=TRUE SpinStabilized=TRUE HasGrowl=TRUE EffectClassName=SmallMissileEffects ReleaseDelay=0.000000 WarheadType=0 Explosives=12.500000 FusingDistance=1.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=10 Accuracy=85 MaxTurnRate=30.000000 MaxLaunchG=7.000000 LockonChance=80 LaunchReliability=85 ArmingTime=0.500000 SeekerFOV=3.200000 SeekerGimbleLimit=40.000000 SeekerTrackRate=17.500000 SeekerRange=8000.000000 CLmax=14.000000 MinFreq=0.000000 MaxFreq=0.000000 MinLaunchRange=400.000000 MaxLaunchRange=10000.000000 Duration=27.000000 CounterCountermeasure=80.000000 NoiseRejection=85.000000 CapabilityFlags=0x00000240 LoftAngle=0.000000 DescentAngle=0.000000 MaxLoftAltitude=0.000000 BoosterStart=0.000000 BoosterDuration=1.900000 BoosterAccel=53.220001 BoosterEffectName=MissileFireEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-1.380000,0.000000 SustainerDuration=0.000000 SustainerAccel=0.000000 SustainerEffectName= SustainerSoundName= SustainerPosition=0.000000,-1.380000,0.000000 InFlightEffectName=MissileInFlightEffect InFlightSoundName= ReleaseAnimationID=-1 EODisplayFlags=0 CEP=0.000000 SidewinderStation1] SystemType=WEAPON_STATION StationID=1 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=4.074,-2.9,0.15 AttachmentAngles=0.0,0.0,-90.0 LoadLimit=127.0 AllowedWeaponClass=IRM AttachmentType=FRANCE ModelNodeName=Rail_Magic_R PylonMass=45.0 PylonDragArea=0.02 [sidewinderStation2] SystemType=WEAPON_STATION StationID=2 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=-4.074,-2.9,0.15 AttachmentAngles=0.0,0.0,90.0 LoadLimit=127.0 AllowedWeaponClass=IRM AttachmentType=FRANCE ModelNodeName=Rail_Magic_L PylonMass=45.0 PylonDragArea=0.02 [LeftWingStation1] SystemType=WEAPON_STATION StationID=3 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-2.9,-2.2,-0.05 AttachmentAngles=0.0,0.0,0.0 LoadLimit=500.00 AllowedWeaponClass=BOMB,RP,EP AttachmentType=FRANCE,UK ModelNodeName=LeftOuterPylon LaunchRailNodeName=Rail_Magic_L01 PylonMass=55 PylonDragArea=0.02 [RightWingStation1] SystemType=WEAPON_STATION StationID=4 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=2.9,-2.2,-0.05 AttachmentAngles=0.0,0.0,0.0 LoadLimit=500.00 AllowedWeaponClass=BOMB,RP,EP AttachmentType=FRANCE,UK ModelNodeName=RightOuterPylon LaunchRailNodeName=Rail_Magic_R01 PylonMass=55 PylonDragArea=0.02 [LeftWingStation2] SystemType=WEAPON_STATION StationID=5 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.08,-1.83,-0.1 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1270.0 AllowedWeaponClass=BOMB,2BR,RP,SAHM,FT,LGR AttachmentType=FRANCE,UK ModelNodeName=LeftPylonWing PylonMass=163.2 PylonDragArea=0.03 FuelTankName=Tank_RP35D [RightWingStation2] SystemType=WEAPON_STATION StationID=6 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=2.08,-1.83,-0.1 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1270.0 AllowedWeaponClass=BOMB,2BR,RP,SAHM,FT,LGR AttachmentType=FRANCE,UK ModelNodeName=RightPylonWing PylonMass=163.2 PylonDragArea=0.03 FuelTankName=Tank_RP35D [CenterlineStation] SystemType=WEAPON_STATION StationID=7 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=0.0,-1.45,-0.85 AttachmentAngles=0.0,0.0,0.0 LoadLimit=2040.0 AllowedWeaponClass=RCN,MER,BOMB,FT,EOGB,EOGR,ARM,EP,CGR,LGR,LP AttachmentType=FRANCE,UK ModelNodeName=centerlinepylon PylonMass=108.9 PylonDragArea=0.02 FuelTankName=Tank_RP35D
  3. forgive me as I am a new to all of this but where do I butthis weaponsstations from data? Thanks for your support man.
  4. Sorry this is the correct loadout [AirToAir] Loadout[01].WeaponType=R-550 Loadout[01].Quantity=1 Loadout[02].WeaponType=R-550 Loadout[02].Quantity=1 Loadout[07].WeaponType=R-530F Loadout[07].Quantity=1 Loadout[08].WeaponType=R-530F Loadout[08].Quantity=1 Loadout[11].WeaponType=Tank_RP35a Loadout[11].Quantity=1 and I am using the missile to make the loadout for the Kuwaiti Mirage F1 C
  5. Thanks for your replay and looking forwared to see your final work.
  6. Hi Storm, This is the missile data: 1. R-550 [WeaponData001] TypeName=R-550 FullName=Matra R.550 Magic I ModelName=R-550 Mass=89.849998 Diameter=0.160000 Length=2.770000 SubsonicDragCoeff=0.120000 SupersonicDragCoeff=0.222000 AttachmentType=FRANCE,CHINA,BRAZIL,S_AFRICA,TAIWAN,ARGENTINA SpecificStationCode= NationName=FRANCE StartYear=1975 EndYear=2020 Availability=1 BaseQuantity=80 Exported=TRUE ExportStartYear=1975 ExportEndYear=2020 ExportAvailability=2 WeaponDataType=1 RailLaunched=TRUE RocketPod=FALSE Retarded=FALSE FinStabilized=TRUE SpinStabilized=TRUE HasGrowl=TRUE EffectClassName=SmallMissileEffects ReleaseDelay=0.000000 WarheadType=0 Explosives=12.500000 FusingDistance=1.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=10 Accuracy=85 MaxTurnRate=30.000000 MaxLaunchG=7.000000 LockonChance=80 LaunchReliability=85 ArmingTime=0.500000 SeekerFOV=3.200000 SeekerGimbleLimit=40.000000 SeekerTrackRate=17.500000 SeekerRange=8000.000000 CLmax=14.000000 MinFreq=0.000000 MaxFreq=0.000000 MinLaunchRange=400.000000 MaxLaunchRange=10000.000000 Duration=27.000000 CounterCountermeasure=80.000000 NoiseRejection=85.000000 CapabilityFlags=0x00000240 LoftAngle=0.000000 DescentAngle=0.000000 MaxLoftAltitude=0.000000 BoosterStart=0.000000 BoosterDuration=1.900000 BoosterAccel=53.220001 BoosterEffectName=MissileFireEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-1.380000,0.000000 SustainerDuration=0.000000 SustainerAccel=0.000000 SustainerEffectName= SustainerSoundName= SustainerPosition=0.000000,-1.380000,0.000000 InFlightEffectName=MissileInFlightEffect InFlightSoundName= ReleaseAnimationID=-1 EODisplayFlags=0 CEP=0.000000 2. R-530F [WeaponData001] TypeName=R-530F FullName=Matra Super 530F ModelName=S530 Mass=245.000000 Diameter=0.263000 Length=3.540000 SubsonicDragCoeff=0.120000 SupersonicDragCoeff=0.222000 AttachmentType=FRANCE,BRAZIL,S_AFRICA,ARGENTINA SpecificStationCode= NationName=FRANCE StartYear=1980 EndYear=2020 Availability=2 BaseQuantity=40 Exported=TRUE ExportStartYear=1980 ExportEndYear=2020 ExportAvailability=2 WeaponDataType=1 RailLaunched=FALSE RocketPod=FALSE Retarded=FALSE FinStabilized=TRUE SpinStabilized=TRUE HasGrowl=FALSE EffectClassName=MediumMissileEffects ReleaseDelay=0.000000 WarheadType=0 Explosives=30.000000 FusingDistance=2.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=12 Accuracy=80 MaxTurnRate=27.000000 MaxLaunchG=5.000000 LockonChance=80 LaunchReliability=85 ArmingTime=1.000000 SeekerFOV=4.200000 SeekerGimbleLimit=50.000000 SeekerTrackRate=21.000000 SeekerRange=30000.000000 CLmax=14.000000 MinFreq=0.000000 MaxFreq=0.000000 MinLaunchRange=1200.000000 MaxLaunchRange=35000.000000 Duration=54.000000 CounterCountermeasure=80.000000 NoiseRejection=85.000000 CapabilityFlags=0x10000008 LoftAngle=0.000000 DescentAngle=0.000000 MaxLoftAltitude=0.000000 BoosterStart=0.500000 BoosterDuration=2.000000 BoosterAccel=77.519997 BoosterEffectName=MissileFireEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-1.835150,0.000000 SustainerDuration=4.000000 SustainerAccel=3.650000 SustainerEffectName=SmokelessMissileEffect SustainerSoundName=Missile SustainerPosition=0.000000,-1.835150,0.000000 InFlightEffectName=MissileInFlightEffect InFlightSoundName= ReleaseAnimationID=-1 EODisplayFlags=0 CEP=0.000000 and they are both set to Exported=TRUE. and this is my loadout.ini // Station 1 = Sidewinder Station 1 // Station 2 = Sidewinder Station 2 // Station 3 = Left Outer Underwing Pylon // Station 4 = Right Outer Underwing Pylon // Station 5 = Left Outer Underwing SideWinder Pylon // Station 6 = Right Outer Underwing SideWinder Pylon // Station 7 = Left Center Underwing Pylon // Station 8 = Right Center Underwing Pylon // Station 9 = Left Center Underwing Pylon bis - Alu Tank // Station10 = Right Center Underwing Pylon bis - Alu Tank // Station11 = Centerline Station // Station11 = Centerline Station bis - Alu Tank [AirToAir] Loadout[01].WeaponType=R-530F Loadout[01].Quantity=1 Loadout[02].WeaponType=R-530F Loadout[02].Quantity=1 Loadout[07].WeaponType=R-550 Loadout[07].Quantity=1 Loadout[08].WeaponType=R-550 Loadout[08].Quantity=1 Loadout[11].WeaponType=Tank_RP35a Loadout[11].Quantity=1
  7. One question please. How can I show the squadron name in the mission editor. What do I need to edit? Thanks
  8. Yes You are correct and I need to but the file in the pilot data folder.
  9. Thanks for the posts, I have found this url for the Kuwaiti A-4 SkyHawk http://a4skyhawk.org/2e/kuwait/kuwait-units.htm
  10. Where can I download the RafaleB?
  11. F/A-18C Kuwait Air Force 9th & 25th Squadron

    Thanks ++++
  12. I think I need to update my wish list too. 1. in Are refueling. 2. communication with the AWR.
  13. I am locking for the Iraqi ,Iranian & the GCC countries.
  14. The Cockpit for the Mirage F1C is open in flight is there is a way to fix it? this is the link for teh file http://www.column5.us/cgi-bin/counters/unicounter.pl?name=Mirage_F1C&trackip=8&deliver=http://www.column5.us/aircraft/MirageF1C_V1.6.7z at Column5
  15. Ok I thing it is the After burnerEmittierName I shanged it form "AfterburnerEmitterName=AfterburnerEmitter" to the game effect and it worked (F4AfterburnerEmitter)
  16. Hello everyone, I am looking for these jet skin temples for these models Mirage F1 BAe Hawk C130 so I can create the Kuwaiti Air Force skin for these threeJet. any help in this regards will be appreciation Take care, umm,
  17. Thanks Wrench, I have tried it but I didn’t get the get effect.
  18. How to find out the pilot position sorry for my qustions
  19. OK one thing if I havethe model in 3ds can I us the agreement form the model to place the decal.
  20. OK I will start with this one ok [Decal001] MeshName=Nose DecalLevel=2 DecalFacing=LEFT FilenameFormat=Kuwaiti_Mirage\Kuwait\d\FreeKuwait Position=1.000,1.000 Rotation=0.0 Scale=0.8 DecalMaxLOD=3 free Kuwait is a text under the cocpet, But there is nothing showing
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