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forager

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  1. I have got this message"Il2fb.exe application error the instruction at0x5f21530e referenced memory at 0x0000051c.The memory could not be"read". My log.lst :[25.09.2009 10:23:33] ------------ BEGIN log session ------------- [10:23:33] OpenGL provider: Opengl32.dll [10:23:34] OpenGL library: [10:23:34] Vendor: ATI Technologies Inc. [10:23:34] Render: ATI Radeon HD 2400 Series AGP [10:23:34] Version: 2.1.8201 Release [10:23:34] Extensions: GL_AMD_performance_monitorGL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffersGL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_shaderGL_ARB_half_float_pixel GL_ARB_half_float_vertexGL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitextureGL_ARB_occlusion_query GL_ARB_pixel_buffer_objectGL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objectsGL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadowGL_ARB_shadow_ambient GL_ARB_texture_border_clampGL_ARB_texture_compression GL_ARB_texture_cube_mapGL_ARB_texture_env_add GL_ARB_texture_env_combineGL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3GL_ARB_texture_float GL_ARB_texture_mirrored_repeatGL_ARB_texture_non_power_of_two GL_ARB_texture_rectangleGL_ARB_transpose_matrix GL_ARB_vertex_buffer_objectGL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_posGL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shaderGL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dcGL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_abgrGL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separateGL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtractGL_EXT_compiled_vertex_array GL_EXT_copy_textureGL_EXT_depth_buffer_float GL_EXT_draw_range_elements GL_EXT_fog_coordGL_EXT_framebuffer_blit GL_EXT_framebuffer_multisampleGL_EXT_framebuffer_object GL_EXT_framebuffer_sRGBGL_EXT_gpu_program_parameters GL_EXT_gpu_shader4GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencilGL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_point_parametersGL_EXT_rescale_normal GL_EXT_secondary_colorGL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrapGL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3DGL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtcGL_EXT_texture_compression_s3tc GL_EXT_texture_cube_mapGL_EXT_texture_edge_clamp GL_EXT_texture_env_addGL_EXT_texture_env_combine GL_EXT_texture_env_dot3GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_biasGL_EXT_texture_mirror_clamp GL_EXT_texture_objectGL_EXT_texture_rectangle GL_EXT_texture_sRGBGL_EXT_texture_shared_exponent GL_EXT_transform_feedbackGL_EXT_vertex_array GL_KTX_buffer_region GL_NV_blend_squareGL_NV_texgen_reflection GL_SGIS_generate_mipmapGL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hintWGL_EXT_swap_control [10:23:34] Size: 1024x768 [10:23:34] ColorBits: 32 [10:23:34] DepthBits: 24 [10:23:34] StencilBits: 8 [10:23:34] isDoubleBuffered: true [10:23:35] [10:23:35] *** Looking for Advanced CPU Instructions... [10:23:35] [x] PentiumPro [10:23:35] [x] Multimedia (MMX) [10:23:35] [x] 3D (SSE) [10:23:35] [x] 3D (SSE2) [10:23:35] [x] 3D (3DNow) [10:23:35] ColourBits 32, ABits 8, ZBits 24 [10:23:35] [10:23:35] *** Looking for Render API Extensions ... [10:23:35] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette). [10:23:35] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays. [10:23:35] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization. [10:23:35] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization. [10:23:35] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization. [10:23:35] [x] 'GL_ARB_multitexture' extension - Multitexturing. [10:23:35] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects. [10:23:35] [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects. [10:23:35] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining. [10:23:35] [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering [10:23:35] [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders [10:23:35] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400% [10:23:35] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering. [10:23:35] [10:23:35] Maximum texture size : 8192 [10:23:35] Maximum simultaneous textures :8 [10:23:35] MaxAnisotropic (1.0 = none) : 16.000000 [10:23:37] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512 [10:23:37] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512 [10:23:37] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512 [10:23:37] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512 [10:23:37] INTERNAL ERROR: Str2FloatClamp() - Clamped 4096 -> 512 (delta = -3584) to Range 1..512 [10:23:37] INTERNAL ERROR: Str2FloatClamp() - Clamped 3072 -> 512 (delta = -2560) to Range 1..512 [10:23:37] INTERNAL ERROR: Str2FloatClamp() - Clamped 4096 -> 512 (delta = -3584) to Range 1..512 [10:23:37] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512 [10:23:37] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512 [10:23:37] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512 [10:23:38] INTERNAL ERROR: Str2FloatClamp() - Clamped 300 -> 100 (delta = -200) to Range 0..100 [10:23:38] INTERNAL ERROR: Str2FloatClamp() - Clamped 200 -> 100 (delta = -100) to Range 0..100 [10:23:38] INTERNAL ERROR: Str2FloatClamp() - Clamped 300 -> 100 (delta = -200) to Range 0..100 [10:23:38] INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -1 to Range 0..32 [10:23:38] INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -1 to Range 0..32 [10:23:38] INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -4968) to Range 0..32 [10:23:38] INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -4968) to Range 0..32 [10:23:39] INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -4968) to Range 0..32 [10:23:39] INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -4968) to Range 0..32 [10:23:39] INTERNAL ERROR: Str2FloatClamp() - Clamped 500 -> 32 (delta = -468) to Range 0..32 [10:23:39] INTERNAL ERROR: Str2FloatClamp() - Clamped 500 -> 32 (delta = -468) to Range 0..32 [10:23:39] INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -4968) to Range 0..32 [10:23:39] INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -4968) to Range 0..32 [10:23:39] INTERNAL ERROR: Str2FloatClamp() - Clamped 500 -> 32 (delta = -468) to Range 0..32 [10:23:39] INTERNAL ERROR: Str2FloatClamp() - Clamped 500 -> 32 (delta = -468) to Range 0..32 [10:23:39] INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -4968) to Range 0..32 [10:23:39] INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -4968) to Range 0..32 [10:23:39] INTERNAL ERROR: Str2FloatClamp() - Clamped 500 -> 32 (delta = -468) to Range 0..32 [10:23:39] INTERNAL ERROR: Str2FloatClamp() - Clamped 500 -> 32 (delta = -468) to Range 0..32 [10:23:39] INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -4968) to Range 0..32 [10:23:39] INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -4968) to Range 0..32 [10:23:39] INTERNAL ERROR: Str2FloatClamp() - Clamped 500 -> 32 (delta = -468) to Range 0..32 [10:23:39] INTERNAL ERROR: Str2FloatClamp() - Clamped 500 -> 32 (delta = -468) to Range 0..32 [10:23:39] INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -1 to Range 0..32 [10:23:39] INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -1 to Range 0..32 [10:23:39] INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -4968) to Range 0..32 [10:23:39] INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -4968) to Range 0..32 [10:23:40] INTERNAL ERROR: Str2FloatClamp() - Clamped 250 -> 128 (delta = -122) to Range 0.01..128 [10:23:40] INTERNAL ERROR: Str2FloatClamp() - Clamped 200 -> 128 (delta = -72) to Range 0.01..128 [10:23: I will be very obliged to any hint
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