ultramig688
JAGDSTAFFEL 11-
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Everything posted by ultramig688
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---------- OT: The Indian Navy/AF should be able to answer how good/bad the new/upgraded MiG29's(MiG35) electronics are. I think the old versions could be a very capable fighters with some integrated western electronics suite and the bird certainly not ugly, wish we would still fly them. I think the old versions WERE very capable fighters even with the electronics they had when they were used the way they were intended,WVR knife fight in a telephone booth,I think even today if a super hornet or block 60 f-16 were to get into a close in turning fight the mig-29 could hold its own.if you have seen the series dogfights the episode about the first gulf war says that f-15 pilots should not get into a turning fight with a mig-29 if they could help it.now I don't know how true that is but it does make one wonder with a well trained pilot that even an f-15 could fall victim to a mig -29 with its close in manuvability and off bore sight archer missiles.IMHO
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Very good read.but i wonder since the mig-29 avionics and radar were not as advanced as the western jets (f-18e,f-16 newest block).how would the new mig-35 compare to these jets with its advanced avionics and radar and is due to enter service with the Russian air force in 2016?
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typhoon beta weapons
ultramig688 replied to ultramig688's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Thanks ravenclaw and ianh755 I found meteor and brimstone in Mgunny ordnance shop 2 .found everything else in ravenclaws weapons pack 2. -
typhoon beta weapons
ultramig688 replied to ultramig688's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Thanks kjakker -
typhoon beta weapons
ultramig688 replied to ultramig688's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
got it changed. thank you o great wrench ,prince of the ini-verse. got the asramm,aim-120, but still need the meteor and brimstone missiles. -
hello everyone, does anybody know where to get weapons for the typhoon beta. it shows in the loadout.ini that it has the meteor,asramm,brimstone and others but when I fly none of them come up on the loadout screen? EDIT:i may have found part of the problem with them not coming up on the loadout screen.the single mission wont let me go past 1984 any idea how to change that?
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huddata.ini questions
ultramig688 replied to ultramig688's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Ok ToS you're gonna hve to give me a little more information I am not a modder and don't know how to modify the avionics.ini the way your saying. -
huddata.ini questions
ultramig688 replied to ultramig688's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Ok found it.thanks fubar512.i presume when you modify the ini it goes into your mod folder? -
huddata.ini questions
ultramig688 replied to ultramig688's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
ok where is the avionics.ini located? -
huddata.ini questions
ultramig688 replied to ultramig688's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Ok thanks ToS I will try to do that. -
huddata.ini questions
ultramig688 replied to ultramig688's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Ok wrench and fubar thanks for replying .Yes I know the cockpits are accurate but since I can't ask my RIO what the radar is set at it must be part of the .0000001% that's not accurate LOL. -
huddata.ini questions
ultramig688 replied to ultramig688's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Another question ( I am full of questions) is there a way to talk to whoever built the f-4 planes and ask them if they would put some kind of radar range knob or indicator or something in the B/C/D models or could someone be able to add the radar range text to HUD in hard mode? -
huddata.ini questions
ultramig688 replied to ultramig688's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Thanks fubar512 I guess that ends that discussion . -
huddata.ini questions
ultramig688 replied to ultramig688's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Well since we both agree that the B/C/D model don't have a radar range indicator is there a way to put some kind of knob or indication in the front cockpit to let you know what range your radar is at when you have your HUD on hard mode,even IRL the pilot had the RIO to set the range and let the pilot know when he was in range.i know it wouldn't be realistic but maybe put the indicator from the E model in the B/C/D cockpit just for reference. -
huddata.ini questions
ultramig688 replied to ultramig688's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I knew the E model had the range display but I don't see the one for the C model could you post a picture of where it is in the F-4C because I can't seem to find it. -
huddata.ini questions
ultramig688 replied to ultramig688's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Very interesting article,very informative.i have come to the conclusion that if I want no text pop ups then I will have to set the HUD on hard mode which I don't have a problem with except for no way to tell what your radar range is and I didn't see any place in the article on how to tell what your range is on the early phantoms other than the RIO had a knob he could set.is that correct or did I miss something in the main cockpit? PS: thank you romflyer and wrench for all your help and advice I value your knowledge and expertise. -
huddata.ini questions
ultramig688 replied to ultramig688's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I am still learning to not use the HUD info and getting better but it just takes practice.i usually run my HUD on normal unless I'm trying to figure out the label thing then I have to run it on easy mode.you wouldn't happen to know how to get rid of the HUD message "MiG-?? Targeted " would you,those messages are frikin annoying .i could run the HUD in hard mode but then I lose my radar range info and in the f-4c there is no range knob I can reference . -
huddata.ini questions
ultramig688 replied to ultramig688's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I tried that and found I needed the info. but I did find out if I slash out the line that says normal color=1.0,1.0,1.0,1.0 that I eliminate all text that is white so all the info in the bottom left goes away except for the when the afterburner comes on since it is red it pops up saying you are in burner. -
huddata.ini questions
ultramig688 replied to ultramig688's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
hey romflyer glad to see you comment on this thread.i did get the text pretty small by changing the small label font to 1 but that's as small as I could get it.if I tried to go smaller say 0.5 nothing would change I think 1 is as small as it can read(just guessing).the only way I got the labels to even show was to put the HUD on easy and them you have all the other stuff show up namely the waypoint text.if I go to normal hud waypoint text is gone but so are the labels and I still get those stupid mig targeted messages.the only way I could see that this would work would be to find the place with the label text itself and change the text to say a period instead of say mig-21J and just delete the distance text.then I think you would show just a dot where the plane would be. I will try to attach a copy of my huddata.ini for you to see what it looks like. [Debug] DisplayDebug=FALSE TextFontName=Arial TextSize=10 [smallLabelFont] TextFontName=Arial TextSize=1 [HUDLabels] EnableLabels=TRUE LabelFriendlyAir=FALSE LabelEnemyAir=TRUE LabelEnemyGround=FALSE [MapLabels] EnableLabels=FALSE LabelFriendlyAir=FALSE LabelFriendlyGround=TRUE LabelEnemyAir=TRUE LabelEnemyGround=TRUE [infoDisplay] BackgroundImage=TextBackground.tga BottomLeftPosition=0.01,0.985 //BottomRightPosition=0.99,0.985 DisplayWidth=0 VerticalBorder=0.0015 HorizontalBorder=0.008 EnemyTargetColor=0.0,0.0,0.0,1.0 FriendlyTargetColor=0.0,0.0,1.0,1.0 UnknownTargetColor=0.0,0.0,0.0,1.0 TextFile=HUDText.str NormalColor=1.0,1.0,1.0,1.0 WarningColor1=1.0,1.0,0.0,1.0 WarningColor2=1.0,0.0,0.0,1.0 AGLAltStart=609.6 AGLAltWarning=152.4 EnglishUnitUseMPH=FALSE ScaleTextToFit=TRUE [Map] MapDisplayLabels=FALSE [Messages] ShowMessages=FALSE SystemMessageOnly=TRUE [Display001] DisplayType=DIRECTOR ObjectType=TARGET_ENEMY ConeSize=0 BoxSize=2 BoxType=SQUARE BoxColor=0.0,0.0,0.0,0.75 //ConeModelName=redcone [Display002] DisplayType=DIRECTOR ObjectType=TARGET_FRIENDLY ConeSize=0 BoxSize=3 BoxType=SQUARE BoxColor=0.0,0.0,1.0,0.75 //ConeModelName=bluecone [Display003] DisplayType=DIRECTOR ObjectType=TARGET_UNKNOWN ConeSize=0 BoxSize=2 BoxType=SQUARE BoxColor=0.0,0.0,0.0,0.75 //ConeModelName=redcone [Display004] DisplayType=DIRECTOR ObjectType=RADAR_TARGET ConeSize=0 BoxSize=0 BoxType=DIAMOND //BoxColor=1.0,1.0,0.0,0.75 //ConeModelName=
