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kreelin

+MODDER
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Everything posted by kreelin

  1. For you Spad lovers http://fr.youtube.com/watch?v=8R3GiARUgqE
  2. No... I was in touch with him today. He told me he didn't remove anything on his site...
  3. Oh Yeah... Very nice explosion effect
  4. The cobra?

    Hmmm... You can do a Cobra in W.O.I http://fr.youtube.com/watch?v=ZIiKd0VGbrk
  5. You can hover (0- 2kts) with a little training. And then you have to low down the bird very smoothly (most difficult part). Carrier landing is easier but you have to know the speed of you carrier first. Usually it's between 20-30 kts. You have to fly the final approach at + 5 kts. In my vid http://fr.youtube.com/watch?v=lA3al9fNzUc the approach was painful because , as you can see, the carrier decided to turn left suddenly
  6. Islas Malvinas/Falklands Mode II

    Ola muchachos, Sorry my spanish is not good Your malvinas mod looks great... Here is a little Pucara video I did with Kesselbrut's Malvinas 82 mod http://fr.youtube.com/watch?v=ttae8D5U3Zw
  7. 4 TMF A-7C from USS America in CAS mission over Vinh http://fr.youtube.com/watch?v=jBsQNR02QqA
  8. Ragdolls, The KMD you linked is a 2 years old one As MigBuster said, the latest version is here on CA You can grab it here http://forum.combatace.com/index.php?autoc...p;showfile=2678
  9. Abslolutely awesome.... Thanks man
  10. Happy Birthday EricJ, Erikgen

    to you Enrico
  11. Guys, Please remember that it's a SFP1 SP4 addon only...
  12. No... Didn't have time yet... But I saw your post on TW's forum so I think TK will check the problem
  13. You have to change the "NationName" on the Range
  14. Nowhere.... Just here http://forum.combatace.com/index.php?showtopic=28617
  15. AV-8B

    Belissimo
  16. In fact you can have the same issue with stock planes too... That's what I figured out last night .
  17. Ok I don't really know what happens (lock / unlock) but I figured out that it's definetly a WOI game engine issue. I did same tests in WOI and WOE SP4, I never got the issue in WOE ....
  18. Ok thanks... "Debugging" the helicoplane is much easier for me than the ADV one. I'll make more test.
  19. Really weird... Could you give a try the "helicoplane" and see if you have the same issue ? Err... Marcelo are you there ? . None of our pit maker around speaks russian so... :biggrin:
  20. Ok it seems that you need to reach once 190 kmh (100 kts) and alt 155m (500 ft) after takeoff to "unlock" rockets. Then you can fly as you want
  21. Nitpicking ? Nooo.. I would say just "feedback" (you are a Mi-8 addict don't you ) Ok about the loadout issue, please just copy / paste lines below into your std and adv FM. And remember that you can only load available weapons. If you want 16 hips in your flight, be sure you have enough weapons for everybody in your stock And the last thing, do not load too much the AI Hip cause the FM was optimized for Max weight 22.000 lbs. ___________________________________________ [WeaponStation1] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL GunGroup=2 AttachmentPosition=-2.773,0.579,-3.220 AttachmentAngles=0.0,0.0, 0.0 LoadLimit=500.0 AllowedWeaponClass=BOMB,EOGB,EOGR,CGR,MER,TER,LGR,ASM,RP,GP,FT,RCKT AttachmentType=WP,Soviet ModelNodeName=Pylon1 PylonMass=25 [WeaponStation2] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL GunGroup=2 AttachmentPosition=2.773,0.579,-3.220 AttachmentAngles=0.0,0.0,0.0 LoadLimit=500.0 AllowedWeaponClass=BOMB,EOGB,EOGR,CGR,MER,TER,LGR,ASM,RP,GP,FT,RCKT AttachmentType=WP,Soviet ModelNodeName=Pylon4 PylonMass=25 [WeaponStation3] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL GunGroup=3 AttachmentPosition=-2.077,0.579,-3.220 AttachmentAngles=0.0,0.0,0.0 DiameterLimit=0.50 LengthLimit=2.5 LoadLimit=500.0 AllowedWeaponClass=BOMB,EOGB,EOGR,CGR,MER,TER,LGR,ASM,RP,GP,FT,RCKT AttachmentType=WP,Soviet ModelNodeName=Pylon2 PylonMass=25 [WeaponStation4] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL GunGroup=3 AttachmentPosition=2.077,0.579,-3.220 AttachmentAngles=0.0,0.0,0.0 DiameterLimit=0.50 LengthLimit=2.5 LoadLimit=500.0 AllowedWeaponClass=BOMB,EOGB,EOGR,CGR,MER,TER,LGR,ASM,RP,GP,FT,RCKT AttachmentType=WP,Soviet ModelNodeName=Pylon3 PylonMass=25 ________________________________________________________ And about rockets launching issue, I figured out that you need to fly once above 500 ft before... Don't know the reason but it works then @Dave Sorry I don't have a pre patch version for WOI anymore...
  22. Jarhead1, Make sure you've patched your WOI with the april patch
  23. I didn't find anything about this issue and the collective... I was able to fire rockets whatever the collective.
  24. Hmm... Interesting Wilco. Let me check that
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