Jump to content

amariani

JAGDSTAFFEL 11
  • Posts

    1,785
  • Joined

  • Last visited

  • Days Won

    53

Everything posted by amariani

  1. Resize to 2048x2048 or even 1024x1024 (still good resolution).
  2. Thanks guys for the response! This is some of the stuff I've been working on. What do you think?
  3. ...How do you determine decal placement? Is it trial & error or is there an easy way?
  4. ...How do you create a numbers.lst file?
  5. Is that SF1? I have SF2:WOE and it isn't there. SF2:WOE has the Harrier 1, 1A & 3 (British Harriers) but no AV-8A, B or C (USMC Harriers).
  6. Is there a stock AV-8A? Which game?
  7. Hi again! I'm missing the file named B-52_RDR.bmp from the B-52G/H Mega Era Package by Dave72 found here: http://combatace.com/files/file/9685-b-52gh-mega-era-package/ Can somebody please post it for downloading?
  8. Problem solved! Thank guys!
  9. The aircraft is found in Strike Fighters 1 Series by Thirdwire>SF/WO*Add-On Aicraft>Modern Era Aircraft>Tornado>Torando ECR/GR1A Pack by AD & Sundowner, posted by Dave72; The skin is found in Strike Fighters 1 Series by Thirdwire>SF/WO*Add-On Aicraft Skins>Modern Era Aircraft>Tornado Skins>Aeronautica Militare Italiana - Tornado GR1 Desert Storm, posted by bobrock.
  10. I followed standard procedure for SF2 WOE: .../Object/Decals/Tornado_GR1A/locusta/D/matricola still decals are no show.
  11. I'va downloaded and installed the Aeronautica Militare Italiana - Tornado GR1 Desert Storm skin for bobrock's Tornado but the decals don't show up. This is what's in the .ini: [Decal001] MeshName=Tail DecalLevel=2 DecalFacing=RIGHT Reverse= FilenameFormat=Tornado_GR1A/locusta/D/matricola Position=-7.30,3.70 Scale=1 DecalMaxLOD=3 [Decal002] MeshName=Tail DecalLevel=2 DecalFacing=LEFT FilenameFormat=Tornado_GR1A/locusta/D/matricola Position=-7.30,3.70 Scale=1 DecalMaxLOD=3 Do I need to correct something?
  12. This is what's in the aircraft .ini: [AircraftData] AircraftFullName=F-4E Greek AUP AircraftShortName=F-4 AircraftDataFile=F-4E_AUP_data.ini LoadoutFile=F-4E_AUP_loadout.ini UserList=F-4EAUP_UserList.ini CockpitDataFile=F-4EAUP_cockpit.ini LoadoutImage=F-4E_loadout.tga HangarScreen=F-4E_AUP2_Hangar.BMP LoadingScreen=AUP_Loading.BMP AvionicsDLL=Avionics70.dll AvionicsDataFilename=F-4EAUP_avionics.ini [LOD001] Filename=F-4E_AUP.lod Distance=100 [LOD002] Filename=F-4E_72_lod2.lod Distance=250 [LOD003] Filename=F-4E_72_lod3.lod Distance=500 [LOD004] Filename=F-4E_72_lod4.lod Distance=1000 [LOD005] Filename=F-4E_72_lod5.lod Distance=10000 [shadow] CastShadow=TRUE ShadowCastDist=10000 MaxVisibleDistance=800 [DamageTexture] DamagedPostFix=_holes.DDS [TextureSet001] Directory=1 Name=Greek Ghost Scheme Nation=Greece Squadron=339 AWS Specular=0.200000 Glossiness=0.050000 Reflection=0.000000 [TextureSet002] Directory=2 Name=Aegean Blue Scheme Nation=Greece Squadron=339 AWS Specular=0.300000 Glossiness=0.200000 Reflection=0.000000 I've extracted the indicated .lods and copied them into the aircraft folder, still no good.
  13. Hi there. I'm having a problem with this plane, al I'm getting is an invisible-static plane (only the weapons show up). Any help?
  14. Hi. I'm having trouble with this one, all I get is the static invisible plane thing.
  15. I've looked everywhere and could find it. I'm thinking it might be included in some campaign package.
  16. Anybody working on skins for these babes?
  17. Any skins out there for the F-15's?
  18. Got the XVI32 editor...cockpit working fine now. Thanks guys!
  19. I'm trying to fix the A-6A (WOV) cockpit on my computer, some textures aren't showing.
  20. ...what software/tool to open .lod files?
  21. This is the stock F-15A from Wings over Europe.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..