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MacBradley
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Everything posted by MacBradley
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War For Israel Campaign For SF2,SF2:E,SF2:V and SF2:I
MacBradley replied to Spectre8750's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
The SF2 download section has filled up with a lot of good planes, but unlike the SF1 series, there aren't many campaigns. WFI was great; can't wait for whatever you release next! -
Any planes with good TVC flight models out?
MacBradley posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Most of the planes I've seen that have Thrust Vectoring seem to also mention that it isn't implemented properly, or at all. I was just wondering if anyone has had any success, or is working on anything TVC for SF2, or if it's even possible to do in SF2. I know basically nothing about the way that SF's flight model works, so sorry if this is a trite question. -
Any planes with good TVC flight models out?
MacBradley replied to MacBradley's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Glad to see people are pursuing TVC effects! I'm pumped that there is an F-15 ACTIVE in the works! -
Thanks to Thirdwire and Addon Makers!
MacBradley replied to hawkeye52's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
That's a yes from me! -
Getting Harrier Weapons to Work with Dec 09 patch
MacBradley posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Alright, so I bought the combo pack that went up for a while in December. It already has the Dec. 09 updates, so rolling back isn't an option. Here's my problem: I have installed the two AV-8B Harrier and the GR.7 Harrier from the SF2 downloads section from here at Combat Ace. On the Harrier's, a lot of weapons (usually GBU, Mavericks, and other laser guided weapons, as well as AIM-120's). The gun pods don't work on the GR.7, but they work fine on the AV-8B's. All of the AIM-9's seem to work fine, as well as all free fall bombs and rockets. The radar will show my target on the display, but when firing the suspect weapons the won't leave the pylons. Am I missing something obvious, like a lock on these weapons? If not, could anyone help me out? I'm not too familiar with SF2 since I just got it, but I've done plenty of modding to other games, so I should pick up on advice/directions pretty quick. Thanks! -
Getting Harrier Weapons to Work with Dec 09 patch
MacBradley replied to MacBradley's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Will check next time I get the chance. Thanks for the help everyone! -
Getting Harrier Weapons to Work with Dec 09 patch
MacBradley replied to MacBradley's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Turns out my controls were mapped differently for the .exe I was using to test than the one I usually fly on, causing me to wonder why I couldn't visually aquire targets or lock them on radar. Oops. I still do have the gun pod issue however. -
Getting Harrier Weapons to Work with Dec 09 patch
MacBradley replied to MacBradley's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I already know how to use the radar on other aircraft. I've used radar giuded missiles and laser guided ones. They just won't work on these Harriers. The GR.7 also has issues with the gunpods not firing.