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KJakker

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  1. KJakker's post in Ships' names on map illegible was marked as the answer   
    Extract the HUDData.INI file from the Flight.CAT. Place it in the Flight folder in the appropriate SF2 install's Mods folder. Then open the HUDData.INI and look for the following entry.
     
    [smallLabelFont] TextFontName=Arial TextSize=12   This controls the font type and text size of the labels.
  2. KJakker's post in Air & Ground expansion A6 problem was marked as the answer   
    These files are the A-6A, A-6B, and EA-6A from my install.
     
    SF2VAGXP A-6.7z
     
    Backup the A-6's from your SF2:V Air & Ground War Expansion by cutting and pasting them to a safe place on your hard drive and then replace them by copying and pasting the attached files and see if they work.
     
    I just tested them in my SF2:V A&G Expansion and they were working fine for me.
  3. KJakker's post in HUD bug/glitch/problem was marked as the answer   
    Add "HUDMaterial=HUDMaterial" as part of the [HUD] entry in the Avionics INI file.
     
    Then paste the data below in beneath it. 
      [HUDMaterial] EffectShaderName=fltHUD.fx DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=FALSE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0 PriorityLevel=1 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE   @ Wrench   Some forums like users to put images inside spoiler tags to keep threads decluttered. 
  4. KJakker's post in Need help with Mirage F1CG's cockpit was marked as the answer   
    Removed the previous attachment. I missed a step in the Cockpit.INI file. Here is the Updated AoA light fix.
     
    MF1 AOA Color Light Fix Update.7z
  5. KJakker's post in AAunits on specific terrains only? was marked as the answer   
    Here, read this post from the Knowledge Base. I think it might be what you are looking for. 
     
    http://combatace.com/topic/60726-the-userlistini/
     
    If I am reading it right then if the Nation in the object's USERLIST.INI does not appear in the given Terrain's "_NATIONS.INI" file then the object should not appear there.
     
    That is my understanding at least.
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