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sinbad

+MODDER
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Everything posted by sinbad

  1. FM Update

    Thanks again. Sisyphus had it easy by comparison! sinbad
  2. A/C Service start & end date amendments

    Thanks for the mod! Accuracy is good and a better balance is these 1 on 1 affairs is better. DL now. sinbad
  3. Did you ever make any progress on the searchligh question? I am working on a "First Battle of Britain" campaign and terrain and I really would like to get the lights on! sinbad
  4. Where is Gotha?

    The Gotha and many other great add on aircraft are at the Skunk Works: http://cplengineeringllc.com/SFP1/Skunworks1.html You will need to register before DL. Have fun, and watch for a whole new world for the Gothas, coming soon. sinbad
  5. FMs Uploaded

    Good Grief Peter01! :fans: Are you working on these full time? I can hardly keep up. Thanks for the updates, DL now. I'll try to get them installed over the weekend. If you say they are improvements, I am certain they will be worth folding in. sinbad
  6. FMs Uploaded

    Hi Peter01 Now that I got my rig running right, I am finally able to fly your new package of mods. It is an understatement to say I am very pleased indeed! This is a quantum leap from the stock game, and well worth the effort to install. We finally have worthy wingmen, and so do the EA's! The extras add a new feel- view adjustment, gun tweaks, soft head shake etc. You have really outdone yourself, and you set a high bar to begin with. Thanks again. sinbad
  7. FMs Uploaded

    Thanks Peter01 Your diligence is amazing. You have managed to complete this update before I have installed and flown the first release (still fiddling with recovery from HD problem). If you were on the payroll I'd recommend a raise. sinbad
  8. Also see the latest FM package from Peter01. He has included a delay in the timing of the AI takeoff which should help as well. The combination should do the trick. sinbad
  9. FMs Uploaded

    Hi Peter- Thanks again for the massive job. I believe I have found another notation which should change. The ReadMe calls for a copy of the AlbatrosD3OAW folder to AlbatrosD3OEF I believe that should be "Copy the AlbatrosD3OAW folder to AlbatrosD3OEF_200 I also reiterate my suggestion elsewhere that the Generic Mod Enabler will help keep folks sane as they juggle the many mods. Get it here: http://www.users.on.net/~jscones/software/products.html sinbad
  10. FMs Uploaded

    Thanks for all the determined and persistent work Peter01! The game gets better and better. I can only guess how long all this took to accomplish. I'll install and play over the weekend. sinbad
  11. WIP #3 - Campaigns

    Many thanks again Peter01! There is a lot to enjoy in this sim. I am amazed you have time to do all you do and still fly as much as you seem to. I hope to be among the first to DL these. sinbad
  12. WIP #1 - The Game

    Right. I keep hoping that Greybeard can be recruited to FE. I think his work would be much more rewarding here. sinbad
  13. Attention stephen honey

    ThanksP10ppy, these are nice variations. sinbad
  14. WIP #1 - The Game

    Right on Peter01. " to most of these views. Another reason to favor FE is the fact that we can all tinker a bit to improve and tweak the sim we fly. I was disappointed by OFF when I found that the RE-8 could outclimb and out run the F DVII. There is a lot to admire , and I am on the list to buy Phase 3, but FE is where I spend my time. I have removed the OFF install. I still keep the RB data, but find the FM and combat there boring. Perhaps if I got effectively into on line play that might still be fun, but I don't really have the time to do that, so here I am. I hope to be able to make a contribution to FE to expand our horizons a bit, and the work you do is a steady encouragement. Thanks again. sinbad
  15. WIP #2 - The FMs

    Thank you Peter01, your really rate the #1! I continue to be amazed at the amount of work you do for this sim, and I have only a notion of the amount of time it takes with screens of FM data tinkering and testing to get even one solid FM. Without FMs that feel authentic all the rest might as well be desktop images. Kick back and have a cool one! sinbad
  16. Thank You MK2

    Many thanks. I get quite a lot from this board, and never knew how it was sustained -- until now. sinbad
  17. NHancer Settings ?

    I tied it with not so wonderful results. The "improvements" were not apparent, and I soon ran into failed loading of WWI.Exe. I removed this program from my system. Win XP Pro version5.1 SP2 build 2600, Intel mobo DG33FB us Clock: 266 megahertz BIOS DPP3510J.86A.0293.2007.1002.1519 10/02/2007 2.40 gigahertz Intel Pentium III 64 kilobyte primary memory cache 4096 kilobyte secondary memory cache 2 gig RAM NVIDIA GeForce 9600 GT 512 meg ram, , sb audigy 2ZS , NEC AccuSync 21”, Saitek Cyborg 3D Force I'll watch with interest as other try it. sinbad
  18. Movable Gunsight

    Agreed, but the Zepps did fly and many were shot down, or bombed down. Since they were part of the environment, I'd love to have one. Soon, we may. sinbad
  19. Movable Gunsight

    Yup. sinbad
  20. Here's the link-- It's not really authentic (daytime low altitude raid with bombs dropped by hand from suspended gondola) but it is impressive. Have fun! sinbad
  21. Movable Gunsight

    Hi Again Grim Viper- I think the last photo is a Zepp gondola. The sights on the Gothas and Staakens were mounted externally. It is a really good find though. Eventually we'll have a functioning Zepp and the interior detail photos are scarce. A bombsight for the Staaken is now in the workshop. Stay tuned. sinbad
  22. Hi FastCargo Still testig but, yes your data does help. I had overlooked the MinAltitude setting. This is what I am using now- [MissionData] NationName=RFC ServiceStartDate=07/1916 ServiceEndDate=11/11/1918 GroundObjectRole=BARRAGEBALLOON Availability=COMMON Exported=TRUE ExportStartDate=1916 ExportAvailability=COMMON [GroundObjectData] DamagedModel= DestroyedModel= DestroyedEffect=BalloonFireEffect EmptyMass=11000.00 Component[001]=Body //Component[002]=Basket [sound] EngineSoundName= MovementSoundName= [DetectSystem] TargetType=AIR DataLink=FALSE OpticalSight=TRUE NightSight=FALSE VisualRange=12000.0 ViewportPosition=0.0,0.0,-13.50 MaxVisibleDistance=12000.0 RadarCrossSection=50 [WeaponSystem] [MovementSystem] MaxTurnRate=1.00 MinAltitude=3000.0 MaxAltitude=3010.0 [body] StructuralFactor=0.1 MinExtentPosition=-6.60,-11.20, 5.35 MaxExtentPosition= 6.60, 17.20,-7.50 //[basket] //StructuralFactor=0.5 //MinExtentPosition=-0.45,-1.04,-15.30 //MaxExtentPosition= 0.45, 1.04,-13.40 But the placement on the terrain is a bit tricky. After that, I'll try to fugure out how to the "Apron Strings" Thanks for helping out. sinbad
  23. Thanks Recon3. I'll try another way. It appears the file structure may have changed since you worked on this. sinbad
  24. Hi Recon3 What result did you have? I am trying to create a "Balloon Apron" and those were rigged as high as 10,000 feet (3000 meters). Since you already started this quest I am curious to know what you found. Thanks, sinbad
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