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sinbad

+MODDER
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Everything posted by sinbad

  1. "The Battle of Caporetto"

    Sure - I love to fumble with works of art.
  2. There is a very good Italian WWI history site at http://www.14-18.it/...e/subject/29230 and http://www.14-18.it/..._state=subject. The link with the most aircraft photos is the general topic "aerei" I've done a quick translation of the critical section. Enjoy! sinbad
  3. FE2 Realistic Sky Mod

    Panama Red I just cleaned the closet and the attic. Soon I hope to see the sky . . . sinbad
  4. FE2 Realistic Sky Mod

    Absolutely! I now have W7 64 running AOK. Typically getting 60 fps unlimited GFX. 2.80 gigahertz Intel Core i7 930 8 gig Ram ATI Radeon HD 5770 C300-CTFDDAC128MAGSSD as C: drive
  5. Check this one out...

    No matter now if your Pup now is AOK.
  6. Check this one out...

    I believe Capun has posted a fix. http://cplengineeringllc.com/SFP1/Files/WWI/Pup/Pup-Pit-R0d.rar
  7. After fussing, fumbling and grumbling for several days now, I remain deep into the swamp with FE2 on my new Win 7 64 system. Everything runs fine, including FE2 (60 fps and great quality images), but I cannot get any mods beyond Main and Single Mission screens to load. Yes, I have looked at and tried to faithfully follow the excellent advice from migbuster in http://forum.combata...e-by-migbuster/ I have loaded mods into the SavedGames directory, and created the appropriate folders where the named folders did not previously exist. The game is loaded into Program Files (x86) but I also tried loading into Program Files with the same results. I reviewed the file names for variation s in upper lower case. These are the same files copied from my XP Pro SP3 install that ran FE2 and load AOK. This problem exists with the Strutters I helped create and with other add on mods such as the Staaken (previously a WIP flyable) and the Gotha (previously a modded flyable) as well as other mods including the new Tuma Terran. I tried modding with and without my beloved Jones Soft Mod Enabler. No diff in results with or without. I can see the mods in the file structure, but the game does not appear to compile them. They simply fail to appear. Ironically my old FE2 XP Pro install is/was AOK. I have not yet tried running the game in XP emulation mode. That seems a waste with a game that was written for W7. I'd really like to hear from anyone who has W7 64 and successfully loaded new AC and mods, especially using the Jones Soft Mod Enabler. I must be missing something, perhaps some gray matter between my headphones. 2.80 gigahertz Intel Core i7 930 Windows 7 Home Premium (x64) (build 7600) 8 Gig RAM, ATI Radeon HD 5700
  8. Problem solved, with many thanks, by Migbuster. When the files were copied across to the new machine, for some reason the Texture set.ini files were stripped from the skin files. It seems not all backup/synchronize software believes that ini files should be copied. It is especially hard to see what is not there. When I was troubleshooting I looked everywhere but inside the skin folders, where the testureset.ini files reside. Thanks A6Intruder and all of you who were willing to spend time to help cure this headache. BTW- the models and skins look terrific in FE2 DX11.
  9. I just noticed that all the file folders in Saved Games are set for READ ONLY. I have repeatedly tried to change the setting but there appears to be an override somewhere. There must be a way to change that \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ After further testing it seems the READ ONLY setting is not the problem.\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
  10. Check this one out...

    There is certainly something in FE2 that does not like add on aircraft. I am still unable to even get the files to load in W7 64. I'll try the Pup and see what happens. Are you loading manually or with the Jones Mod Enabler?
  11. Hi Migbuster! Thanks for looking in. Now I have two confirmations of AOK FE2 mods in W7 64 and good evidence that something is especially amusing here. I tried - both manual and JSME installs; with the MOD folder in place and manually without the MOD folder; both FE2 clean and FE2 with the July patch; scrubbing the FE2 install with Revo Uninstaller and reinstalling; both install auto to Program Files (x86) and forced install to Program Files; loading the AC files that run AOK on my XP Pro FE2 install and even downloading the files I previously uploaded from the CA site. I was able to manually install the Tuma Terrains after deleting the full FE2 saved games folder, but no joy with the AC. There are/were no double filing Aircraft\SE5A\SE5A type errors but that was a good idea. I'm a bit surprised you don't know JSGME. It is a set of scripted copy and delete routines that take a file or file set and pastes it into another targeted file set while preserving a copy of the original. Then it can remove same, restoring the original. It is a great aid for modding and testing, and saves a lot of time, especially with complex installs of terrains, multiple skins etc. It is more fully described here: http://www.users.on.net/~jscones/software/products-jsgme.html I have used the most recent version (2.6.0 August 2010) during the current fun, but so far exclude JSME as a cause of the mystery because I cannot get the AC/skin mods to work even if I load them manually, even on an install that has not yet included the JSME. Having said that, I think I'll try an earlier version of the JSME and also try manually installing some third party skins for the stock AC. I have seen other posts at the TW forum describing similar problems but not in enough detail to sort this out. Knowing that you and Quack74 can work mods with similar systems makes it clear that there is an answer, hidden somehow, that I have not found. Not yet - - - Meanwhile, this is the most intractable problem I've been stuck with for some time. /////////////////////////////// Update- I have been able to do a manual skin install - Wow - just like learning to walk again! I now suspect the latest version of the JSME. I'll try an earlier version tomorrow. Right now I want to see how much Scotch is in the bottle. Stay tuned.
  12. Hi Quack 74- Thanks for the prompt reply. l I'm glad to hear that it is possible to mod FE2 in W7 64. The files are only in MODS as a storage point. When the Jones Soft Generic Mod Enabler runs, it loads copies of each file (or file folder) directly into the target folders, retaining the originals in MODS. Unless I overlooked something in configuring the file structure or files, everything should be going into the structure as outlined. But obviously something is not correct. If I had it right these posts would not be here. I look forward to hearing more about how you do what you do to make it all work. I thought you were using the JSGME as well. If so please advise how you have that configured. sinbad
  13. Adding the MOS - N to FE2

    Thanks for the follow up. I DK about Vista, but W 7 64 is proving problematic for me.
  14. Adding the MOS - N to FE2

    I am struggling with adding AC and mods to FE2 (and FE exp pack) to my new W7 64 system, so I cannot totally resolve this problem, and I'm reluctant to make suggestions until I have a good grip on my own problems. I can point out that there are significant differences for FE2 which are not reflected in the installation instructions for AC and other mods released before FE2. In addition there are differences between W7 (which was the OS for which FE2 was compiled) and XP Pro. You can run FE2 on XP Pro Sp3 - I did that after a little fiddling with my old system. There are several strings which address these issues. Try a search for "FE2 mods". Meanwhile go to http://combatace.com/topic/56427-need-help-installing-first-eagles-2-mods/page__p__417504__hl__fe2+mods__fromsearch__1#entry417504 What OS are you using?
  15. You are spending a lot of time very well!
  16. Guess I spoke too soon

    I can't help just yet. I'm still having a problem just adding the planes themselves to my new W7 64 bit system. The xition is taking much longer than I thought. The sn did work in FE2 in XP Pro SP3 32 bit. I'm glad you are using the Strutters though,at least I can see them on your screenies!
  17. Yesterday I discovered a program that enables LOD viewing and manipulation. Notice I did not say editing, but the door to the locked room can be opened. The files you will see will probably not look like aircraft, because they are maps that the FE program use to “wrap around” and create the models with skins you see in the game. Notice for example that the face of the gunner is separate from the body. That's to enable separate areas for the bmp skin. At least one member of the CA forum has apparently used this program to create a weapons, so it appears that it may be possible to use it to create and add simple shapes, and get them into the game. Here are the links- http://www.gulfknight.net/forum/dload.php?...amp;file_id=551 - The host site; and http://www.gulfknigh...egory&cat_id=39 for the program. And here – http://combatace.com...page__p__91051 for the CA thread. It isn’t the Grail – that is a program that can fully “reverse engineer” LOD files back to editable models, but it is helpful. I have done nothing with it but tinker so far, so I probably cannot answer questions about the program. I'd like to know what you think about it though. sinbad
  18. Well these are now off the shelf and coming along - slowly. Everything takes longer than expected.
  19. Flyable Staakens

    Delayed by HD probs and restore on my gaming rig. There was a time when I thought these files were trashed, but I have offsite backup. It's a bit slow to restore but all now appears AOK. I'm now about to install a Crucial C300 SSD and W7. If all parts arrive and I don't mess it up I hope to be operational next week. There are quite a few projects that are partially done. If I wasn't retired someone would fire my laggard buns!
  20. July 2010 patch is out

    Third Wire is operated by human beings. When mistakes are made they are addressed. Thanks to TK !
  21. SE A Alsiss sight ini. file question

    It certainly seems as though you have the same headache. I suspect that Third Wire is working on a patch for the patch. Try a reinstall, or restore. We probably should be posting reports of the recent misery over at the TW site. TK is a very responsible developer. The way he responds to the users first rate, IMHO. It also may be related to the new DX9 drivers. Did you install new DX9c drivers in June?
  22. Problems have been reported with this patch. It is a really good idea to set a restore point before you install it. Meanwhile the as of July 3 - 4 the Third Wire site has stopped DL the original.
  23. Hi Heck- What OS are you running?
  24. Help with June FE2 Patch

    Hi VonTobler You are not alone. I had similar problems. There appears to be a bug in the Jun patch. Without restore I would have dropped the computer in the swimming pool. The link at the TW site was not active for the past two days. It may be that TW is revising the patch. Meanwhile I restored and reinstalled and stopped updates with the May patch. I am running XP Pro Sp3 - for now. I'm looking at an upgrade to W7 64 but not ready yet to jump in. There is a subroutine which reroutes the GFX in the patch. I suspect that subroutine.
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