SupGen
+MODDER-
Content count
844 -
Joined
-
Last visited
Content Type
Profiles
Forums
Calendar
Gallery
Downloads
Store
Everything posted by SupGen
-
AWACS Questions
SupGen replied to allenjb42's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
OK, thanks Boss, I'm sure I'll figure it out through my usual method-trial and error (with the emphasis on the error, of course)! -
machine gun fire effects
SupGen replied to warthog64's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
If you delete them the game will just use the stock effects; funny thing is those two effects didn't come from MKSheppard's pack; I just looked and they aren't in there. -
Airstrikes on land targets in SF2NA
SupGen replied to SupGen's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
CowboyTodd41, on Yesterday, 10:31:00 PM, said: Why did you set this up with a mod manager? There's is no reason for this with the Strike Fighters series. Actually, JSGME is very useful in SF2. My machine (I7 Quad Core 860 OC'D @ 3.6GHZ, Radeon HD 6870 1G) runs the stock Iceland terrain OK with Stary's Sarcasm 1.2 (with some stuff turned down), with Gerwin's Iceland I can use Sarcasm 1.4 with everything maxed out. JSGME makes it easy to switch, depending on which terrain I want to fly on. Give it a try, reversability is pretty cool. AggressorBLUE, on Today, 09:12:52 AM, said: It appears that at the it disables missions with sea based targets, so you'll need to switch between the 2. That said, I've had strike missions in the A-7 against land targets...not sure why we need this? Was that in a Campaign or Single Mission? In Campaigns you get a mix, all I've seen in Single Missions is "Sink the Kiev". CowboyTodd41, on Yesterday, 02:04:08 PM, said: Yeah, I'm playing a SuperE campaign and I get land strikes all the time. Yeah, in Campaigns, this allows land strikes in Single Missions, like the readme says. Also, you should really post this kind of stuff in the File Announcement thread, this is for reviews. -
AWACS Questions
SupGen replied to allenjb42's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
That'll probably do it. That's good to know! Eric, would it be OK to use that Movement.ini in the Land Targets in SF2NA mod I posted yesterday? -
machine gun fire effects
SupGen replied to warthog64's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Trust me, an old BULLETOBJECT.ini will screw up everything, even Stary's pack. -
machine gun fire effects
SupGen replied to warthog64's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
What kind of install? Any old .inis laying around the Objects folder? (BULLETOBJECT, GUNDATA,etc.) What else is in the Effects folder? Do the Effects you mentioned have the proper Shader statements? A little information, please. -
Another question about old terrains...
SupGen replied to SupGen's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
NO! Do not drop the whole thing in there unless you have the SF1 Screens to match. Use the attached .inis and the SystemMenu.ini, InfoTextetting.ini, and MenuSetting.ini from my WOA/WOR pack and I think that'll do it. BoB inis.7z -
AWACS Questions
SupGen replied to allenjb42's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hey Icarus999, how's it goin'? Yessir, land strikes only. Unfortunately, only means only. If you change the terrain.ini to allow Anti_Ship missions, you get "Perform anti ship mission at (null)" because there are no Shipping Routes defined in the Movement.ini. Perhaps one of our terrain gurus could address this, terrains are definitely not my thing. -
AWACS Questions
SupGen replied to allenjb42's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Actually, you can fix that pretty easily. I did this via JSGME, which I use when I think I might want to reverse something, for obvious reasons, but it's only five ships (counting the P-4 Patrol Boat) and two other .inis so it's pretty easy to reverse anyway. First, extract the Data.inis for the Soviet ships and change the NationName to SovietNavy. Then modify a Nations.ini by creating SovietNavy as a new nation (just copy the existing Soviet entry and change the number and names). Make sure the number is in sequence. Lastly, and this is the key, modify the ICELANDNA_NATIONS.ini by adding SovietNavy as EnemyNation=002 and put that in the ICELANDNA terrain folder. Voila! Strike missions will now target land targets, I think exclusively. I haven't tested making SovietNavy EnemyNation=001 because again, using JSGME I'm just pulling the mod out, reverting the game to it's original state (ie., no SovietNavy, Soviet as EnemyNation=001). Not sure how it affects Campaigns etc., but it does work for single missions and, as I said, it's pretty easy to reverse. Have fun! -
Mirage IIIEZ South African Air Force
SupGen replied to denissoliveira's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Set the file type in the lower right hand corner of the extractor window. -
Another question about old terrains...
SupGen replied to SupGen's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
Thanks, man, much appreciated. -
Another question about old terrains...
SupGen replied to SupGen's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
Hey usafphantom, you losin' it or somethin' there, buddy? This terrain's basically a drop in, definitely no worse than some of the others we've compared notes on. You don't need a SF1 GermanyCE folder, it'll reference whatever it needs from the SF2 Cat. You didn't drop this into WOA without renaming it, did you? Ya musta screwed somethin' up cuz this went right in for me. That bein' said, while I like Wrenchs' more detailed airfields and stuff, (I'm gonna be in the doghouse now) I kinda like the original desert tiles better; kinda more Blindingly Western Desert like, if you know what I mean. Try it again with a fresh download and try it out before you touch anything; if it works you can update it then. Good luck! Edit: Wrench, the original references the GermanyCE Cat, and actually, so does the V2 terrain. -
Ground Objects on Cargo Ships Decks
SupGen replied to flightdude's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I don't think it's that easy; see this: http://combatace.com/topic/61382-add-anything-to-a-ship/ And, please find the "period" (stop) key, if you use up all of your exclamation points now, what will you do when you really need one? -
-
Iceland SF2NA planning map
SupGen replied to slick cowboy's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
It's in there; ICELANDNA_MAP1, 2, and 3. -
Another question about old terrains...
SupGen replied to SupGen's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
Oh, great! So you'll do it then? Boy, here I thought that after all that work on the EuroWW2 terrain, (which looks to be really great [shameless stroking ]) you'd want to take a break! Just kiddin', Boss. Thing is, though, to many of us (me), the only thing we know about terrains is what they knew in the Middle Ages: Here Be Dragons! I'll try messin' around with the movement.ini, but the airfield stuff is definitely beyond me. LOL: One of these days I'll figure this "quote" thing out! -
Another question about old terrains...
SupGen replied to SupGen's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
I dunno man, there's a couple of serious problems with that; I think that Terrain would need some serious rearrangement to use for the Winter War, it's set up for the modern era. The airfields look too modern and some from WW2 are probably not shown. In those days all you needed was some reasonably flat ground, some hangers, and a tower and you had yourself an airfield. The real problem, I think, would be the placement of the front line. The Winter War was fought because the Soviets demanded certain territorial concessions from the Finns; while the Finns kicked some a$$ for a while, (which is, of course, why we want to "game" this scenario ), eventually the weight of Soviet numbers prevailed and the Finns were forced to concede those territories. This is already recognized by the front line in the Terrain and sort of removes the "causus belli" from the situation. Take a look at the attached images; one's a map screenshot from the game, the other is the SovietFinnish border at the beginning of the war. -
Su-15 Lights
SupGen replied to Jug's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Yeah, the Su-15_ABEmitter file is missing the Shader statement. skyknight0721, drop the attached file into your Effects folder. SU15_ABEmitter.7z -
File Name: Wings Over Africa and Wings Over Russia-SF1 style Menu Screens in SF2 File Submitter: SupGen File Submitted: 01 May 2013 File Category: SF2 Series WW2 Aircraft & Skins If you have the Skunk Works (DAT) Wings Over Africa and/or Wings Over Russia you can use this to enjoy all those beautiful SF1 style Menu Screens. By SupGen 5/1/2013 Click here to download this file
-
Another question about old terrains...
SupGen replied to SupGen's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
It does. Thanks. -
Another question about old terrains...
SupGen replied to SupGen's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
So um, any feedback there boys? -
Viper Zero reborn
SupGen replied to Dels's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Yes indeedy,...if he was able to manage this without having enough time, just imagine... -
Squadrons for desert Campaigns
SupGen replied to usafphantom2's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
Is there a DefaultTexture entry? I think that means they're stand-ins. -
Soft targets for Wings Over Russia
SupGen replied to Capitaine Vengeur's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Capitaine, looking foward to those campaigns; I've got both WOA and WOR converted for use in SF2, as well as your Crusader and Gazala Campaigns for WOA. If your WOR Campaigns are as good as those they'll be a great addition (and of course, I fully expect them to be). -
Another question about old terrains...
SupGen replied to SupGen's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
OK, as promised here's a full set of Screen .inis that will enable you to use all the Menu Screens that came with the Skunk Works (DAT) Wings Over Africa and Wings Over Russia all inclusive mods; it should work with almost any mod with SF1 style screens. The BoB mod is an exception, you will have to make some adjustments due to the unique screens it has. Since there's only the Mainscreen and CampaignScreen, it shouldn't be a big deal. These .inis are set up to use the original .BMPs supplied with the mods; however this is easy to change in case you've converted them to .JPGs. If you need to change them, open each Screen file with notepad, near the top you'll see two BackgroundImage statements, like this: BackgroundImage=ScreenName.bmp //BackgroundImage=ScreenName.jpg. If you're using .bmps, leave it alone. If you're using .jpgs, change it to looklike this://BackgroundImage=ScreenName.bmp BackgroundImage=ScreenName.jpg and you're all set. For anyone wondering why I bothered, I just couldn't stand to let those screens go to waste, the briefing screen in WOR in particular. At the same time, I couldn't stand looking at all the text etc., in all the wrong places and one thing led to another. The included FlightEngine.ini is stock except for the BackgroundImage statement for the default loading picture. For safetys sake, back up your menu folder in case something porks up your install, drop these folders into their respective locations, and hopefully, enjoy. SF1 .inis for SF2.7z