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SupGen

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Everything posted by SupGen

  1. Twinkies set to return....REJOICE!

    You don't think he already knows!!!???!!! Once again we cave in to communist agression!!!!
  2. Wrench, even using your entries in the data ini, that gun is no dummy! One of my flight was on the tail of a 109 (and I mean target fixated,lol) and there were pieces flying off it. Also, the Min/Max=250 thing wasn't working for me, the turret just pointed over the starboard side of the plane; I'm using MinYaw=30 and MaxYaw=330 and that's working pretty good. Edit: Almost forgot, I also upped the turret's gun range to 2000. 1100 seemed a little low compared to others in the game (with 303s).
  3. Boulton-Paul Defiant on an escort mission.
  4. 1) Yeah, send that F-4F manual, a little reading never hurts. 2) The manual I was refering to is the game manual. 3) Yeah, rockets will require you to use a different DefaultDepression than bombs because othey'll have a different impact point in relation to the aircrafts line of flight. I've had pretty good luck bombing as well, using Andy Bush's tutorial here: http://simhq.com/_air/air_055a.html . I had read the two articles I referenced above but, because I thought the depression setting was not adjustable in-game, I had considered them just good as "background material". Now that I know that the depression setting is adjustable they've assumed, for me at least, a little more importance. For instance, flying a low altitude level bombing mission (+/-1700ft, +/-380knts, slicks) in the F-4J, using a DefaultDepression setting of 250 mils allows you to fly straight and level until the pipper is over the target, pickle your bombs, and voila, mission sucess. Granted you must have targetting boxes turned on as the pipper is down around the top of the radar screen, but Migbuster's "Diane" mod has the same requirement and I think it's pretty cool. If you take some notes, it should be possible to develop a Sight Depression Table, much like I expect to find in that F-4F manual I hope you're sending me. As in number three above, after some trial and error, you should be able to come up with settings for particular attack profiles (speed, dive angles, and distance to the target) that would enable you to put the pipper directly on the target and put rockets right on the bullseye. I don't know, I think this is pretty cool, and like I said, it's definitely new to me.
  5. Thank you, gentlemen; nice to know I can still miss the obvious. That being said though, it is something that gets little or no mention. It's not mentioned (along with a lot of other stuff) in the manual except for the one (incorrect) reference I quoted above, and I was only able to find the one (also misleading) reference here, that I also quoted above. Yet, it's something that would seem to be very useful in-game; in R/L pilots of the era would figure out everything from Roll in Point/Altitude to Dive Angle, Release Height and Sight Depression Mil Setting prior to the mission. Those things were part of the Pre-flight briefing and as such, would be anomalous to a player setting the DefaultDepression prior to a mission. Usually R/L pilots would only change that if conditions at the target warranted a different attack profile. As it doesn't affect the Caged or AA sight settings and in fact, only affects the AG sight if you're carrying iron bombs, it can work in either Single or Campaign Missions; you might not know in advance which missions were going to be AA or AG but you can always fly the AG missions according to your "favorite" attack profile anyway.It just seems like something that should get a little more attention and discussion here at CA, as it seems it could be very and "immersive". Considering the beefing that goes on about the unrealistic application of certain things in SF2, when you consider the restrictions of the Pre-Flight briefing this is actually fairly well implemented and no one talks about how to use it in-game. When used according to Andy Bush's articles here: http://simhq.com/_air9/air_272a.html and here: http://simhq.com/_air9/air_273a.html it could make it fairly easy to use attack profiles other than your "favorite" that you've practised over and over. I've been flying some practise missions on the Mescalero terrain with both the stock F-4J and Ravenclaw's new F-4E_75 and results are very repeatable. Just some thoughts; by the way, Ravenclaw I did know about the R/L function of the sight, nice illustrations, though , and while I'm at it, real nice Phantoms! As a final note, if I'd known in school that I was going to need Trig to drop bombs on targets from a Phantom, I'd have paid more attention!
  6. I know I said I would take the lack of response as a yes, but I find that I really would like to hear it from someone who knows, you can make it really simple: A) SupGen, you effing idiot, how could you not know that! or B) That's news to me, didn't know that. Some response would be appreciated. Thanks.
  7. Wrench, I don't know where to find wk's dummy gun so I added 2 303_BrowningDs (the D is for Dummy, but they're really not) to the nose (I don't know how to do the dummy thing so I made the AmmoWeight .000003) and changed FIGHTER to ATTACK in the Data ini and I have to say....that guy in the back is a maniac! He doesn't hit all that much, but he sure shoots a lot of .303 ammo.
  8. Post random things thread

    MMMmmmm...Merkavas.
  9. Can anyone tell me what the game engine looks for first, second, etc. after you push the Campaign button in Mainscreen? I'm having a little trouble with Baltika's BoB Campaign; when I push the button the game (Windows, actually) freezes; Frozen mouse, keyboard, etc. except for Control, Alt, Delete. I had originally thought it might have been something in the Campaign ini. or Data_ini. but usafphantom2 sent me his, working, files and they look the same as mine. I've stared at the Objects folders (Aircraft, etc.) looking for missing or misnamed items and I need to narrow the search. If anyone what priority the game uses to start the Campaign, it might be what I need. Thanks in advance.
  10. Stary, what did you mean by this? Is there a way to adjust the sight depression value in-game?
  11. Well, I guess I'll take that as a yes (I was the only one)!
  12. Okaay, am I the only one who didn't know that if you set DefaultDepression to any number up to whatever the MaxDepression is set at, the reticle will depress to that Mil setting when you select a dumb bomb? It would seem that if you pretty much fly a standardized attack profile (you know, standardized for you) ie. pop up to 10,000 ft, roll in, dive on the target at aproximately xx degrees, and release at 3,500 to 3,000 ft you could, through trial and error, come up with a DefaultDepression Mil setting that would let you do that with the pipper right on the target. I don't know why I've never noticed this before, maybe because I usually bomb according to Andy Bush's tutorial over at SimHQ; in fact in that article, he mentions the fact that all StrikeFighters aircraft have a reticle depression of 50 mils as if it was unchangeable. I think I just assumed that it was. Everyone who already knew this, please excuse me for rediscovering fire but, for me at least, this is news. As a side note, I did do several searches on the subject and the only thing I came up with was a post by Wrench saying to increase the MaxDepression setting, however this doesn't do anything. There was nothing I could find in the KB (SF1 or SF2), perhaps we could add something so others won't be cruising along in blissful ignorance like I was.
  13. Stary, thanks for the reply, but...could ya run that past me again? Which models? (Not all, a few examples, please.) I'd like to take a look at them.
  14. Hey whiteknight, where can I find that dummy MG? Just went thru the FE D/lds and couldn't find it. I think I'd like to screw around with this myself. Thanks.
  15. Well, I finally got the Campaign to run. If anyone is interested how, see my thread here: http://combatace.com/topic/77843-what-makes-campaigns-tick/ .
  16. Hoo Boy! Well, I finally got it going. It would run with an empty or missing aircraft folder (and repopulate the folder), or with a full (stock) aircraft folder, but no other way. I noticed though, that the Campaign called for was Kadesh; OR whatever Campaign had run last. I dropped the BoB Campaign aircraft in with the stock aircraft; now I could select the BoB Campaign and run it. However, it would still return to whatever Campaign had run last. I left BoB as the last run, deleted the aircraft folder, and re-added the BoB aircraft. Now, finally, the BoB Campaign runs, and the Campaign menu returns to BoB no matter what was selected last (because they freeze due to lack of correct aircraft). Not sure why I had to jump through these hoops, but I thought I'd post how I fixed it in case it can help someone else. Again, thanks to Migbuster for pointing me in the right direction.
  17. Thanks Migbuster, I'll give that a try. Edit: Hah! Cut out the Aircraft folder and it at least went to the Campaign screen. Of course, it froze when I tried to run BoB (but I assume that's because no campaign aircraft were present). Thanks Mig.
  18. Um, I just got done looking at AvSim and couldn't find it. A hint, maybe?
  19. 'Kay, I'll take a look at AvSim; I really just want to look at it. I'm tryin' to figure out what makes Campaigns tick.
  20. Yeah, that's how I set mine up too, except I didn't think of the switchable directory entry; that's the neat part. Perfectly eloquent and simple; thanks for the tip.
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