SupGen
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Everything posted by SupGen
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Let's Play Strike Fighters 2
SupGen replied to Slushie's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Cool, me too, prolly...Whattaya mean "What about F4?" Ya lost me. -
Laughed so hard, that I thought I was going to have a stroke!
SupGen replied to Fubar512's topic in The Pub
Skynet's right around the corner. -
What makes aircraft selectable in SF2?
SupGen replied to stingray77's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Soulfreak's first post; make sure the callout for the Loadout file exactly matches the name of the Loadout ini. in the Aircraft folder. -
Let's Play Strike Fighters 2
SupGen replied to Slushie's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Mig, I probably overstated it when I said he wouldn't want TrackIR, but since he can't afford it right now, I wanted to give him a way to view things in the sim that is superior to just hat-switching around. I was trying to figure out how to afford TrackIR myself when I found these articles a couple years ago; I would still like to get one but I've managed to afford several other things in the meantime. In other words, since reading and adopting the techniques/philosophies in those articles, TrackIR kinda slid down the priority list. I'm still gonna get one, one of these days. -
Oh Lord, that's funny!
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Gepard, the latest version, AW129 has a 20MM Oto Melara cannon under the nose, ala the Apache. The Apache is, I grant you, more heavily armored than the Mangusta, it also has an inferior power/weight ratio and doesn't perform as well in hot weather/high altidude. The Mangusta's airframe, engines, and rotor system are all ballisticaly tolerent up to 12.7MM/.50cal., which is a pretty big round; definitely not "small arms" and better than the Gazelle. I dunno, maybe I should just be a "typical" American and just recommend "Buy Boeing".
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Let's Play Strike Fighters 2
SupGen replied to Slushie's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
No it's not tunnel vision; once in Player to Target you can use the mouse to rotate/look in any direction - as in real life, you don't focus on anything except what you need to. What does "all degrees of visibilty" mean? As far as your second comment goes, in real life you don't have to stick your head out of the cockpit to get that kind of SA. You get it from the peripheral vision etc. that I referenced in my previous post. One thing that is obvious from your comments is that you have not read the articles in question; they were not written by me but by Air Force Colonel Andy Bush - an experienced combat pilot with stick time in both real and virtual fighters. As I said before, read the articles yourself, for me they were an eye opener, of course, maybe you're just smarter than I am . -
Let's Play Strike Fighters 2
SupGen replied to Slushie's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Roger, TBH I haven't felt the need for it. Read those articles yourself, interesting slant on the lack of peripheral vision and its effect on situational awareness etc., things we lack because of the two dimensional viewing system we use. I'm sure TrackIR works really well for what it does, but because you are still looking forward in a narrow cone of vision, you still cannot gain the situational awareness you get from the Player to Target View. I must stress again, THIS IS NOT CHEATING!, in R/L we do have peripheral vision and you would "know" where on the cockpit rail that SOB is gonna show up if I just keep pullin' like this. Estimate the "cone" angle of your "wide angle" monitor view - what is it; 30 maybe 35 degs? Humans, because of our predator status, (both eyes on the front of our face) have a visual cone angle approaching 180 degs. TrackIR is like a searchlight that shines wherever you point your face, Player to Target is more like the natural vision you enjoy in real life. -
Mercenary Campaign In Other Theaters?
SupGen replied to Slushie's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Getting hits with the 9-B isn't that hard, you just can't rush it. If you're turning, you've got to get your nose (and by extension, the missile seeker) out in front of your target by whatever means you have available, whether it's pulling on the pole, yo-yo's, or selling your first born child. Once you've done that, and you've got a good tone, ease off on the stick; you need to be pulling less than 2.5 Gs or so to be in firing parameters. It also helps immensely if you can develop a "sixth sense" for when those MiGs are about to reverse their turn - I'm serious, you can get a feel for when ole Ivan is about to give up on turning left and go right or vice-versa. This will give you a minute when the target isn't pulling a lot of Gs because the 9-B can't do that either. If you can do either of those two things before you fire it will improve your hit percentages immensely, if you can do both you'll be sending an AIM-9B up his tailpipe almost every time. Oh yeah, you gotta do this without getting "target lock", or you'll get an Atoll up your tailpipe! -
Let's Play Strike Fighters 2
SupGen replied to Slushie's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Hero, go here: http://simhq.com/_air/acc_library.html#briefing . Read Andy Bush's It's all a Matter of Perspective Pts 1 through 4. These articles (by someone who flew actual combat missions with F-4's and A-10's) will teach you not only to use the Shift+F8 Player to Target View, but why it's not only not cheating, as some would have you believe, but a much more realistic way to approach air combat on a 2-D monitor. Check these out! I can't stress this strongly enough, after you read these and apply the technique you won't want TrackIR. -
Two words: Agusta Mangusta. Pint size AH-64 clone, half the size, half the price, all the TOW's, HOT's, or Hellfires you could wish for.
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Animating tail feathers ?
SupGen replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
"Attacking the United Nations Building." Well, it wasn't all bad. -
HELP WITH FAKE PILOT,CANARDS
SupGen replied to usafphantom2's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Not fer nothin', but I've been following along because I remember the hoops I jumped thru the first time I did this...my Su27canards folder also has the Su27Pylons.bmp and its all working, don't know if that's why, though. All that stuff should be in the Pilots folder, which is, itself, in the Objects folder. Drop this into the Objects folder. -
Euro camo F-105 Skin?
SupGen replied to dtmdragon's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
F-105F/G's too? Pleeeeeze!?! -
Let's Play Strike Fighters 2
SupGen replied to Slushie's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Lee, you'll find the Campaign Customizer at ThirdWire/Store/DLC Store. It's $5.99. The Cat. extractor is at Downloads/Tools and Utilities. It's free, and by far the most useful thing you can have. -
SF2 Republic F-105G Thunderchief Wild Weasel by ArmorDave
SupGen replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Thanks FC, it's not that either one has any in-game utility, but the A/R door looks pretty cool, no? -
SF2 Republic F-105G Thunderchief Wild Weasel by ArmorDave
SupGen replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Yeah, kinda figured that. Effin' shame, tho. -
SF2 Republic F-105G Thunderchief Wild Weasel by ArmorDave
SupGen replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
OK FC, I hope this tells you something. First, this only involves the G and the F-1-Late as the F-1-Early and Late were the same. With both manual Animation and Tailhook entries created but disabled, the hook looks good on both aircraft and nothing works (moves). With only the Animation key enabled the F-1-Late's hook looks good and only the refueling door works. On the G, the hook is 90deg Stbd and both work. With only the Tailhook (H) key enabled, on the F-1-Late only the hook moves-from astern, it rotates to the right. The G's hook is 90deg Stbd and both work.With both keys enabled, the F-1-Late's Animation key only works the refueling door and the H key only rotates the hook-from astern, it rotates to the right. On the G, both work with the H key; with the Animation key both work but disappear at full deployment. I dunno, to me this screams Max file but if you can do something with it, I will definitely be in awe. -
SF2 Republic F-105G Thunderchief Wild Weasel by ArmorDave
SupGen replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
FC said: "The double slash is a comment code only....everything after the double slash on that line is disregarded by the game engine" FC, thanks for the asisstance, and that's what I thought, too...only it doesn't. When // DELIBERATEis added to the line SystemType=ARRESTER_HOOK as Wrench the animation in question does not work on any of the three 105's, without it the animation works correctly on the F-105F Early and Late (hook doesn't move, refueling probe does), on the G, the hook sticks out to starboard; the animation works but both items move (hook moves to centerline and then down, probe as the others). I dunno exactly what this means, except that it's a Max issue and probably not fixable, but I'll leave that to you guys. Wrench, here's my ECM entry for the G: [ECM] ReferenceName=AN/ALQ-105 SystemType=ECM_JAMMER JammerType=DUAL_MODE_JAMMER JammerStrength=40.0 MinFreq=2.0 MaxFreq=10.9 CanJamCW=FALSE MinExtentPosition=-0.23, 1.60, 0.74 MaxExtentPosition=0.23, 2.99, 1.15 By the way, I'm using the 66D Pit and it's much recommended, nice big RWR, all the lights work, etc., very nice. -
SF2 Republic F-105G Thunderchief Wild Weasel by ArmorDave
SupGen replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Now that's really cool, and I'm off to try it in a minute, but...what I've been doing is I got your F-105G AD but I also d'loaded the original F-105F + G pack for SF1 and modified them bit by bit to match what you did with the AD. (Just trying to learn from the master! ) What I was referring to was that the original G's hook stuck out about 80deg to the right; when I added //DELIBERATE the hook now points dead astern. Not related? In other words deliberate just refers to the spelling of arrester? Oh well, that being the case, did you see my post above about ECM, and what do you think? -
SF2 Republic F-105G Thunderchief Wild Weasel by ArmorDave
SupGen replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Wrench, um, what does SystemType=ARRESTER_HOOK // DELIBERATE mean and why did it straighten out the unmodified G's Hook ? "Hook" me up, dude. -
What If... SF2 Lockheed (Y)F-12A Starduster by Veltro2K
SupGen replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Not fer nuthin' but it looks 100% better with LFsensor and Rfsensor removed, as well as p1 and p2. Don't look half bad at all. -
SF2 Republic F-105G Thunderchief Wild Weasel by ArmorDave
SupGen replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Wrench, I was doing a little more pokin' around on this aircraft and found some useful info on the ECM system here: http://search.yahoo....an-alq2aly.html Check the entries for the AN/ALQ-101 and AN/ALQ-105 systems; you'll see they were the same, the 105 was the 101 pod "split" and permanently mounted on the ThudG. This concurs with info at Joe Baugher's site and at AirVectors. You'll also see that both are indicated to be "noise and repeater", or Dual Mode jammers. This concurs with the game's Weapon Data ini., here's the entry for the ALQ-101: [WeaponData133] TypeName=ALQ-101 FullName=AN/ALQ-101 ECM Pod ModelName=ALQ-101 Mass=213.199997 Diameter=0.334000 Length=2.760000 SubsonicDragCoeff=0.200000 SupersonicDragCoeff=0.770000 AttachmentType=USAF SpecificStationCode= NationName=USAF StartYear=1968 EndYear=1991 Availability=1 BaseQuantity=2 Exported=TRUE ExportStartYear=1973 ExportEndYear=1991 ExportAvailability=1 WeaponDataType=4 DualMode=1 StoreType=1 JammerStrength=35.000000 MinFreq=2.000000 MaxFreq=8.000000 CanJamCW=FALSE InterfereRWR=FALSE This also shows it to be a Dual Mode Jammer. Since the pod came out two years prior to the F-105G, I don't see anything wrong with bumping up the strength and MaxFreq values a bit; if the RWR can detect up to 10.9GHz, it's reasonable to assume they could jam those freqs as well. -
Wow, great stuff. I don't think there are any politicians today, male or female, that have the balls Margaret Thatcher did.
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what just happend?
SupGen replied to Teras's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Teras, yours needs to say Directory=D: Blah/Blah/ThirdWire/StrikeFighters2.