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SupGen

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Everything posted by SupGen

  1. shifa, the NA2 option is only if you have Gerwin's Iceland terrain installed AND you've named it IcelandNA2.
  2. PFunk; when you open the utility, it looks (I think) for files in the same folder in which it resides, click the browse button (next to select a .cat file) and search your computer for the proper location.
  3. Check this out: http://combatace.com/topic/76794-formula-for-estimating-missile-performance/page-2?do=findComment&comment=611488 . Here's HoneyFoxs' simulator: MissileRangeSimulator.zip
  4. As you might know, I recently uploaded a mod called Land Targets in SF2, which I set up to be used with JSGME. The reason was for ease of switching the mod in and out, as it is designed for Single Missions; you might wish to fly a Land Strike in one mission and fly a Naval Strike in the next. I'm aware that many of us feel that a "mod manager" like JSGME is unnecessary in the StrikeFighters series; I recall some serious objections when Homefries uploaded his A-6 and EA-6B Superpacks last year, I felt the ease of switching outweighed those objections in this case. As you can see from the attached screenshot I use JSGME for a lot of things, especially in NA (because of the difference in framerate hits between Gerwins' Iceland and the stock terrain I can run more "intensive" enviornmental mods with Gerwins'). However (ah, that word), I was thinking (more scary stuff) and what I was thinkin' was this: If you have JSGME in each of your SF2 "mods" folders, and in the MODS folder it creates you place a folder called Aircraft, and in that folder is a folder named for each player-flyable stock aircraft you've created along with the relevant Aircraft.ini, the situation you would have is this: No more renaming .ini files; no more renaming entire mod folders so a patch or DLC purchase doesn't screw everything up. This can be done for anything that might be overwritten; all you'd have to do would be to disable the item in question before patching or installing a new DLC, and re-enable it after; because it resides in a non-SF folder called MODS, it doesn't get touched. That's a one-click fix after you've patched (or DLC'd). It's also no longer necessary to back up folders by renaming when you install a new mod, JSGME has done it for you; the first time you run it to create the MODS folder, click Tasks>"Generate a snapshot of game files" and it will return the entire mod folder to that state when all mods are disabled. These are not the only things that can be done, you can find and import mods through the JSGME interface no matter where they are on your drive(s), and many other things as well. Of course these are just my thoughts, and no one has to agree with me, but any comments would be appreciated.
  5. You can then delete everything in the C:\Users mod folder but the Options and Versions.inis.
  6. Swordsman442, MigBuster's take on this saved my bacon here: http://combatace.com/topic/77715-modern-planes-returning/ . My situation was a little different, but the prob was an old Options.ini, go figure. Changed it out and, voila, the problem went away. Hope this helps.
  7. And if you turn off UAC it'll stop bothering you for approval, too.
  8. Or, how to enjoy the new DLCs without the May2013 patch. OK, this seems to be flying under the radar a little; I dunno I thought this would stir up a bit more interest. So far, I've done this and russouk2004 just did, too; maybe some others. If you haven't patched to May13, but would like to have the new DLCs, read this: http://combatace.com/topic/78602-dlc029-now-available/page-3?do=findComment&comment=627354 . If you've already patched up, but you're sick of earthquake terrains, Mexican jumping bean aircraft, and whatever other evil crap this patch brought with it and you'd like to go back to July2012, with your DLCs, take a look at this: http://combatace.com/topic/78540-may-patch/?do=findComment&comment=626967 . So far, it seems the first method will work for any future DLC without having to patch your main install. Who knows, maybe at some point TK will fix May2013 so it's playable, until that time I, for one, am sticking with July2012.
  9. Bump: http://combatace.com/topic/78602-dlc029-now-available/page-3?do=findComment&comment=627354 . If you don't like the new patch but do like the new DLCs, read this.
  10. Sorry to hear that, Raven. Maybe there'll be a patch for the patch, so to speak.
  11. Hey Russ, glad it worked for you too. The instructions were actually for a situation where you had never patched to the May2013 level, but still wanted the DLCs; you'd run the May13 .exe once so it's present on your system because the DLC installer won't run otherwise. You would then run that to install the DLC, then run the May13 .exe a second time so the DLC aircraft would appear in the mod folder. At that point you would then copy the aircraft folders to your real installs mod folder(s) and copy the DLC folder in the May13 core files to your real installs core files. You had the DLCs already because you had been patched to May2013 prior to going back. The way I laid it out is so when DLC030, 040, or 050 comes out, we can still get it without patching up our main install, no matter what it's little installer says. I really wish Wrench or someone would sticky that thread in case anyone else wants to get the DLCs without having to patch up, because IMHO, this patch sucks. I never even saw the supposed frame rate improvement, not that it would make the earthquakes, weird landing gear, jumping planes and whatever else any more palatable. Sorry, ranting again. Anyway, I'm glad you were able to make use of this, and I hope others do, too. Russ, just in case you want to try something to make the patch/DLC/update dance a little easier, take a look at this: http://combatace.com/topic/78220-jsgme-in-strikefighters2/?do=findComment&comment=627004
  12. There are two (early and late) F-8E (FN)s in the Mirage Factory "MF'Saders" pack.
  13. Silver, thanks for the quick response, thing is, in the KFIRC2 Data.ini it says this: AfterburnerNodeName=afterburner. Should that be changed to read AfterburnerNodeName=KfirC2_afterburner.tga ? Or is "afterburner" simply the operative part of the phrase and KfirC2 just denotes that it is the correct afterburner .tga for that aircraft?
  14. Howdy, Silver. Could you clarify a little? You sound like you have a better handle on this than I do.
  15. Russ, is this the post you were referring to? http://combatace.com/topic/78602-dlc029-now-available/page-3?do=findComment&comment=627354 When you say "Up to date", do you mean the Version .ini or the lower right corner of the MainScreen when the game is running? In other words, are you actually at July2012 or did you somehow get to May2013 without the bugs?
  16. Try dropping the .tga into the aircraft texture (skin) folder.
  17. I dunno man, that much depression in a game and we might all hang ourselves from the RAFters.
  18. Stipe, did you by any chance copy some of those Data.ini entries from Russouks' add-on for the MiG-29 (the drag chute mod) without using the new .Lod that mod included?
  19. Yes, you're correct, you need a "AfterburnerEmitter.ini" which calls for the new .tga. When you say you found and changed the afterburner effect, what do you mean? In the aircraft Data.ini? If so, you're only part way there. If you've D/L'd an Effects pack take one of the AfterburnerEmitter.inis and copy it to your desktop. Change the name of the file to whatever you have called out in the aircraft Data.ini. Open the file and change the name under [EmitterType001] to match. Now, in the section below that, [AfterburnerMaterial], you'll see an entry called TextureStage[01].TextureName=Whatever.tga. Change the name of the .tga to match what you've called your new one. Now take that .ini and drop it and the new .tga into the games' Effects folder and you should see your new afterburner effect.
  20. Hey Warmbrak, here's a link to the original SweetFX thread on these pages: http://combatace.com/topic/75792-sweetfx/?do=findComment&comment=601044 , there were some problems discussed, (I'm in there too but I'm lucky if I can remember what I had for lunch, I haven't messed with it since then), take a look, hope it helps.
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