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SupGen

+MODDER
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Everything posted by SupGen

  1. Yeah Ully, the "mod" folder is the StrikeFighters2XXX folder in C:\Users\YourName\SavedGames (in Vista/7). If there's no Effects folder, just create one and drop your new effects in there. This also applies to any other folders that may be missing, if it's not there, make one! In the Aircraft Data.ini is the name of the Afterburner effect, this has to match the name of the new effect. Good to see you coming over to SF2, I think you'll find the file structure is much easier to use once you get accustomed to it. By the way, a little OT, but did you see my post in your "Hangar Noise" thread? Your little workaround works perfectly in SF2 also.
  2. Anybody notice this over in the SF1 section? http://combatace.com/topic/78311-hangar-sound/?do=findComment&comment=628518 Not just HangarRadio1, a background track overlaid with other, randomly selected sounds in SF2.
  3. Hey, UllyB posted it; I just ran with the ball. I think we should convince Ully to come over to SF2 like Raven; you know, make him an offer he can't refuse.
  4. Russ, I can't find the post (mine!) but I brought this up someplace, a P-39 in Pacific terrain; it's almost like the patch screws the terrain, not the plane.
  5. Thank you, UllyB; this works quite well in SF2 also, you just have to add HangarNoise as a MenuItem in the list. Edit: In SF2 the HangarLoop.wav has to go in the Menu folder.
  6. Rogeo! Missed the stars on the new Splinter .tgas. Thanks, Boss.
  7. You and everybody else! I've been fascinated by Dien Bien Phu ever since I read Bernard Falls' definitive account of the battle; I recommend it highly to anyone who hasn't read it. While it would definitely require some terrain work (mainly airfields, especially Dien Bien Phu itself), this would be an extremely interesting scenario to "game" in SF. While the air assets were one sided, the Viet Minh made excellent use of what we now call assymetrical assets; the offensive was timed to coincide with the monsoon, thus negating much of the French superiority in airpower, large quantities of AAA also went a long way in this regard. Dien Bien Phu itself was also selected because of it's isolation; the distance from French bases stretched French aircraft, especially those of the Aeronavale, to the limit.
  8. Sorry, posted here: http://combatace.com/topic/78602-dlc029-now-available/page-5?do=findComment&comment=628294 . As far as the A or B model goes, a (very) quick search indicates that there was only one production model. As I mentioned in the thread I linked to, I think the F would make a fine early model with some .ini edits, eg. aircraft name, service dates, weapons, and a downgraded radar. Thanks again Russ, for a beautiful aircraft.
  9. Just d/loaded the new pack; this is the decal .ini from the Splinter skin: [Decal001 MeshName=Fuselage DecalLevel=2 DecalFacing=RIGHT FilenameFormat=SU-9F\SOVRED\RedBlk Position=4.52,0.01 Scale=0.9 DecalMaxLOD=3 [Decal002] MeshName=Fuselage DecalLevel=2 DecalFacing=LEFT FilenameFormat=SU-9F\SOVRED\RedBlk Position=4.52,0.01 Scale=0.9 DecalMaxLOD=3 [Decal003] MeshName=Rudder DecalLevel=2 DecalFacing=RIGHT FilenameFormat=SU-9F\SOVRED\RedBlk Position=-8.36,2.50 Scale=0.3 DecalMaxLOD=3 Rotation=-2 [Decal004] MeshName=Rudder DecalLevel=2 DecalFacing=LEFT FilenameFormat=SU-9F\SOVRED\RedBlk Position=-8.36,2.50 Scale=0.3 DecalMaxLOD=3 There's no callout for either RedStar or Insignia; is this right? As for Luftwaffe as seperate aircraft; excellent as really should be East German. As far as a B model goes, your F model has service dates of 1958 to 2025 (I think), if we want a discrete B model I'm assuming some .ini edits would do the trick? Service dates, weapons, etc.? Or is there something else you'd change? Thanks again, and sorry to be a pain you-know-where.
  10. Thank you, Russ. Luftwaffe bird looks great, but Texture .ini doesn't call for decal randomization; should I add that? I did have the update and redownloaded it from your link above. The Splinter skin still has no stars, is that the way it should be? There are only the entries for SU-9F\SOVRED\RedBlk in the decal .ini. Last, the readme in the update says the A and B models are included, but I don't see them. Sorry to be a PITA, but while I've got your ear I figured I'd ask.
  11. russo, a little off topic, but while we're on the subject there are a couple of "anomalies" in the decal .inis for the SU9F. In the 179 IAP skin, the decal .ini calls for FilenameFormat=SU-9F\RedStar, but there are no .tgas in the decal folder. I changed it to read FilenameFormat=Insignia and it works fine. Also, the decal .ini in the Splinter skin only has the four entries for numbers; FilenameFormat=SU-9F\SOVRED\RedBlk; no insignia of any kind; is this intentional? Lastly, as downloaded, the Luftwaffe skin contains only the SU-9 .jpg and nothing else. I sort of cobbled together a working skin with a modified texture set .ini and used the decal .ini from the Splinter folder, but I don't know how correct that is. The real issue there is, no green pylons...it looks a little funny with the natural metal ones. Beautiful plane though, waaaay nicer than the DLC. Can't wait to see the new A and B.
  12. They're in the Flight .Cat file.
  13. DOH! Oh no! Oh well, fresh perspective and all that...
  14. Did you copy and rename the SF2NorthAtlantic .ini file when you copied/renamed the.exe? I think that's all you have to do.
  15. New Badges

    No, no, no. "Treasure of the Sierra Madre". John Ford movie with Humphry Bogart.
  16. I'm just wondering, are you guys liking the new patch or are you just staying with it for the DLCs?
  17. I'm only asking because you can have all the DLCs (including the F-4N with slotted stabs),in the July2012 patch, if you want 'em. http://combatace.com/topic/78602-dlc029-now-available/page-3?do=findComment&comment=627354
  18. Warmbrak, did you delete everything in the C:\blah, blah\SavedGames\ThirdWire folder but the Options and Versions .inis? I have a setup like yours and NF5 works fine for me. The other thing off the top of my head, because I don't run the .exe a second time after changing the Directory path but copy/paste it to my F: Drive, you may have to copy/paste the Options .ini from your E: Drive back to your C:\SavedGames folder. Don't ask me why, but sometimes it matters.
  19. We mod SF2 "down" for WW2 sims...Has anyone ever modded FE2 "up" for the same? Is the game engine "optimized" in any way for props? Any thoughts?
  20. OK guys, for those who didn't see my post in the WW2 thread, You need May2013 to get DLC028 and DLC029, but you don't need it to have them. I patched up to May13 when it came out (against my better judgement) and got the first AI DLC when that was available; happy, right? Yeah, until I saw what the patch did to many 3rd party aircraft and terrains (especially the WW2 ones). I did what was to be a temporary install of Jul12 to see if I could spot the differences that were messing everything up. After I ran the .exe, I looked at the Version .ini and it said: [Version] BuildDate=Jul 2012 StrikeFighters2=TRUE StrikeFighters2 Vietnam=TRUE StrikeFighters2 Europe=TRUE StrikeFighters2 Israel=TRUE StrikeFighters2 Exp1=TRUE StrikeFighters2 Exp2=TRUE StrikeFighters2 NorthAtlantic=TRUE StrikeFighters2 Exp3=FALSE [OnlineNews] LastUpdateVersion=May 2013 LastDLCCount=28 [DLC] DLCData028=TRUE Interesting, no? So I pasted over the DLC028 into the DLC folder in the new Jul12 install and pasted over the individual aircraft folders as well. Added cockpits, and voila! DLC028 in Jul2012! Whoo Hoo! After that I just rolled everything back to Jul2012. Then today, new DLC! At this point I wasn't really sure if you needed May2013 at all, so I bought DLC029 and ran the Installer;...Bummer! You need May2013! Bummer?...not really. This is what you do. First, go to the ThirdWire download page and download the StrikeFighters2 installer; you'll only need the one. Now, in whatever location your main StrikeFighters2 install resides, (ProgramFilesX86, whatever) next to the ThirdWire folder that's already there, create a new folder and call it ThirdWire2 (or whatever you want, crappy patch, whatever). Run the SF2 installer you just downloaded, and when you get to the window telling you where it's going to install click "Browse" and point it to the ThirdWire2, crappy patch, whatever folder you just created. Let it install. Now, and this is real important, copy and rename the .exe before you run it. Call it May13, crappy patch, you get the idea. Run the .exe and then install the DLC. Run it again and then, copy and paste the relevant DLC file from the DLC folder in the "crappy patch" install to the DLC folder in your "happy patch" (Jul2012) install. Now take whatever precautions you normally take when patching and run each of your .exes. Your Version .inis should look like the one below. You'll have to copy over the aircraft files to your mod folders, but, I don't know, small price to pay? Which brings up something else; there's nothing shady or illegal about this; I (and you) paid for all of it or ThirdWire wouldn't let you d/load it. I just don't want to have the privilage of having all my WW2 installs porked; now you don't have to either.
  21. Can someone explain to me why we're waiting for EXP3? I think were at the point here where TW's F-1 will be a letdown.
  22. Aaaaaand-Fubar512 is correct, RotationAxis=X-Axis.
  23. Mac, JSF_Aggie posted this to enable drooping ailerons in another thread: http://combatace.com/index.php?app=core&module=attach&section=attach&attach_id=99303 .
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