Billfish
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Location
Michigan, U.S. & Negril Jamaica W.I.
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Interests
Bow and lance hunting for big game, small game and waterfowl hunting, Big game Offshore fishing with both fly and heavy tackle, tanning, hedonistic pleasures....
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Mosquito Island Revisited
Billfish posted a topic in IL-2 Series / Pacific Fighters / Cliffs of Dover: File Announcements
File Name: Mosquito Island Revisited File Submitter: Billfish File Submitted: 18 Apr 2005 File Category: IL2- FB/PF Campaigns & Missions Online-COOP for up to 29 players. Pacific coop mission built around Slimbo99's River A6m2-n base. Stunning visuals to justify a unique scenario as USN hunts for a secret IJN float plane base which has been plaguing shipping and patrols. Flyable planes include: (8) A6M2-n, (2) Ki-43-1a, (2) Ki-43-1c, (4) SBD-3 & (4) gunner seats, (9) F4F-3 Wildcats.......IJA/IJN planes will not fly as AI, all USN will. Scenario: Secret A6M2-n base has been tearing up shipping and attacking patrols for a month. Efforts to find it so sea forces can pound it into oblivion have been for naught all till this morning. At the far end of a dawn patrol a PBN escorted by wildcats spots brush burning activities on a small island, unfortunately out of radio range for the fleet. Contacting a parallel group of SBD's and Wildcats to the south, the two groups converge to investigate. IJN base is alerted by distant spotters of the incoming flights, unfortunately, smudge pot bouy's are lit, and their planes are being prepped for the mornings missions, some fully loaded for long flights, others empty yet scramble to intercept. On a nearby Island a IJA Ki-43 refit station is alerted to assist, unfortunately it is not an air base. Planes offloaded by ship and refit there yet 4 ready to fly try to scramble to assist using the roads of the fishing village to launch from. Communication and teamwork a must on both sides as the advantage tilts back and forth between teams. The PBN must reach radio range to repot its findings as the IJN scramble to down it, and simply wound USN planes to keep their tale from returning to the carrier as well. Version 1.0, in pack 1.1 otw, (3) versions will be included. 1.1a as stands. 1.1b with loadouts set to be flown as only a full coop finalizing the scenario. 1.1c with loadouts set yet IJN/IJA planes out of hangars so they may launch as AI. Click here to download this file -
Chatter Pack Bandaid
Billfish posted a topic in IL-2 Series / Pacific Fighters / Cliffs of Dover: File Announcements
File Name: Chatter Pack Bandaid File Submitter: Billfish File Submitted: 18 Apr 2005 File Category: IL2- FB/PF Game Mods Very small Zip file containing command files and sub folders to allow you to change out music files "once in the sim". Simple commands redirecting IL2 music as to what folder to run the files from at any time. Click here to download this file -
Chatterpack Bandaid
Billfish replied to Billfish's topic in IL-2 Series / Pacific Fighters / Cliffs of Dover: General Discussion
well Mods you say it is acceptable, but you tell me and feel free to delete this post with a pm to let me know..... All made before I knew of "Bright" to retain true colors...and before I started weathering them....those I'll hold back till the "content" is approved... well no response so I'll err on the side of caution. -
Congress shall make no law respecting an establishment of religion, or prohibiting the free exercise thereof; or abridging the freedom of speech, or of the press; or the right of the people peaceably to assemble, and to petition the Government for a redress of grievances. Great words, intended for one purpose, just like all the original rights.....To control the potential of a GOVERNMENT to try and take from the people their rights as a human being. Congress shall make no law... Essentially saying, they legally may not stop unfavorable speech........However, it does not prohibit you from doing all you legally can from silencing it. It is also not their "right"....Simply their ability in a free society naturally with the protection the buffer of the internet grants them to write such tripe. Naturally they then are not protected when you make a website with a url of www.forsakethetroops.com vs. theirs of www.***sake***troops.info and devote your page to calling them pathetic weasels and discussing their cowardly antics GAINING the lions share of the traffic due to an assumed proper suffix However, I would never have known about their site of which they make only to gain attention if it had not been posted here........Help the cause, remove the URL from your post :yes:
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Patch 4.0
Billfish replied to Pete's topic in IL-2 Series / Pacific Fighters / Cliffs of Dover: General Discussion
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In Sim Joystick Settings
Billfish posted a topic in IL-2 Series / Pacific Fighters / Cliffs of Dover: General Discussion
Hi all; Ok I admit it...I'm blonde obviously having had Joy Stick settings in IL2 to such a point, that I seemed to be able to out turn anyone in any plane and rarely stall.........So naturally had to mess with it forgetting to save my old settings. So, what I'd like to ask is what do you have your JS set at in the sim?...As I can't seem to get this re-squared away....In your config.ini you'll see a grouping of lines like this.... [rts_joystick] X=0 1 4 9 16 25 36 49 64 81 100 0 Y=0 1 4 9 16 25 36 49 64 81 100 0 Z=0 10 20 30 40 50 60 70 80 90 100 RZ=0 10 20 30 40 50 60 70 80 90 100 0 FF=0 U=0 10 20 30 40 50 60 70 80 90 100 0 V=0 10 20 30 40 50 60 70 80 90 100 0 1X=0 14 19 25 33 41 50 61 73 86 100 0 1Y=0 14 19 25 33 41 50 61 73 86 100 0 1RZ=0 14 19 25 33 41 50 61 73 86 100 0 1U=0 100 100 100 100 100 100 100 100 100 100 0 1V=0 100 100 100 100 100 100 100 100 100 100 0 That is what I'd like to see........Thanks all, Kelly -
Ok, well I took it down till I can find another, will see what I can come up with not exceeding those limits.
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Would you like for me to reduce its size and if so how much?
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Patch 4.0
Billfish replied to Pete's topic in IL-2 Series / Pacific Fighters / Cliffs of Dover: General Discussion
It's been hinted at to start looking Friday at the "earliest" as 1c is really putting a sound effort into this....As to system requirements it's not the graphics engine, it's the BoB Flight models and such for both live and AI. Though I don't "know", my guess is those who will have trouble with it on their PCs are probably those "struggling" or on the verge of it now. So say Tom with a minimum requirement PC of say a PII/III or AMD 1 gig, with say 256-512 mb of ram, and a 64mb vid card will deffinately see the hit. Wherein Jack with a p4 2.5ghz 533fsb, 1mb ram, 128 card might find it barely noticable. This is all a guess, I'd not even sweat it till it's out and some player and their pc comparisons can be made.....You have to remember too, it's most often not so much the PC, but how you have it set up. I myself have a P4 2.53ghz, 533fsb, Intel server MB, 1gig pc3200 ddr ram, GEF ti4200 8x 128mb, and TBSC sound, Cable conn. at 1.5 dl, and can't recall up.......Running XP home. I had massive problems running the sim, Offline it was impossible to play, online difficult, and could host at best 6-8. Yet after tweaking a number of worthless programs "for me" to not run in the background, insuring AV and firewalls plus 3rd party programs were not hooking up to the net every 30 seconds checking for updates and such..........Suddenly offline I have no problems, online is excellent and can host up to 24 with NO lag for anyone....Might even try hosting 30. Now, that said last night I was doing some checking, and with a number of things off I only had 650mb of ram available......So it looks like there is more I can do still, plus the one biggie so many here forget to do is "defrag" consistantly. That will make a huge difference. Also, I have IL2 on it's "own" partition......I can't tell you how many I know who have these huge hard drives not partitioned, and then wonder why it takes the PC forever to find and run stuff. I don't run 200gb hard drives, but have 6 80gb all extra fast.....Each of those drives broken up into 1 40gb, and 2 20gb sub partitions. Il2 I run on a smaller 20gb partition and I really max out my virtual memory. Some will say it makes no difference.......Don't believe them, I saw it for myself. So defrag, shut down the excess crap, stop programs from sending your info all over the net, turn off messenger programs when you play, and then make sure none of it is hiding in the background waiting. You'll see a significant boost in performance. I'd not sweat the change, just wait and see.....a week will change nothing in what you discover you need to do to deal with it. -
Hiya, new here myself will have to check out your skins hopefully to learn something
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Version
296 downloads
Online-COOP for up to 29 players. Pacific coop mission built around Slimbo99's River A6m2-n base. Stunning visuals to justify a unique scenario as USN hunts for a secret IJN float plane base which has been plaguing shipping and patrols. Flyable planes include: (8) A6M2-n, (2) Ki-43-1a, (2) Ki-43-1c, (4) SBD-3 & (4) gunner seats, (9) F4F-3 Wildcats.......IJA/IJN planes will not fly as AI, all USN will. Scenario: Secret A6M2-n base has been tearing up shipping and attacking patrols for a month. Efforts to find it so sea forces can pound it into oblivion have been for naught all till this morning. At the far end of a dawn patrol a PBN escorted by wildcats spots brush burning activities on a small island, unfortunately out of radio range for the fleet. Contacting a parallel group of SBD's and Wildcats to the south, the two groups converge to investigate. IJN base is alerted by distant spotters of the incoming flights, unfortunately, smudge pot bouy's are lit, and their planes are being prepped for the mornings missions, some fully loaded for long flights, others empty yet scramble to intercept. On a nearby Island a IJA Ki-43 refit station is alerted to assist, unfortunately it is not an air base. Planes offloaded by ship and refit there yet 4 ready to fly try to scramble to assist using the roads of the fishing village to launch from. Communication and teamwork a must on both sides as the advantage tilts back and forth between teams. The PBN must reach radio range to repot its findings as the IJN scramble to down it, and simply wound USN planes to keep their tale from returning to the carrier as well. Version 1.0, in pack 1.1 otw, (3) versions will be included. 1.1a as stands. 1.1b with loadouts set to be flown as only a full coop finalizing the scenario. 1.1c with loadouts set yet IJN/IJA planes out of hangars so they may launch as AI. -
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Chatterpack Bandaid
Billfish replied to Billfish's topic in IL-2 Series / Pacific Fighters / Cliffs of Dover: General Discussion
Well that was my question thanks....I then need to make an alteration of some of my skins that I've been asked to post. To remove the 78th Hiko Sentai logo from them as that's only for a squadron I fly with, and finish creating a combat skin vs. the silly fantasy skins which will be a blending of the two bottom Ki61 skins at the bottom "which are not mine" so will not be posted. As A side question, did you want nose art posted too?....Unfortunately "ALL" of mine does include significant nudity, none historical, yet all weathered. Billfish -
Chatterpack Bandaid
Billfish posted a topic in IL-2 Series / Pacific Fighters / Cliffs of Dover: General Discussion
I developed a "chatter pack bandaid that allows you while "in the sim" to switch out which sound file folders you are listening to. Is this the type of thing this site would like in "files?".............Unsure about my skins, debating uploading those being they were just trying some things out... Here's the readme I wrote to describe the bandaid... Supplemental Chatter File Control Pack....... --==++**WARNING!!!..IMPORTANT!!!**++==-- The creator of this file set is a pc software/script/hardware retard who cannot boil water, is virtually illiterate, and most assuredly a programming moron of epic proportions. DO NOT unzip this file unless you are one of the fools that go where angels fear to tread. The creator of this Pack will accept no liability for software corruption, pc failure, subsequent damages to home, family, life, limb, sexual function, financial losses, or any other damages as a result of the files contained. If problems do occur, please feel free to sue the cr*p out of me as I have nothing, and my attorneys are exceedingly better then yours. --==++**WARNING!!!..IMPORTANT!!!**++==-- Purpose: That said, this pack of files and folders/directories is intended to help generate a "band aid" fix to using chatter packs online. This is not a replacement for Dan Humphrey's-TechnoMedia IL2FBwav.exe chatter pack control program, yet meant to supplement it due to the inability to change out chatter files once in the sim "online". These various files and folders were inspired by some work WW-Sensei had done along similar lines and the lessons I learned from it. My most sincere thanks to him and the rest of the WingWalkers for letting me bounce ideas off them. (However, any praise for this work goes to them, all problems and liability goes to me). If installed correctly, this collection of files and folders will allow you to change what ".wav file sets" you normally hear on the fly once in the sim. This is meant to help if say you join a coop having Japanese chatter packs loaded, and find yourself to be flying British. What is contained in this Zip file: 1. ReadMeFirst.txt (file of which you are reading now) 2. 14 .cmd files (which will be placed in your IL2FB-AEP-PF directory) 3. 13 Folders/Directories each containing a DeleteThisFile.txt file (which will be placed in your IL2FB-AEP-PF\Samples\Music directory) Item 2 .cmd files ONLY contain lines similar as follows: music PATH Music\RadioChatIJA music PLAY Item 3 Folders contain a DeleteThisFile.txt file only so WinZip can have something to latch onto (being I know no other way being a PC ignoramus). It is worthless and should be deleted after extraction. Installation: 1. IMPORTANT!!! Back-up by copying your IL2FB-AEP-PF\rcu file and IL2FB-AEP-PF\Samples\Music folder and all sub folders and files therein to a secure location before proceeding. 2. IMPORTANT!!! If a message occurs asking if you want to overwrite any files of the same name, refuse, and extract to a temporary folder instead. (It does not overwrite any for me, but I know what is contained and what is being added to my files) 3. Unzip the contents of the Zipfile into your IL2FB-AEP-PF folder. 4. Add the following lines to your IL2FB-AEP-PF\rcu file using notepad.... @a radiochatru file RadioChatCCCP.cmd @a radiochaton file RadioChatDEFAULT.cmd @a radiochatija file RadioChatIJA.cmd @a radiochatijn file RadioChatIJN.cmd @a radiochatdewf file RadioChatLWWF.cmd @a radiochatdeef file RadioChatLWEF.cmd @a radiochatgbpac file RadioChatRAFPAC.cmd @a radiochatgbwf file RadioChatRAFWF.cmd @a radiochatgbn file RadioChatRNASPAC.cmd @a radiochatuswf file RadioChatUSAAC.cmd @a radiochatusm file RadioChatUSM.cmd @a radiochatusn file RadioChatUSN.cmd @a radiomusicpac file RadioMusicPAC.cmd @a radiomusicwf file RadioMusicWF.cmd @a radiochatoff music PATH Music 5. "Copy" any chatter or music files (.wav) you wish into each applicable sub-folder generated in IL2FB-AEP-PF\Samples\Music directory. 6. Folder names mean the following: RadioChatCCCP = Russian Chatter RadioChatIJA = Japanese Ground Based RadioChatIJN = Japanese Carrier Based RadioChatLWWF = German Western Front/Europe/Africa RadioChatLWEF = German Eastern Front/Russia RadioChatRAFPAC = British Pacific Land Based RadioChatRAFWF = British Western Front/Europe/Africa RadioChatRNASPAC = British Pacific Carrier Based RadioChatUSAAC = U.S. Western Front/Europe/Africa RadioChatUSM = U.S. Pacific Ground Based RadioChatUSN = U.S. Pacific Carrier Based RadioMusicPAC = Music or civilian radio one might hear in the Pacific RadioMusicWF = Music or civilian radio one might hear in Europe (as a tip, I will add a couple of enemy radio traffic files in with friendly as though some cross radio traffic was encountered. EX. In "RadioChatLWEF" I will have all German files, and place 2 Russian files in random locations naming them so it flows...This is why theatres of operation are considered for potential enemies) In Sim Commands (how to use): Once within the Sim the files you have normally loaded in TakeOff/InFlight/Crash will normally play (this includes those installed by IL2FBwav.exe). If you find you are changing sides, or it is a different theatre then expected, then in chat type one of the following commands: >radiochatru >radiochaton >radiochatija >radiochatijn >radiochatdewf >radiochatdeef >radiochatgbpac >radiochatgbwf >radiochatgbn >radiochatuswf >radiochatusm >radiochatusn >radiomusicpac >radiomusicwf >radiochatoff >radiochatru plays RadioChatCCCP files >radiochaton plays Takeoff/Inflight/Crash files as normal >radiochatija plays RadioChatIJA files >radiochatijn plays RadioChatIJN files >radiochatdewf plays RadioChatLWWF files >radiochatdeef plays RadioChatLWEF files >radiochatgbpac plays RadioChatRAFPAC files >radiochatgbwf plays RadioChatRAFWF files >radiochatgbn plays RadioChatRNASPAC files >radiochatuswf plays RadioChatUSAAC files >radiochatusm plays RadioChatUSM files >radiochatusn plays RadioChatUSN files >radiomusicpac plays RadioMusicPAC files >radiomusicwf plays RadioMusicWF files >radiochatoff turns all music off (the reason for commands not exactly matching folder names is to utilize nationality naming we are all used to. The reason for such long commands is to insure they are clear and not easily forgotten nor interfere with existing commands) ***Caution*** You will find if you use any command above except radiochat-off/on/musicpac-wf you will hear nothing. This is due to the fact files normally play in place of "InFlight" files. Once you take off they will begin. Feel free to comment in this thread or by emailing me at k2kellyirie@yahoo.com. Also feel free to distribute, use, post and alter this zipfile as you wish. Billfish ChatterBandaid.ZIP