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masscort

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  1. Preguntas varias y dudas en general

    Hola Carlithosm pudiste entrar en el archivo ini del avión por ejemplo: SU-27 en SU27_DATA.INI [MissionData] NationName=SOVIET ServiceStartYear=1984 ServiceEndYear=2020 AircraftRole=FIGHTER AircraftCapability=DAY_AND_NIGHT Availability=COMMON Exported=TRUE ExportStartYear=1985 ExportEndYear=2020 ExportAvailability=COMMON PrimaryRoles=SWEEP,CAP,ESCORT,INTERCEPT SecondaryRoles=CAS,STRIKE,SEAD,ARMED_RECON,ANTI_SHIP,RECON NormalMissionRadius=1370 MaxMissionRadius=4000 Ceiling=17700 MinBaseSize=SMALL ............................................................................................................................................................................ // Weapon Stations [LeftOuterStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition= -7.064,-3.40,0.23 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=200 AllowedWeaponClass=IRM AttachmentType=WP,SOVIET ModelNodeName=Leftouterstation PylonMass=86.18 PylonDragArea=0.02 [RightOuterStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition= 7.064,-3.40,0.23 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=200 AllowedWeaponClass=IRM AttachmentType=WP,SOVIET ModelNodeName=rightouterstation PylonMass=86.18 PylonDragArea=0.02 [LeftStation] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition= -6.023,-3.80,0.11 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=200 AllowedWeaponClass=IRM AttachmentType=WP,SOVIET ModelNodeName=Leftstation PylonMass=86.18 PylonDragArea=0.02 [RightStation] <-----------------------(ESTACIÓN DE CARGA DERECHA) SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=6.023,-3.80,0.11 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=200 < ---------------------- (CAPACIDAD DE PESO MÁXIMO) AllowedWeaponClass=IRM <---------- ( ESTE ES EL TIPO DE ARMA QUE CARGA EN ESTE PYLON) AttachmentType=WP, SOVIET <---------(ESTA ES LA NACIONALIDAD DE LAS ARMAS) ModelNodeName=Rightstation PylonMass=86.18 PylonDragArea=0.02 [LeftInnerStation] SystemType=WEAPON_STATION StationID=5 StationGroupID=3 StationType=EXTERNAL AttachmentPosition= -4.498,-2.65,-0.00 AttachmentAngles=0.0,0.0,0.0 SpecificStationCode= EjectVelocity=0.0,0.0,-1.0 LoadLimit=1000 AllowedWeaponClass=AHM,IRM,SAHM,ARM,BOMB,2BR,3BR,ASM,MER AttachmentType=WP,SOVIET ModelNodeName=LeftInnerStation PylonMass=86.18 PylonDragArea=0.02 [RightInnerStation] SystemType=WEAPON_STATION StationID=6 StationGroupID=3 StationType=EXTERNAL AttachmentPosition= 4.498,-2.65,-0.0 AttachmentAngles=0.0,0.0,0.0 SpecificStationCode= EjectVelocity=0.0,0.0,-1.0 LoadLimit=1000 AllowedWeaponClass=AHM,IRM,SAHM,ARM,BOMB,2BR,3BR,ASM,MER AttachmentType=WP,SOVIET ModelNodeName=RightinnerStation PylonMass=86.18 PylonDragArea=0.02 // Centerline ---------------------- [Station1] SystemType=WEAPON_STATION StationID=7 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=0.0,-0.67,-0.209 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=1500 AllowedWeaponClass=SAHM,AHM,BOMB,2BR,3BR,MER,TER AttachmentType=WP,SOVIET ModelNodeName=Station1 PylonMass=86.18 PylonDragArea=0.02 [Station2] SystemType=WEAPON_STATION StationID=8 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=0.0,-5.45,-0.240 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=1500 AllowedWeaponClass=SAHM,AHM,BOMB,2BR,3BR,MER,TER AttachmentType=WP,SOVIET ModelNodeName=Station2 PylonMass=86.18 PylonDragArea=0.02 [Station3] SystemType=WEAPON_STATION StationID=9 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=-1.195,-1.8,-1.05 AttachmentAngles=0.0,-1.0,0.0 EjectVelocity=0.0,0.0,-5.0 LoadLimit=520 AllowedWeaponClass=SAHM,AHM,RP,RCKT,ARM,BOMB,2BR,3BR,MER,TER,ASM AttachmentType=WP,SOVIET ModelNodeName=Station3 PylonMass=86.18 PylonDragArea=0.02 [Station4] SystemType=WEAPON_STATION StationID=10 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=1.195,-1.8,-1.05 AttachmentAngles=0.0,-1.0,0.0 EjectVelocity=0.0,0.0,-5.0 LoadLimit=520 AllowedWeaponClass=SAHM,AHM,RP,RCKT,ARM,BOMB,2BR,3BR,MER,TER,ASM AttachmentType=WP,SOVIET ModelNodeName=Station4 PylonMass=86.18 PylonDragArea=0.02 [LargeCenterlineStation] SystemType=WEAPON_STATION StationID=11 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=0.0,-2.7,0.1 AttachmentAngles=0.0,0.0,0.0 NumWeapons=1 EjectVelocity=0.0,0.0,-1.0 LoadLimit=4200 AllowedWeaponClass= AttachmentType=WP,SOVIET ModelNodeName= PylonMass=86.18 PylonDragArea=0.02 FuelTankName=PTB-3000 //--------------------------------------- [ecm1] SystemType=WEAPON_STATION StationID=12 StationGroupID=1 StationType=EXTERNAL AttachmentPosition= -7.1,-4.503,0.558 AttachmentAngles=0.0,0.0,0.0 SpecificStationCode=L005 EjectVelocity=0.0,0.0,-1.0 LoadLimit=200 AllowedWeaponClass=ep AttachmentType=WP,SOVIET ModelNodeName= PylonMass= PylonDragArea= [ecm2] SystemType=WEAPON_STATION StationID=13 StationGroupID=1 StationType=EXTERNAL AttachmentPosition= 7.1,-4.503,0.558 AttachmentAngles=0.0,0.0,0.0 SpecificStationCode=L005 EjectVelocity=0.0,0.0,-1.0 LoadLimit=200 AllowedWeaponClass=ep AttachmentType=WP,SOVIET ModelNodeName= PylonMass= PylonDragArea= [Station-LP] SystemType=WEAPON_STATION StationID=14 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=-1.266,-1.8,-1.05 AttachmentAngles=0.0,-1.0,0.0 EjectVelocity=0.0,0.0,-5.0 LoadLimit=500 AllowedWeaponClass= AttachmentType=WP,SOVIET ModelNodeName=Station3 PylonMass=86.18 PylonDragArea=0.02 //-----------------------------------------------------------------Rocket Pod---------------------------------------- [RPStation1] SystemType=WEAPON_STATION StationID=15 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-4.678,-2.65,0.0 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=1500 DiameterLimit=0.54 AllowedWeaponClass=RP,RCKT AttachmentType=WP,SOVIET ModelNodeName=ST11 PylonMass=86.18 PylonDragArea=0.02 [RPStation2] SystemType=WEAPON_STATION StationID=16 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-4.125,-2.65,0.0 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=1500 DiameterLimit=0.54 AllowedWeaponClass=RP,RCKT AttachmentType=WP,SOVIET ModelNodeName=LeftinnerStation PylonMass=86.18 PylonDragArea=0.02 [RPStation3] SystemType=WEAPON_STATION StationID=17 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=4.678,-2.65,0.0 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=1500 DiameterLimit=0.54 AllowedWeaponClass=RP,RCKT AttachmentType=WP,SOVIET ModelNodeName=ST12 PylonMass=86.18 PylonDragArea=0.02 [RPStation4] SystemType=WEAPON_STATION StationID=18 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=4.125,-2.65,0.0 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=1500 DiameterLimit=0.54 AllowedWeaponClass=RP,RCKT AttachmentType=WP,SOVIET ModelNodeName=RightinnerStation PylonMass=86.18 PylonDragArea=0.02 // Countermeasures ---------------------------------------------------- [ECM] ReferenceName=Sobritsaya ECM pod SystemType=ECM_JAMMER JammerType=DUAL_MODE_JAMMER JammerStrength=60.0 MinExtentPosition= -0.50, 1.26, 0.61 MaxExtentPosition= 0.50, 0.36, 0.94 [ChaffDispenser] SystemType=DECOY_DISPENSER EjectPosition=0.00,-7.78,0.34 EjectVelocity=5.00,0.00,20.00 NumChaff=48 NumFlare=48 [ChaffDispenser2] SystemType=DECOY_DISPENSER EjectPosition=0.00,-7.78,0.34 EjectVelocity=-5.00,0.00,20.00 NumChaff=48 NumFlare=48 // Fuel Tanks --------------------------------------------------------- [FuselageFuelCell1] SystemType=FUEL_TANK FuelTankID=1 MaxFuelAmount=445.68 SelfHealing=TRUE FireSuppression=TRUE MinExtentPosition=-0.46, 4.10,-0.65 MaxExtentPosition= 0.46, 3.29, 0.88 HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=5 Armor[REAR].Thickness=5 Armor .Thickness=5 Armor .Thickness=5 Armor[TOP].Thickness5 Armor[BOTTOM].Thickness=5 [FuselageFuelCell2] SystemType=FUEL_TANK FuelTankID=2 MaxFuelAmount=545.68 SelfHealing=TRUE FireSuppression=TRUE MinExtentPosition=-0.46, 3.27, 0.60 MaxExtentPosition= 0.46, 1.71, 0.92 HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=5 Armor[REAR].Thickness=5 Armor .Thickness=5 Armor .Thickness=5 Armor[TOP].Thickness5 Armor[BOTTOM].Thickness=5 [FuselageFuelCell3] SystemType=FUEL_TANK FuelTankID=3 MaxFuelAmount=489.33 SelfHealing=TRUE FireSuppression=TRUE MinExtentPosition=-0.46, 1.68, 0.60 MaxExtentPosition= 0.46, 0.80, 0.92 HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=5 Armor[REAR].Thickness=5 Armor .Thickness=5 Armor .Thickness=5 Armor[TOP].Thickness5 Armor[BOTTOM].Thickness=5 [FuselageFuelCell4] SystemType=FUEL_TANK FuelTankID=4 MaxFuelAmount=592.86 SelfHealing=TRUE FireSuppression=TRUE MinExtentPosition=-0.46, 0.76, 0.50 MaxExtentPosition= 0.46,-0.80, 0.92 HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=5 Armor[REAR].Thickness=5 Armor .Thickness=5 Armor .Thickness=5 Armor[TOP].Thickness5 Armor[BOTTOM].Thickness=5 [FuselageFuelCell5] SystemType=FUEL_TANK FuelTankID=5 MaxFuelAmount=530.71 SelfHealing=TRUE FireSuppression=TRUE MinExtentPosition=-0.46,-1.81, 0.44 MaxExtentPosition= 0.46,-0.81, 0.92 HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=5 Armor[REAR].Thickness=5 Armor .Thickness=5 Armor .Thickness=5 Armor[TOP].Thickness5 Armor[BOTTOM].Thickness=5 [FuselageFuelCell6] SystemType=FUEL_TANK FuelTankID=6 MaxFuelAmount=440.24 SelfHealing=TRUE FireSuppression=TRUE MinExtentPosition=-0.46,-2.85, 0.32 MaxExtentPosition= 0.46,-1.85, 0.92 HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=5 Armor[REAR].Thickness=5 Armor .Thickness=5 Armor .Thickness=5 Armor[TOP].Thickness5 Armor[BOTTOM].Thickness=5 [RightWingFuelCell1] SystemType=FUEL_TANK FuelTankID=7 MaxFuelAmount=790.75 SelfHealing=FALSE FireSuppression=FALSE MinExtentPosition= 3.98,-0.69,-0.81 MaxExtentPosition= 1.32, 2.12,-0.64 HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=5 Armor[REAR].Thickness=5 Armor .Thickness=5 Armor .Thickness=5 Armor[TOP].Thickness5 Armor[BOTTOM].Thickness=5 [RightWingFuelCell2] SystemType=FUEL_TANK FuelTankID=7 MaxFuelAmount=427.50 SelfHealing=FALSE FireSuppression=FALSE MinExtentPosition= 4.52,-0.69,-0.81 MaxExtentPosition= 4.00, 2.12,-0.64 HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=5 Armor[REAR].Thickness=5 Armor .Thickness=5 Armor .Thickness=5 Armor[TOP].Thickness5 Armor[BOTTOM].Thickness=5 [LeftWingFuelCell1] SystemType=FUEL_TANK FuelTankID=8 MaxFuelAmount=790.75 SelfHealing=FALSE FireSuppression=FALSE MinExtentPosition=-3.98,-0.69,-0.81 MaxExtentPosition=-1.32, 2.12,-0.64 HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=5 Armor[REAR].Thickness=5 Armor .Thickness=5 Armor .Thickness=5 Armor[TOP].Thickness5 Armor[BOTTOM].Thickness=5 [LeftWingFuelCell2] SystemType=FUEL_TANK FuelTankID=8 MaxFuelAmount=427.50 SelfHealing=FALSE FireSuppression=FALSE MinExtentPosition=-4.52,-0.69,-0.81 MaxExtentPosition=-4.00, 2.12,-0.64 HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=5 Armor[REAR].Thickness=5 Armor .Thickness=5 Armor .Thickness=5 Armor[TOP].Thickness5 Armor[BOTTOM].Thickness=5 // Landing Gears --------------------------------------------------------- [NoseGear] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=5.85 RetractTime=5.85 AnimationID=1 DragArea=0.35 HideGearNode=TRUE ModelNodeName=NoseGear InsideNodeName= ShockNodeName=FrontPiston ShockAnimationID=6 ShockStroke=0.10 SpringFactor=5.00 DampingFactor=2.0 WheelNodeName=Nose_Wheel ReverseWheelRotation=FALSE RollingRadius=0.268 CastoringWheel=TRUE CastoringNodeName=Line15 Steerable=TRUE MaxSteeringSpeed=41.15 Locking=FALSE MaxSteeringAngle=95.0 InputName=YAW_CONTROL ControlRate=0.70 HasBrakes=FALSE BrakingCoefficient=0.99 RollingCoefficient=0.05 MaxDeploySpeed=128.61 CompressGearOnRetraction=TRUE [LeftMainGear] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=5.90 RetractTime=5.90 AnimationID=1 DragArea=0.50 HideGearNode=TRUE ModelNodeName=LeftMainGear InsideNodeName= ShockNodeName=LeftPiston ShockAnimationID=7 ShockStroke=0.15 SpringFactor=2.5 DampingFactor=2.0 WheelNodeName=Left_MainWheel RollingRadius=0.425 CastoringWheel=FALSE HasBrakes=TRUE BrakingCoefficient=0.99 RollingCoefficient=0.05 MaxDeploySpeed=128.61 CompressGearOnRetraction=TRUE [RightMainGear] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=5.90 RetractTime=5.90 AnimationID=1 DragArea=0.50 HideGearNode=TRUE ModelNodeName=RightMainGear InsideNodeName= ShockNodeName=RightPiston ShockAnimationID=8 ShockStroke=0.15 SpringFactor=2.5 DampingFactor=2.0 WheelNodeName=Right_MainWheel RollingRadius=0.425 CastoringWheel=FALSE HasBrakes=TRUE BrakingCoefficient=0.99 RollingCoefficient=0.05 MaxDeploySpeed=128.61 CompressGearOnRetraction=TRUE ReverseModelOrientation=TRUE [Bumper1] SystemType=LANDING_GEAR Retractable=FALSE IsSkid=TRUE NoContactOnGround=TRUE HideGearNode=FALSE ModelNodeName=Bumper ShockStroke=0.05 SpringFactor=1.3 DampingFactor=1.8 ContactPoint=0.0,-10.406,-0.127 RollingCoefficient=0.5 MaxLoadFactor=6.0 MaxDeploySpeed=118.32 [Bumper2] SystemType=LANDING_GEAR Retractable=FALSE IsSkid=TRUE NoContactOnGround=TRUE HideGearNode=FALSE ModelNodeName=Station3 ShockStroke=0.05 SpringFactor=1.3 DampingFactor=1.8 ContactPoint=-1.195,-1.8,-1.0 RollingCoefficient=0.5 MaxLoadFactor=6.0 MaxDeploySpeed=118.32 [Bumper3] SystemType=LANDING_GEAR Retractable=FALSE IsSkid=TRUE NoContactOnGround=TRUE HideGearNode=FALSE ModelNodeName=Station4 ShockStroke=0.05 SpringFactor=1.3 DampingFactor=1.8 ContactPoint=1.195,-1.8,-1.0 RollingCoefficient=0.5 MaxLoadFactor=6.0 MaxDeploySpeed=118.32 [Bumper4] SystemType=LANDING_GEAR Retractable=FALSE IsSkid=TRUE NoContactOnGround=TRUE HideGearNode=FALSE ModelNodeName=Rightouterstation ShockStroke=0.05 SpringFactor=1.3 DampingFactor=1.8 ContactPoint=-7.1,-4.503,0.598 RollingCoefficient=0.5 MaxLoadFactor=6.0 MaxDeploySpeed=118.32 [Bumper5] SystemType=LANDING_GEAR Retractable=FALSE IsSkid=TRUE NoContactOnGround=TRUE HideGearNode=FALSE ModelNodeName=Leftouterstation ShockStroke=0.05 SpringFactor=1.3 DampingFactor=1.8 ContactPoint=7.1,-4.503,0.598 RollingCoefficient=0.5 MaxLoadFactor=6.0 MaxDeploySpeed=118.32 [Bumper6] SystemType=LANDING_GEAR Retractable=FALSE IsSkid=TRUE NoContactOnGround=TRUE HideGearNode=FALSE ModelNodeName= ShockStroke=0.05 SpringFactor=1.3 DampingFactor=1.8 ContactPoint=0.0,8.278,-0.181 RollingCoefficient=0.5 MaxLoadFactor=6.0 MaxDeploySpeed=118.32 // Airbrakes --------------------------------------------------------- [Airbrake] SystemType=AIRBRAKE DeployTime=2.0 RetractTime=2.0 AnimationID=2 DragArea=5.2 // Lights --------------------------------------------------------- [GearLight01] SystemType=LIGHT Position= -0.093,3.029,-0.01 LightSrcOffset=5.3046,49.0560,3.50 Color=0.66,0.66,0.6 Brightness=0.15 LightSrcRange=150 LightRange=45.0 CanFlash=FALSE IsLandingLight=TRUE [GearLight02] SystemType=LIGHT Position= 0.093,3.029,-0.01 LightSrcOffset=5.3046,49.0560,3.50 Color=0.66,0.66,0.6 Brightness=0.15 LightSrcRange=150 LightRange=45.0 CanFlash=FALSE IsLandingLight=TRUE [GearLight03] SystemType=LIGHT Position= 0.00,3.109,-0.40 LightSrcOffset=5.3046,49.0560,3.50 Color=0.66,0.66,0.6 Brightness=0.15 LightSrcRange=150 LightRange=45.0 CanFlash=FALSE IsLandingLight=TRUE [LeftPositionLight] SystemType=LIGHT Color=0.88,0.25,0.25 Brightness=0.05 Position=-7.150,-5.434, 0.420 LightSrcOffset=-0.2,0.0,0.0 LightSrcRange=0.5 CanFlash=FALSE [RightPositionLight] SystemType=LIGHT Color=0.25,0.88,0.25 Brightness=0.05 Position=7.150,-5.434, 0.423 LightSrcOffset=0.2,0.0,0.0 LightSrcRange=0.5 CanFlash=FALSE [TailLight] SystemType=LIGHT Position= -2.07,-6.428,3.702 LightSrcOffset=0.0,0.0,0.0 Color=0.66,0.66,0.6 Brightness=0.07 LightSrcRange=0.2 CanFlash=FALSE [NoseLight] SystemType=LIGHT Position= 0.00,5.029,-0.05 LightSrcOffset=2.6046,2.6046,2.6046 Color=0.88,0.25,0.25 Brightness=0.10 LightSrcRange=1 CanFlash=TRUE FlashTime=0.95 ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- POR SI NO SABES LOS TIPOS DE ARMAS TE DEJO UN TUTORIAL QUE PUBLICARON POR AQUI Edición de armas SF2 - Guía de referencia rápida ******************* Strike Fighters 2 - Editar datos de armas ********************* ¿Cuáles son los diferentes tipos de armas que puedo caber en un pilón en SF2? -------------------------------------------------- -------------------------------------------------- ------------------- Esto se encuentra en la aeronave data.ini y le permite al Pilón saber el tipo de armas que puede llevar -------------------------------------------------- -------------------------------------------------- ------------------- AllowedWeaponClass = ??? BOMB ... bomba LGB ..... Bomba guiada por láser EOGB ... Bomba electro-ópticamente guiada AWD .... Dispensador de armas de área NUC .... bomba nuclear WGR .... cohete guiado por cable CGR .... cohete guiado por comando LGR .... cohete guiado por láser EOGR .... Cohete electro-ópticamente guiado ARM .... Misil anti-radiación ASM .... misil antibuque IRM ..... Misil de búsqueda de calor SAHM ... Misil Homing semiactivo AHM .... Misil Homing activo RP ...... Rocket Pod RCKT ... cohete, solo GP ...... GunPod EP ...... Módulo ECM LP ...... Laser Pod NP ...... Pod de navegación DLP .... Vaina de enlace de datos RCN ..... Recon Camera Pod IFP ..... Dispensador de llamarada de iluminación FT ...... Tanque de combustible 2BR .... Twin Bomb Rack 2IR ..... Twin IRM Rack 2AR .... Rack Twin AHM TER .... Triple Expulsor Rack TLR .... Triple Homing Rocket Rack (AGM-65 por ejemplo) MER ... Estante de expulsión múltiple (6 bombas) BFT .... bomba que lleva el tanque de combustible ATR .... Bastidor de cohetes guiados (solo para WGR / LGR - Sin bastidores para CGR) -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ESPERO TE SIRVA DE AYUDA PARA QUE APAREZCAN LAS ARMAS EN STORES SIRVE PARA TODAS LAS ESTACIONES DE CARGA DEL AVIÓN. SALUDOS.
  2. Preguntas varias y dudas en general

    Hola. Bueno en realidad creo que puede que tengas que revisar el archivo.ini del avion donde aparecen los tipos y la nacionalidad de las armas y si no da resultado puede que tengas que volver a cargar la carpeta Weapons si se te han borrado no te aparecen las armas que puede portar cada avion suerte con el problema.
  3. Preguntas varias y dudas en general

    Hola Estimados Modeladores, Jugadores, curiosos del tema. Me pregunto y a este Foro si alguien conoce un tutorial de creación de pistas en 3ds max o consejo propio ya que pude hacer muchos avances desde que Rascabuche me dio una ayuda. sin embargo necesito avanzar respecto a este tema y también a cómo se usan las herramientas de MUE. No sé si el Foro sigue activo. Igualmente les mando un Gran Saludo a todos.
  4. Preguntas varias y dudas en general

    HOLA GENTE ALGUIEN ME PUEDE ORIENTAR SOBRE EL MÉTODO FAKE PILOT SI EXISTE ALGÚN TUTORIAL O ALGO PARECIDO DESDE YA AGRADEZCO CUALQUIER RESPUESTA
  5. SF-2 Mod Malvinas

    Gente del Mod Malvinas en alguna oportunidad quise agregar una ciudad al terreno como es Punta Arenas de Chile y cuando ya esta agregada en los targets no puedo llegar porque se topa contra una pared invisible esto tiene solucion? gracias por la atencion.
  6. Agregar Addons Guia N°2 -Animaciones-

    Juancho tenes correo privado quiero hacerte una consulta
  7. Preguntas varias y dudas en general

    Mi pregunta en concreto es de donde surgen las animaciones de los ground objects
  8. Preguntas varias y dudas en general

    hola amigos nuevamente con una inquietud sobre el mundo del modelado en 3d existe algún tutorial sobre utilizar el metodo de fake pilot o alguien que lo utilice me envia unos apuntes o explicaciones para utilizar el método, porque quiero modificar algun objeto para uso personal en mi SF2. Tambien sobre como importar las animaciones que se crean en 3d max al juego. Gracias
  9. Preguntas varias y dudas en general

    Hola Amigos: Necesito alguna orientación sobre modelar en 3ds max, ya que al exportar un modelo el cual tuve que escalar cuando lo convierto en LOD. me aparece seccionado osea las partes sin unir, y como soy un principiante en el tema de modelar objetos, me encuentro sin ningun tipo de idea al respecto, si alguien tiene alguna respuesta se lo agredezco desde ya un gran saludo.
  10. Preguntas varias y dudas en general

    Hola a todos mi consulta es si ya publicaron un tutorial de como crear una pista o un aeropuerto desde 3d max para luego convertirlo en LOD. Este tema me tiene intrigado desde hace mucho tiempo y aunque tengo todos los programas y herramientas para crearlos no sé como empezar por esto es que hago esta consulta, desde ya gracias por cualquier ayuda posible.
  11. Hi, anyone have a tutorial for creating airport with 3ds max?. thanks for your time.
  12. Somebody have a tutorial about to create Airfield on 3ds max. Sorry my English
  13. Preguntas varias y dudas en general

    Hola a todos. Quería saber si alguien me recomienda algún tutorial o si hay alguno publicado sobre crear aeropuertos en 3ds max, me gustarìa crear un aeropuerto como se hace en otros simuladores, pero aplicable a SF2, Muchas Gracias por su tiempo.
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