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bigal1
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Everything posted by bigal1
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Su-47
bigal1 replied to gerald14's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
I did get it in game a while back , made the working surface cuts and temp undercarriage but have been busy with a few other things aswell . Sure i'll be back looking at it again as it looks very good in game . I sent you a pm Gerald14 regarding me attempting to have a go with it a while back , let me see if i can find a screenie for ya -
How to contact Geo
bigal1 posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Hi all , I need to get in touch with Geo but i can't find any contact information for him on his website . If anyone has any leads on him i would appreciate it if you could let me know , thanks . -
How to contact Geo
bigal1 replied to bigal1's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Doh suppose i should have tried a pm here aswell before posting sorry , cheers for the replys -
Hi all , The DeHaviland Chipmunk that i have been working on is as finished as i can make it . The model is fine but the flight model is not 100 percent , in the air it fly's fine but it seems to take to the air a little too quick . Capun had a look and i also have been checking this out for a while but as yet no joy , if i set the engine power to correct levels it will take off fine but when in the air it has very little power and drops out of the sky lol . For now i have upped the engine specs so it fly's ok but as i said it just gets airbone a little too quick , i can upload it as is or if someone is willing to check it out i can wait and see if this problem can be fixed , cheers .
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Any FM people out there want to help a Chipmunk
bigal1 replied to bigal1's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Very nice FastCargo , you one lucky man to have spent time on the Bone . I'll be sure to fire some questions your way when the time comes -
File Name: M270 MLRS File Submitter: bigal1 File Submitted: 5 Mar 2008 File Category: Ground Objects Mods File Version: No Information Website: No Information This is the M270 MLRS used by many countries since the 1980's to present date . Click here to download this file
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Any FM people out there want to help a Chipmunk
bigal1 replied to bigal1's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Hehe cheers for the pic Wrench , although both are small only 1 is fury the DS mod looking very cool can't wait for that 1 . Someone has been in touch and now has the Chipmunk to see if they can sort out the Fm , Hopefuly i will be able to post it soon . HrntFixr , yup i'm the person . Still working on it and bit by bit i'm getting there although i have been working on a few differnt things , i promised myself to spend some time next week on the Bone -
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Hey all , i have this MLRS 270 launcher which is about ready . If anyone wants this i will arrange for it to be uploaded , the skin is desert tan but i will put together a green skin aswell .
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What Cold War dont have Intercontinental missiles ?!
bigal1 replied to vulkan's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Hi there , after reading this post i had an idea to throw a few things together . Think i may work a bit more with this idea -
Loadout question
bigal1 posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Hi all , i want to give an aircraft a centre loadout positon which it does not have . My plan is to put a recon pod at this position but i've hit a problem , when in the loutout screen it only gives the option to load x2 of the recon pod i have assigned and i want only 1 there . I've checked everything i can think of but still it always equips 2 of the recon pod in loadout , any tips would be great thanks . -
Loadout question
bigal1 replied to bigal1's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Well figured it out , was a mixup between the centre pylon and centreline station which was causing the x2 loadout -
Forests and farms environment mod
bigal1 replied to Stary's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Nice addition thanks , last night i installed the forest mod to an installation which was using the max188 tiles and came across a problem ( i think ) . The base i was taking off from was near to the coast , when on the runway it looked like there was big patches of water all over the base but once i took off from the air it looked fine . Seemed to be when viewing the area from low level . I will try and test further but i have not seen this problem before using the max188 tiles alone . All the same though this mod really does add a lot more depth to the game thanks again for the work . -
Out in a Chippy
bigal1 posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Hi all , i have been working on a model that was originally intended for the MFS series of sims . A lot of the work that has been done is mainly the usual steps to get a model up and running in the TW series but there has also been a few model changes and additions to the original . I have been waiting for a few weeks to hear back from the person who got the ball rolling with the model but as yet no reply . Even though it is royality free it woud have still been nice to give some credit to whoever made the model but as far as i can tell there should be no issues with it being used in our series of sims . Everything with the aircraft model is more or less ready but the flight model will need some work so i was wondering if there is anyone out there who could help with this , thanks in advance -
Out in a Chippy
bigal1 replied to bigal1's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Cool i'll check out the ini for the PT -
Vertices scaling animation
bigal1 posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Hi all , i'm a little stuck at the moment with afterburner nozzle animation in 3dsmax . The way i was attempting was to select the outer ring of vertices on the nozzle and scale them up but once i turn off set key the animation is lost . I'm not sure if it has something to do with the controler setup or not so was wondering if anyone here had any ideas as to what i am doing wrong , thanks in advance . -
Vertices scaling animation
bigal1 replied to bigal1's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Thanks for the info Capun , i'm sure i'll be in touch -
Hi there capun , well i had a go using your example but still no joy . the more i look into it the more i am unsure if the problem is in the model or the .ini so if your ok to take a look for me it would be most appreciated . I've emailed the 3dsmax file and .ini i'm using to get it up and running , i also noticed in flight seems to be ok appart from when you apply some rudder which causes the helo to behave strage lol . Thanks again
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@capun
bigal1 replied to bigal1's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Thanks a lot capun recieved the fies and all is working great , appreciate the help -
You might think I'm crazy but bare with me....
bigal1 replied to Bongodriver's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Very nice mate , keep at it -
BO get some weps
bigal1 posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Hi all , sorry i've not posted over here yet work has had me crazy busy . This is just a quick update on the BO105 helo i'm working on , it now has some weapons ( well rocket pods ftm ) but i still have a problem with it sitting a few feet above the runway when landed . Aside from that the uv map and a skin its not far off now :) . -
BO get some weps
bigal1 replied to bigal1's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Excellent capun thanks a lot this gives me something more to go on , I can see errors in my ini comparing it to yours . -
BO get some weps
bigal1 replied to bigal1's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Ah maybe the problem is the way in which i've setup the landing skid in the ini . This is the first time i've attempted a helo so i'm unsure how the skid setup should be , can see that being the problem now . I'll go back in the ini and check , if anyone can post an example ini for the setup of a skid that would be most appreciated . Besides this problem the helo fly's great :) and once i got the uv map sorted any skins would be most welcome as i would have to learn that area from scratch . -
BO get some weps
bigal1 replied to bigal1's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Yup i'm the same person , i have a few things i've been working on for the last 6 months but there are many things still which cause me problems lol . I laways seem to get so far with a model then hit a problem which slows me down some , at the moment this helo will not sit on the tarmac it just floats a few feet above . Once this problem is solved i can move on to getting it mapped ready for a skin which i may have to ask for help as i have no skinning experience and a good skin can make a good model that much more :) -
Problems with 300t -- 30Mt Nuclear Weapon Effects by Lexx_Luthor
bigal1 replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Hi folks , thought i'd post the steps i followed to get the effects to work in my install of WOE , hope it helps :) . This method was used to setup the new nuke effects on the B61 bomb. *note i used the largest effect on this weapon for maxium boom lol . 1) Install the latest weapons pack from Bunyap. 2) copied all the new nuke effects to my effects folder. 3) Updated my MissileObject.ini file as per lexx's instructions in the nuke effects pack , ( once new weapons pack is installed WOE users should have the MissileObject.ini file in their objects folder . 4) Used the weapons editor to update the effects entry for the nuke i chose ( my case B61 ) . Deleted the old entry which was nukespike then changed to KT300Effects , then set the fuzing distance to 200. 5) Made the changes to FarSceneClip and NormalSceneClip plus the low medium and high detail horizon distance lines in the FlightEngine.ini file as per lexx's instructions . That should do it , i made no changes to my enviro.ini file until i was sure the effects were working as intended but even with the stck enviro file all was good . Hope this info helps , good luck .