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bigal1
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Posts posted by bigal1
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Looking good but thin out the area near the 30mm by about half, and make it straight, the sides right near the cockpit on the lower fuselage do not slope in. That area is relatively boxy with rounded edges.Cheers for your input EricJ , will be looking into what you have suggested :)
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Excellent thanks for the link , this is 1 tutorial i havnt done :)
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Hi all , well after having some computer issues recently i seem to have finally fixed it :) so now maybe i can get back to some good stuff . I'm still finding it tricky to uv map the models i'm working on and always end up skinning it using an easy method i've found although the results are not the best lol . So i was wondering if anyone out there has any good and helpful tips in this area , i've been through a lot of tutorials but still not cracked it yet .
Here are a few screenies of 2 things i would like to take further but both models will need the uv mapping sorted before i can progress .
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The test mission i use is nothing more than a few friendly units and a few enemy units ( scuds ) in fairly close proximity . The scuds launch on the friendly units and the frinedlys attack the scuds , I'll make a better test mission and pass it on . Hmm interesting idea Lexx i will have a go with very long range firing and see what results i get , will let you know .
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looks cool.Looking at the picture - you know a SCUD launches straight up?
Yup most of the time a scud launches straight up but i did find a few pics on the net of scuds firing at an angle hehe . The angle of the launcher can be altered through the data.ini for the scud and this is where i fall short as some of the data.ini i'm still to get to grips with . If anyone can improve any of my work feel free to as i am still in the learning process myself and any help would be greatly appreciated , thanks .
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Hi all , was just wondering if someone could confirm for me my scud mod is working ok . I have a test mission which i used for the mlrs and the scud , both units function ok in this test mission but i could do with a bit more feedback on how they are performing , thanks in advance
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Wrench
kevin stein
ps: you know, of course, that I have to now go back and re-do the DS types and targets inis, to add these, right????
lol , i'm sure it's gonna be well worth the wait . Stick at it
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Scud Launcher and Missile
This is a working Scud launcher and missile , hope you all find some use for this .
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Submitter
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Submitted04/10/2008
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Yep thought as much , ah well was worth finding out about
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Sounds like a good idea :yes:
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Hmm funny you mention the Patriot system , i have been racking my branes trying to get 1 missile to shoot another down but as yet no good results . If anyone has thoughts on this plz share
would be cool to have patriots defending bases against the scuds .
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I had to make a new model for the launcher and missile , there's not too much to finish off so i'll try get on it this week and upload when finished .
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I started testing a working scud not long ago .
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Yup thats what i mean
, if i leave the view mode set to ( view ) and change the pivot points when in game its messed up but if i change the view mode to local and do my pivot changes they are all good . I'm not sure if this is still something i have to do because of a setting or not but seems to work ok so i'm in no rush to change this .
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I have been through the notes many times in the past but couldn't remeber it saying about the local and view modes .
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I seem to have to set my pivot points when in (local) view , if i set in (view) view then they are not correct in game , maybe it is same for you .
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I did get it in game a while back , made the working surface cuts and temp undercarriage but have been busy with a few other things aswell . Sure i'll be back looking at it again as it looks very good in game . I sent you a pm Gerald14 regarding me attempting to have a go with it a while back , let me see if i can find a screenie for ya
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Doh suppose i should have tried a pm here aswell before posting sorry , cheers for the replys
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Hi all , I need to get in touch with Geo but i can't find any contact information for him on his website . If anyone has any leads on him i would appreciate it if you could let me know , thanks .
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Very nice FastCargo , you one lucky man to have spent time on the Bone . I'll be sure to fire some questions your way when the time comes
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Hehe cheers for the pic Wrench , although both are small only 1 is fury
the DS mod looking very cool can't wait for that 1 . Someone has been in touch and now has the Chipmunk to see if they can sort out the Fm , Hopefuly i will be able to post it soon .
HrntFixr , yup i'm the person . Still working on it and bit by bit i'm getting there although i have been working on a few differnt things , i promised myself to spend some time next week on the Bone
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M270 MLRS
This is the M270 MLRS used by many countries since the 1980's to present date .
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Submitter
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Submitted03/05/2008
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Hi all , The DeHaviland Chipmunk that i have been working on is as finished as i can make it . The model is fine but the flight model is not 100 percent , in the air it fly's fine but it seems to take to the air a little too quick . Capun had a look and i also have been checking this out for a while but as yet no joy , if i set the engine power to correct levels it will take off fine but when in the air it has very little power and drops out of the sky lol . For now i have upped the engine specs so it fly's ok but as i said it just gets airbone a little too quick , i can upload it as is or if someone is willing to check it out i can wait and see if this problem can be fixed , cheers .
@EricJ
in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Posted
Hi there , well i started to make some changes as you suggested to the hokum . After compairing photo's to the model i could certainly see the errors so the right side near to the 30mm has been thinned out the most plus the left side has also been chaged and straight away it looks a lot better to me , thanks again for your input .