Hi there,
I've been making textures/skins for combat aircraft games for a while now (mainly HAWX) and want to make some for some new planes like the Skyhawk and Thunderchief, so am interested in SF2.
Editing skins in HAWX is a doddle, they look just like a flattened pattern and you just paint over the top, save as a .dds file and put into the game. What’s the general process for SF2 as I have read on the forum it’s a bit more involved. Also what does a "raw" texture file look like?
Here are some examples of my previous work which I'd love to "port over" if I can: HAWX 2 HAWX1