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Evangelion

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About Evangelion

  1. Thanks for letting me know. I am desperate to make some skins for the Vietnam era planes that aren't Phantoms. Shame the texture files are in 4-5 parts, not one big image, must make lining up the camo to fit from wings to fuselage etc hard. Cheers
  2. Hi there, I've been making textures/skins for combat aircraft games for a while now (mainly HAWX) and want to make some for some new planes like the Skyhawk and Thunderchief, so am interested in SF2. Editing skins in HAWX is a doddle, they look just like a flattened pattern and you just paint over the top, save as a .dds file and put into the game. What’s the general process for SF2 as I have read on the forum it’s a bit more involved. Also what does a "raw" texture file look like? Here are some examples of my previous work which I'd love to "port over" if I can: HAWX 2 HAWX1
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