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Evangelion

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Posts posted by Evangelion


  1. Hi there,

     

    I've been making textures/skins for combat aircraft games for a while now (mainly HAWX) and want to make some for some new planes like the Skyhawk and Thunderchief, so am interested in SF2.

     

    Editing skins in HAWX is a doddle, they look just like a flattened pattern and you just paint over the top, save as a .dds file and put into the game. What’s the general process for SF2 as I have read on the forum it’s a bit more involved. Also what does a "raw" texture file look like?

     

    Here are some examples of my previous work which I'd love to "port over" if I can: HAWX 2 HAWX1

     

    5176909534_eb4aceca06_z.jpg

    5310331936_5820cdfe77_z.jpg

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