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Everything posted by pcpilot
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I cant find Wolf's KI-43 or his second improved KI-27. Anyone know where they are? Thank you in advance...
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Wolfs aircraft?
pcpilot replied to pcpilot's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Thank you Shaolin, couldnt find them for the life of me. -
Anyone have this WW2 pilots?
pcpilot replied to X RAY's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Thanks Allen, Ill try it. -
Anyone have this WW2 pilots?
pcpilot replied to X RAY's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Hey, anyone know where the WW2Nations.ini is? Or does someone have a copy of it? Por Favor? With sugar and 10W30 on top... -
SF2E also does WW2
pcpilot replied to gregoryp's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
Thats it! Thats the file. Didnt realize that file also held that info. I figured it was all FM data. I also got the guns to work on the zero too using that data. Thanks Warlord! -
Anyone have this WW2 pilots?
pcpilot replied to X RAY's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Its in keeping with the rest of my life...lol. This is SF2 with the May2009 patch. Ive made a WW2 install, removing the jets and adding WW2 terrains. Still have to change ground objects. Here are a couple attachments. Look careful and you can see two pilots. Its espesially noticable when one turns his head. -
Anyone have this WW2 pilots?
pcpilot replied to X RAY's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Hey wrench, I installed that pilot of yours. Looks good, thanks. But how come Im seeing two pilots superimposed over each other? My glasses are NOT dirty...lol. -
SF2E also does WW2
pcpilot replied to gregoryp's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
Hi Wrench, Hope this is what your asking for. Its from the A6M5_Data.ini... [sound] EngineSoundName=PropLoop3 AfterburnerSoundName= DamagedEngineSound= FlapsSoundName=Flaps AirbrakesSoundName=Airbrakes GearsSound=Gear Next to engine name, I tried several different sounds which I know work on other aircraft to no avail. I also didnt know that about intercept missions, interesting. Was sure odd though once I took off and reached a certain hieght, that displayed altitude changed so abrubtly by such a large amount. I will experiment later with different maps and see what happens. I'll also take a look at steering angles too, thanks. EDIT....Ok, the steering angle was set to -45 so reset it to 45, thanks. I also have been having a problem with the decals showing up on the P-47M; they werent. Found that my decals folder was labeled P-47M and the decal.ini was calling the folder P-47D-20. Soooo, this needs to be changed from this... [Decal008] MeshName=Right_Wing DecalLevel=0 DecalFacing=BOTTOM FilenameFormat=P-47D-20\36FG\starbar <-----------------Wrong Position=4.340,-0.100 Scale=2.00 DecalMaxLOD=4 To this.... [Decal008] MeshName=Right_Wing DecalLevel=0 DecalFacing=BOTTOM FilenameFormat=P-47M\36FG\starbar <------------------Correct Position=4.340,-0.100 Scale=2.00 DecalMaxLOD=4 -
SF2E also does WW2
pcpilot replied to gregoryp's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
Im having the same issue with the zero. I have a zero.wav I tried to use to no effect. Then tried several other sounds with no luck. So finally went back to the proploop sound and it doesnt work either! Ive noticed that when I shoot down the zero, it usually goes into a flat spin immediately on its way down. Once when I shot down a zero, the plane fell immediately to the ground. The red target box continued on by itself, smoking, as it fell to the ground in a different direction! In case you didnt hear that correctly, I say again...the target box fell smoking to the ground by itself having seperated from the plane which fell quickly to the ground long before the box finally crashed...lol. I even took a screenie if anyone wants to see it. When the target box hit the ground, it exploded. I didnt realize the target boxes were fueled and carried ammo... Another odd behavior I noticed involved the P-47. I have my options set to start the mission near the objective. Several times in a intercept mission I started the mission with my squadron on the ground at an airfield. I figured ok whatever so took off to intercept the enemy which happened to be zeros. My 3 other squadron mates on the ground did not take off behind me. Instead the stayed on the ground following me with their noses as if they were unable to take off, just taxi. I also happened to be watching my altimeter. It had originally started at ground level but as I neared around a 1000 feet, it suddenly switched to about 5000 feet! Remember I had set my options to start in the air near the target but had for some wierd reason started on the ground. Now I was at the altitude I should have been at. Ive noticed these anolomies while flying in the China terrain if that should make a differance. -
Getting ships into SF2
pcpilot posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Can someone help me with this. I have tried to get the Spruance, koni, and Chapeav into the game but with no luck. I installed the Kynda and it works fine. I put it here along with the other ships... C:\Documents and Settings\Owner\My Documents\ThirdWire\StrikeFighters2\Objects\GroundObject\Kynda: I have winXP. So cant seem to figure out the diff here between the models. Any suggestions? PS. Forgot to add that the ships show up in Kreelins editor list and I can place them on the map. But when I fire up the game and test the mission...no ship. The ones I have working apparently include CVAN-65 and Kynda. I also checked some other ships and the only ones that show up are the CVAN-65, Kynda, Eagle, and the patrol boat. I am assuming the tanker and cargo ship showup as I havent tried them. I wonder if it might have something to do with the lods? -
Getting ships into SF2
pcpilot replied to pcpilot's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
No, thats fine, I'll wait. Wish I was better with this stuff and had more time. Thank you for yours and Fubar's help. The Chapaev is a nice ship to have ingame. Im curious though...what was the problem with the data.ini if I may ask? Ive got the data.ini for the Koni Fast Frigate but cant get it to show up either. Maybe its something similar with the two ships. -
Getting ships into SF2
pcpilot replied to pcpilot's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Hey Wrench, did you have any luck with that data.ini for the chapaev? -
Getting ships into SF2
pcpilot replied to pcpilot's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Yup, thats the same ini as I have. I also made sure the date of the mission was within the ships' service life. Still no Koni...wierd. The Chapeav would be much appreciated. But note that I have the original and it doesnt even have a chapeav_Data.ini, just the main ini file. So not sure if itd work at all. -
Getting ships into SF2
pcpilot replied to pcpilot's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Hah! That did it...well, at least I got CV-59/62 into the game. This part needed to be added for cv-62... [GroundObjectData] ObjectFullName=xxxxxx ObjectDataFile=xxxxxx_data.ini Yay! Still cant seem to get the koni FFG, CVN-75, and Chapeav in though. There is no data.ini for the chap. The koni has one but still doesnt work even after checking to see if those lines were there...they were. Same for the CVN75. So not sure whats up there. Hinch, is the chapeav still available? I couldnt find it in our CA downloads. -
Getting ships into SF2
pcpilot replied to pcpilot's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I have made a couple missions; one with desert terrain and the other with the Korea terrain using Kreelins editor, these arent game generated missions. I doubt the ini's are updated as the ships I mentioned are older, mostly from capuns site. What does it take to update them? FYI, I just installed and made a mission using Kreelins editor and Hinchs' Coventry frigate and it showed up when I tried the mission ingame. So list of ships that work ingame include CVAN-65, Kynda, Coventry, Eagle, and the Patrol boat. Still no Spruance, Koni, Komar, or Chapeav. -
OMG, MontyCZ is a STAR!
pcpilot replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Just got done reading this whole thread. Got to say you fellas have done above and beyond. Guess thats just the community for you, motivated people who love to play with this sim. Special thanks to Monty and Wrench for thier tremendous efforts...WELL DONE and BZ! -
SF2 mission editor question
pcpilot replied to pcpilot's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Well, Ive still been unable to get Le Missioneer to work. I did however get Kreelins editor to work. Just put it under C:\Documents and Settings\Owner\My Documents\ThirdWire\StrikeFighters2 instead of the C: drive instalation. So yay, finally got an editor... -
SF2 decal question
pcpilot posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I have the MF F-14A installed and working pretty darn good in my SF2 install in WinXP. The only problem is that, of the 4 skins for the tomcat, only one, VF1, has decals showing. So I took the "D" folder from all three skins not showing decals and put them in the decals folder in C:\Documents and Settings\Owner\My Documents\ThirdWire\StrikeFighters2\Objects\Decals. Still dont work. Any suggestions? This might be one to add to the KB. -
SF2 decal question
pcpilot replied to pcpilot's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Yup, thats put me on the right track. It also needs the name of the skin folder too though. Such as ...C:\Documents and Settings\Owner\My Documents\ThirdWire\StrikeFighters2\Objects\Decals\F-14A\VF142\D. Then I got it to work. Thanks fellas. -
In the voice of Darth Vader..."MOST impressive..."
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Le Missionneur: Mission Editor
pcpilot replied to Flegmatica's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Is this the same Le Missionneur from check6? If so, is it a new version? We already have an older version on combatace. -
Im on my computer surfing the other day and suddenly get a PHFFFTTT!!! and a puff of smoke come up from behind. Everything goes dead... Determine the power supply fried. Its the second one Ive gotten from Orion that did that. It had 585 watts peak power so might not had been enough for the machine. Not sure what continuous power was. This was a AMD 64X2 machine with a single Nvidia 8600 video card and Audigy sound. Shouldnt be too much of a power hog. So got a PC POwer power supply at 610 watts continuous and got it hooked up and going... :moil: Everything seems fine on the mobo but nearly all the peripherals are dead! No mouse, keyboard, and worst of all, no more ch pro stick or peddals or TrackIR!!! AAARRRRRRRRGGGGGGGGGGHHHHH!!!! Rends garment... How in the heck can a mobo survive a fry job and not the peripherals... Man, I aint got the money to go out and buy more of these toys...now excuse me while I go beat my head against the wall.
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THAT is one cool website! Loved the SE5 also. Thanks...
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Yeah, it was an Orion brand PSU that fried. The second one I had to do that. Ive got a real nice PC Power PSU now. I thought about the USB thing too. Sure, everything is usb except the keyboard! It fried too! I just dont get it. I tried the mouse and joystick on another computer and they didnt work on it either.
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Weapons Editor for SF2 is out!
pcpilot posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Are you people aware that the long awaited weapons editor for SF2 is out??? Ive seen not a single post on this! This is the link for it...http://www.thirdwire.com/index.htm Maybe now we can get some more weps in the game.