eatthis
JAGDSTAFFEL 11-
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Everything posted by eatthis
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weapon types list?
eatthis replied to eatthis's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
i was hoping for a quicker way lol -
multiplayer possible?
eatthis replied to eatthis's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
:( game would be epic mulitplayer -
i ha dmy old 1 pulling all sorts of g im sure you could change the angel that the tail moves but i cant for the life of me find where it is! im certain it was something like min position 10 (assume its degrees i go to 40-45) max position -15 and im also absolutely certain you could alter the speed that the tail moved
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control issues
eatthis replied to eatthis's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
thanks for the reply but iv done it by editing the controls ini directly :) -
i made/am making these tsr 2 tech demo mach 3, thrust vectoring, highly manouverable (slightly better than an f15 in a turn fight), 130,000 lb thrust that in turn led to this mach 2.6 everything else same as above (i hadnt fitted the canards when i took the pics) similer weapons fit to the typhoon but twice as many lol tsr 2 fgr1 id love to make these in game but have no idea where to start lol i like tsr 2s iv built about 10 and have another 7 to build (building 2 now) yup i had the engines blowing up problem and couldnt fix it depite playing with the temp numbers in the engine specs
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just got the other tsr2s what a fantastic job youve done :) i think iv got the gau 8s in the nose theyr monstrous guns! even a plane the size and weight of the tsr gets buffeted around by them no joy with the pheonix yet though :) are all the pylon files the same for the different versions? ie once iv modified a gr3 pylons can i just copy paste the lot to the other planes?
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ahh right so the engines are measured in nm? thanks for that info it gives me something to work from :) whats the conversion from lb to nm? is lb thrust the same as lb ft? i set the dry power to more than the afterburner power and it still wouldnt crack mach 1 (got to .97 in about 5 seconds though!!) this leads me to think that in the game power doesnt dictate top speed theres something else going on. i tried to look at the lightning (which does supercruise easily) to compare the numbers but there doesnt seem to be a data ini for it :( any idea why mine set on fire at high speed? i get engine overheat warnings quite often too
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iv been playing with engine power and it seems to me that the power doesnt dictate tope speed. at the top of the data file there is max sea level speed (tsr2 wouldve been uncatchable on the deck imo) and max mach speed iv set it to mach 1.5 on the deck (501 i think the number was) and i had to keep the top speed down to mach 2.2 because the engines set on fire if you go any faster. iv been unable to work out why this is. apparantly aerodynamically the airframe itself was possible mach 3 capable but the materiels wouldnt hold upto the temps involved what do the numbers actually mean for engine power? its not in lbs i just took the base tsr2 x 1.5 hopefully giving about 45,000 lb thrust per engine (assuming the base tsr is set for 30,000lb) i think its something like accurate because at light loads it will stand on its tail! ps the tsr should supercruise easily but i cant make that work either (even if i give it silly dry power it just gets to .97mach faster and stays there)
