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busdriver

JAGDSTAFFEL 11
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Everything posted by busdriver

  1. Thanks Wrench, No, I've not extracted the hidden LOADOUT.INI was simply using PFunk's. I'll try pasting over his and see what it gets me before I try extracting the original file. I'll let you know. Much obliged for the gouge.
  2. PFunk, enjoy the skins very much. I'm having a problem with the Loadouts. I get four AIM-9Ls (no tanks) for all air-to-air missions and four AIM-9Ls and two 370s for surface attack. I have to individually load SA munitions. I am incredibly ignorant regarding modding, but I noticed a potential gotcha in the LOADOUT.INI. There are 11 stations in the INI file. The F-16A (Blk 10 and 15) that I flew only has 9 stations numbered from the left wingtip #1 to the right wingtip #9. So I edited the LOADOUT.INI, renumbering and building SCLs similar to what we used. Because I deleted stations 10 and 11, the loadout screen default loadout showed empty wingtips and I would up with a 370 default loaded on the left wing. OK, so I know my re-numbering edit messed up something that doesn't match stations. I removed/replaced my edit with your original LOADOUT.INI, but still there is no default surface attack weapons showing up. FYI, with variations, a typical Standard Combat Load (SCL, pronounced "scal") for SA would be something like... Sta #1- AIM-9P/L Sta #2- (not mounted, clean wing) Sta #3- MK-84 (parent mounted to the MAU) or 3 x MK-82 on a TER Sta #4- 370 tank Sta #5- ALQ-119/131 Sta #6- 370 tank Sta #7- MK-84 (parent mounted to the MAU) or 3 x MK-82 on a TER Sta #8- (not mounted, clean wing) Sta #9- AIM-9P/L Strictly speaking offensive counter-air (sweeps) were not part of our tasking, but air defense was. The SCL for that looked something like: Sta #1- AIM-9P/L Sta #2- AIM-9P/L Sta #3- empty or not mounted Sta #4- (not mounted, clean wing) Sta #5- 300 tank Sta #6-(not mounted, clean wing) Sta #7- empty or not mounted Sta #8- AIM-9P/L Sta #9- AIM-9P/L I have a fresh merged install (SF2V, SF2I, SF2E, SF3x1, and SF2x2) with only one other mod at this time (MiGBuster's Pack 4 Hi Res F-16A)
  3. From the album: SF2E screens

    Tracers on right are from #2 Sundowner, almost scored an "own goal."
  4. From the album: SF2E screens

    Pretty lag roll to stay behind the Flogger's 3-9 line.
  5. From the album: SF2E screens

    I had damaged this Flogger with an AIM-9.
  6. From the album: SF2E screens

    Notice anything wrong? The right aileron should deflect down when the left spoiler is up, and vice versa.
  7. From the album: SF2E screens

    I rolled left and started downhill, he followed...
  8. From the album: SF2E screens

    Pure pursuit, my lift vector is on him, but I fear a snapshot.
  9. From the album: SF2E screens

    MiG was using the vertical against me and got tapped by a friendly.
  10. busdriver

    Dodging A SAM

    From the album: SF2E screens

    A Vertical "S" maneuver to defeat an SA-2
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