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ataribaby

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Everything posted by ataribaby

  1. About to install Falcon 4.0 . . .

    Hi, If you really want run original Falcon 4.0 1.08 patch then you can use this glide wrapper http://www.zeus-software.com/downloads/nglide/compatibility search for falcon 4.0 and download required patch. If you want more modern experience download Falcon BMS 4.32 http://www.amvi.it/download/falcon/patch/files.html You will need your original CD during installation of BMS. Install base Falcon BMS 4.32 and then all updated up to Update 7. You can omit that cockpit mods. Here is official forum, although I think it requires registration http://www.bmsforum.org/ here is releases sections http://www.bmsforum.org/forum/forumdisplay.php?29-Releases-amp-Updates little demo how it looks and plays Hope it helps
  2. Updated to v1.8, happy hunting.
  3. When I removed all RWR lines in avionics and data except HasRWR=FALSE all was ok, no RWR audio anymore. Must be game issue.
  4. Something is fishy. HasRWR=FALSE is already set there and you can still hear audio cues. I go to remove RWR from avionics. Definitly HasRWR=FALSE dosent work.
  5. Love that plane. Excelent work. Thanks a lot. Small question. There should be no RWR and I can still hear audio RWR cues from tracking and launch. Its supposed to be like that or its bug?
  6. Excelent plane. Small quirk I saw is range to waypoint last digit roll is bit strange. Looks like it missing one decimal and it rolling singles.
  7. FE2 update patch

    All that needs to be fixed is broken random weather generation problem in campaign. It cant break any mods. Must be very easy code change. Well TK even not spent minute to answer that request on his forum. I bought all of his sims and packs but I am done now.
  8. You need edit campaing_data.ini for this. Just change upgrade type in desired squadron to USAF F4
  9. Very interesting. So damage is persistent and saved to campaing save game. Clever. I didnt know. Thanks for heads up on this.
  10. I think targets damage is not persistent between missions. Its more like random mission generator with moving front based on your success in missions. So only moved front can take over enemy base to stop generating flights from it. Also i think aircraft numbers are tracked for each unit so when ACs get shot down its possible squadron runs out of ACs / pilots. In Wings Over Vietnam front is static and dosent advance as in RL.
  11. Is this a Lloyd?

    Yeah, interesting plane. Thats why it got my attention. Here is my 1/72 buils. Saddly i botched that black rims. Was lazy to mask by tape and i made it freehand with brush. Very bad idea. As i totaly moved my models hobby into WW1 1/32 planes i want to make it in that scale. http://www.modelforum.cz/viewtopic.php?p=1215648#p1215648
  12. Is this a Lloyd?

    Its experimental fighter DFW T28 Floh. I think main advantage was small size and thus high speed. At least that was planned. http://en.wikipedia.org/wiki/DFW_Floh I know cos i finished 1/72 kit of this some time ago.
  13. I believe FAC was removed from SF2 engine. Only SF1.
  14. MiG-21F13

    Very nice. I think TMF made czech build mig model without back glass already.
  15. Very nice. Just i am not sure if there is rain visible with inclement. Broken and scattered are beautiful!
  16. Well, dunno whats wrong. A lot can be porked. I am BMS Falcon dev and didnt played Falcon AF for ages so i go by memory. Shift + / should toggle NWS, you need it to be green to make nose gear steerable. I think its already on if you start on Runway or Taxi. Then what i remeber keys < and > (greater and less symbols, not cursor keys, again right from right Shift key) should steer. If you have analog pedals you need recheck its asix assigement in Falcon AF controls setup dialog.
  17. You need turn on NWS (Nose Wheel Steering) probably. Its green light on Right Hud Indexer lights. Key should be / + Shift (key just left from righ shift saying ? or / on it on english keyboard) hope it helps.
  18. Nieuport 16 shadow fix

    Hmm i edited Nieuport16.ini with this and cant see any shadow bugs. Shadow lods are mostly bugged so dont use it. [shadow] CastShadow=true ShadowCastDist=10000 MaxVisibleDistance=500
  19. .INI Tweaks and Changes

    Yes this AI landing bugged me too. Just change to this in WWI_AIRFIELD1.INI: [Runway001] Heading=0 Offset=0,0 Length=480 Width=280 LaunchAll=TRUE TouchDown=0,-150 <------ here is change! Or here is file for FE2, place to your FE2 Mod folder \Terrains\wwiCambrai\ and \Terrains\wwiVerdun\ http://prekladytextu.eu/sf/WWI_AIRFIELD1.ZIP
  20. Hi all, Please can someone send me via PM Pfalz D.III (not D.IIIa)? Got banned before i got it. I dowloaded Timor (totaly porked and it even dosent work in my SFP1) and 5 WWI airplaces from Capun site. I got only Pfalz D.IIIa and overlooked there is plain D.III too :( I edited my FE2 campaing in 1917 to have Pfalz for Jasta 4 and 10. For now i set it as Pfalz D.IIIa. It should be D.III. I know i made stupid mistake not to read thier rules. Just dont think i caused that big bandwith usage with one big and 5 small files to be banned. Last time i was there year or so ago, nevermind. If someone will be so kind to help me obtain correct D.III i will be very thankful. I will upload edited campaing setup for FE2 here then.
  21. Small help request for Pfalz D.III

    Here is first version that i put together tonight. First install ATeam D.III and D.IIIa into yout FE2 mod folder ( make folder PfalzD3a_170 in Objects\Aircraft\ too for 170HP version and copy there ateam D.IIIa content) then unzip downloaded zip from link bellow into FE2 mod folder. Then you will see BlueMax campaign and custom 1917 one where you can select jasta 4 and 10 to fly pfalz. http://prekladytextu...alzDIIITest.zip Sure i will make proper credits and ask all authors of work i used if i can use it if possible to contact them.
  22. Small help request for Pfalz D.III

    Edited BlueMax skin i found here that i use for BlueMax campaing:
  23. Small help request for Pfalz D.III

    Yep i got D.III right without guns with removal part trick from one of FM dats here. A already fixed bugs in ini. Fixed fuselage shadow in cokpit and set all skins to FE2 level and made bare bone campaing edts for stock 1917 campaing where you can fly jasta 4 and 10 with Pfalz and Made 1917 version inspired by Bluemax flick with where you can fly along characters from film with bluemax skin i found here. all works perfect. its just first bare version of campaing. I will clean package from a-team lods so ppl need supply their own ateam zips and post link for test. Yeah D.III is underpowered and you need make longer takeoff run and put tailskid into air as soon as possible to gain speed. D.IIIa 170HP and D.IIIa 180 HP is bit better. Btw do someone know if machine guns can be set to be not able to unjam them? D.III had guns insde engine cowling so pilot was unable to unjam and thats why D.IIIa moved guns back on top. Also its possible to define ace for squadron that apear in defined time? will be cool for my BlueMax campaing i working on. In 1917 i have this KnownAce[01].LastName=Heidemann KnownAce[01].FirstName=Otto KnownAce[01].RankID=4 KnownAce[01].NumMissions=60 KnownAce[01].AirKills=18 KnownAce[01].AircraftNumber=-1 KnownAce[02].LastName=von Klugerman KnownAce[02].FirstName=Willi KnownAce[02].RankID=2 KnownAce[02].NumMissions=52 KnownAce[02].AirKills=6 KnownAce[02].AircraftNumber=-1 KnownAce[03].LastName=Fabian KnownAce[03].FirstName=Gorg KnownAce[03].RankID=2 KnownAce[03].NumMissions=26 KnownAce[03].AirKills=2 KnownAce[03].AircraftNumber=-1 If i want extend BlueMax campaing into 1918 with aircraft upgrades i would like to add Bruno Stachel at some exact point. Fabian should be dead at some poin too but dont think its possible to define. Lets allow dynamic campaing engine takes care of their fates. I will define D.IIIa 170HP upgrade somewhere in middle of campaing in 1917 so you will not get stuck with lazy D.III
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