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ataribaby

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Everything posted by ataribaby

  1. Very nice. Thanks for your work to put this together. When i find time i want put this into MIG21 pack
  2. MiG-21 MF

    Jako hex editor pouzivam nas cesky PSPAD www.pspad.cz. To kreslo ma nazev prekvapive EjectionSeat. A takhle jsem ho odstranil: do sekce [AircraftData] pridej Component[014]=EjectionSeat kde 14 nahradis dalsim cislem v poradi pak treba nad sekci [Fuselage] pridas toto [EjectionSeat] ParentComponentName=Fuselage ModelNodeName=EjectionSeat_ok DestroyedNodeName=EjectionSeat DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE a kreslo je v p...... tady jsou moje hodnoty kresla SeatModelName=KV1 SeatPosition==0.0,2.60,0.46 take jsem takhle odtranil to kreslo a dal tam to KV1 ale do migpaku sem to jeste nedal
  3. Total veprovost ruskych raket

    To by bylo supr. Pridal bych to pak do Mig paku, aby mely jednadvacitky peknou vybavicku. I kdyz bych chtel jen vylepsit stavajici stock rakety. Zadne nove. Muj cil je stock install. Tech custom je spousta a musi se pak updatovat loadouty pro kampane a squadrony coz je fuj. Koukal sem Weapon editorem a fuj. Ruske rakety ma nizka procenta na udrezni locku a zasahu az hamba. Mely by to mit tak zhruba jako zapadni. Vzdyt to byla prachsprosta kopie Sidewinderu. Mozna malink horsi ale pro gameplay bych to vice mene udelal stejne mozna s malikatym zhorsenim pro ruske rakety. Je to fakt bida. trefit neco IR raketou z Migu-21 kolem roku 1960-70 to je jako trefit se tim torpedem do otvoru na Hvezde smrti ve Hvezdnych Valkach.
  4. Mig-21 komplet

    Prave uploaduji novou verzi 1.1 Zmeny: 1.0 3.11.2008 initial release 1.1 3.12.2008 Changed all mig engines accel to about 8-9 sec per engine doc. Bis version is little bit faster. Iddle RPM changed to RL values: R-11F-300 (37F) 30% R-11F2-300 (37F2) 33% R-11F2S-300 (37F2S) 31% R-13 (95) 34% R-25 (25) 40% Corrected fuel tanks quantities to reflect real world figures. F - 2350L PF - 2850L PFM - 2675L MF - 2675L BIS - 2900L Changed all additional files with Mig21_ prefix so all are unique now and not interfere with other mods. Reworked all hangar and loading screens to match all game models. F version now have true ranging-only radar. It can be still turned off by Ctrl+PgDn. In current game engine this radar starts on. Wings Over Vietnam new Mig-21 hangar and loading screens. Later i will make it for all game versions.
  5. Česká minikampaň pro FIRST EAGLES

    Myslim ze to je v nakem ini ve Flight adresari, tam se da nastavit time period. Az budu doma tak to prohledam. EDIT: tak uz sem to nasel v KB. Vedel jsem ze sem to tam videl. KB prispevek specific era install
  6. Opraveny MIG-21UM pro mig pak

    Dokoncil jsem opravu sparky MIG-21UM. Opraveny svetla na modelu (vcetne pristavacich). FM model z Modelu F a FM (sparka vychazi ze starsiho F modelu) pozuziva stejny TW default model jako vsechny migi v Mig packu takze muzeme trenovat. Aktivovan ranging radar z modelu F (sparky si tento ranging radar zachvaly) takze ted pri locku sviti kontrolka na zamerovaci pokud je vybram treningovy gunpod. Az dokoncim tak includnu v novem Mig Packu. Chtel bych nejake CS skiny. Dale bych mel prosbu. Jak sem koukal tak vsechny Migy 21 maji malo paliva. Kdyz sem secetl vsechny nadrze tak to vyzlo tak kolem 2100 litru coz je malo. Jak sem tak koukal na web tak MF ma kolem 2600 -2800. Sparka ma presne 2480. Nevite kolik presne maji jednotlive verze paliva a jak je rozlozeno v nadrzich? Mozna total by stacil. Rozlozit se to pak nak da selsky rozumem. Nikde sem to nemohl najit. Diky.
  7. Opraveny MIG-21UM pro mig pak

    Tak ty infa o motorech, to je raj, Spotreba paliva, tahy, doba nabehu na plny tah. Krasa, moc dik. Hned se to pokusim dostat do FM modelu pro dalsi update. To info i nadrzich nema jejich kapacity. Asi pouziju jen totaly a nak to rozdelim. Hra ma stejne vypnutou zmenu centraze od nadrzi. UM asi nebude mit predni nadrz, jelikoz tam dali druhy kokpit.
  8. Opraveny MIG-21UM pro mig pak

    Supr info Diky, Ta kamuflaz neni hotova, jen sem vtal to nemeckou a dal zatim nase znaky. Skin dodelam i cisla. do 4+ se urcite podivam, to me nenapadlo :)
  9. MiG-21 MF

    Supr skin mohl bych to pak dat do packu? Uz pracuji na oprave dalsich verzi ktere nejsou v oficialnich hrach.
  10. Hehe great tutorial. Exactly what i need . tahnks. I will try soon for all mig-21 in pack
  11. Mig-21 komplet

    Jasne, jsem pro. Pokusil bych se i o nake modelovani. Delal jsem F16 3d pit pro BMS Falcon 4. Pro SF jsem to jeste nezkousel. Jsem pro kokpipty na mig 15/17/19/23 :) ale samozrejme cs skiny a verze migu-21 take. nasel jsem tento converter co umi nacist a prevest SF modely to napr. 3ds. Link nevim jak by to bylo s legalnosti pouzit modely ze hry pro modifikace antenek a verzi.
  12. Ohh sure i looked already but i mean that new style like this mig 19
  13. Great work. Now i can fill gap in flyable migs. Thanks. BTW can be possible to make this generic screens for all official MIG-21? If yes i will include in my mig 21 complete pack.
  14. Yup i am in middle of reuploading pack with updated readme.txt with credits to people whom work i used.
  15. Thanks i got your file ok. I will try to include this in pack next version. This time with credits.
  16. I apologize. I just had a lot of mods downloaded on HD and sometime just unziped without readme. I stated i am not author of most of content. Please sorry. I will update readme with credits ASAP. if someone have his work here please tell me and i will do credit. Again big sorry.
  17. Sure thing Just use email in pack readme. Thanks. i will try include that in pack.
  18. Thats great, then i can include it in new pak version if author will be ok with this. Yes i know bis pit is different. Closest what i found was SM pit instead of MF pit. It have at least RP-22 radar console. I want somewhat maintain this package up-to-date with all TW patches and any other mig21 modder addons what will emerge and make mig21 experience more accurate. I am happy there is no major bugs in pack yet or noone discovered it yet :yes:
  19. Hi all, Want fix WOI F16 pit and not know if it is possible. Need rotate whole pit little bit down to get true F16 pit view got this from ini [CockpitSeat001] ModelName=F-16A_Netz_cockpit.LOD Offset=0.0,0.0,-0.04702 Position=0.0,5.89,0.64 ViewAngles=0.0,0.0,0.0 MaxYaw=165 MinYaw=-165 MaxPitch=90 MinPitchFront=-52 MinPitchRear=-25 LightRange=1.5 LightInnerConeAngle=43 LightOuterConeAngle=60 LightAngles=0.0,-35.0,0.0 DiffuseLightFactor=0.5 NightLightOn=0.25 NightLightColor=0.5,0.2,0.3 Gunsight=GunsightFront but there is no rotation parameter here is my copy of post from TK forum as i am lazy to wrote again Hi, Just flew WOI vanilla F16A, what a beauty. As big F16 fan (Falcon 4.0, 3D pit for Falcon OF) I am so sad as F16 pit in WOI is wrongly paced and it kill imerrsion for hardcore F16 fan. I know it is light sim but this really bad for F16 fan boy. Real F16 pit is angled about 3 degs down and hud cross is actualy boresigh of aircraft and should be on horizon. Gun firing to that hud boresight cross too. Is there way to rotate whole pit model in ini files? I remeber it is possible for some parts but i dont know more as SF1 is not my modding home. If it will be possible and if it is possible to rotate change default pilot view too it will be great and i can try fix pit in cfg files for F16. Here is how it should look (i know it is C model but shape and angles are same, A hud is only smaller): here is how it looks in WOI when on runway it should look like this at pitch 0 so just rotate whole pit and maybe move it little bit or down to fine tune (I made same when developed new Falcon OF 3d pit). And F16 fans will be so happy :) Finaly just minor FM F16 issue, F16 FLCS allow around -2 or -3 negative G when push stick. WOI i can do pretty same as in pull. Arcade again i know but it not be hard to fix. Anyway thanks for nice combat sim and for answer as it will be negative or positive.
  20. Thanks for help guys. This is where i come so far. Only gunsight is little bit, well, wierd, going to try that AimAngles F-16A_Netz_3dpit_fix.zip all other is ok, CCIP bomb sight, rockets ...
  21. Bah, F16A pit was modeled right, Somehow TK decided to bend space and offset pit up. when used this values pit is where it should be, i also made default view 3 deg down, usual view for F16 pilot Offset=0.0,0.0,0.0 Position=0.0,5.89,0.0 ViewAngles=0.0,-3.0,0.0 now just need ask how to align gun to horizon and realign HUD and F16 will be ok for "hardcore" fan like me please direct me to this last bits
  22. How you mean? i dont want fix only gun fire to hud bore cross. when F16 is at pitch 0 (at ground for example or in level flight) that gun cross on hud is on horizon. Maybe i not got you right. can you show me please what i need to change to see your recomendations?
  23. Its not fine, well at least for me :) real view from f16 is what is in Flacon pics i post above. Well maybe i came form hardcore and need little "calm" down hehe. none of your params work. First only set default view of pilot and second view restriction. Maybe it is not possible at all without remade pit model.
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