BloomPowerDay seems to determine the amount of light bloom around bright objects during the day, e.g. the sun, clouds, the horizon and even the amount of haze. With the settings that I posted above, which are very similar to those I use in FS2004 you will get an increased sense of depth and luminosity, and some objects (see the silver MiGs in my screenshot) give off a reflective glow depending on the angle of the sun.
CA_Stary, check that you have deleted all enbseries config files from both the main WOE folder and the Flight folder then start again from scratch, if you use the settings that I posted or simply make sure you've got EnableMotionBlur= set to 0 you should get no motion blur effect.
In FS2004 and LOMAC the enbseries config is created in the main folder containing the .exe, whereas in WOE for some reason it gets created in the Flight Folder, until I discovered this I couldn't get the thing running because I had an enbseries file in both the main and the Flight folder.
If you use my settings the effects will be activated when you run the game, it depends on this line:
[GLOBAL]
UseEffect=
being set to 1, to toggle the effect on and off in game use shift F12
Make sure you do not put the enbseries config file in your main folder, follow the procedure in my previous post.
Lexx, your Siberian Sun looks great with this mod, have you tried tweaking this section in the enbseries file yet?
[colorCORRECTION]
DarkeningAmountDay=8
ScreenLevelDay=60
ScreenLevelNight=20
DarkeningAmountNight=5
GammaCurveDay=0
GammaCurveNight=0
ColorSaturationDay=1
ColorSaturationNight=0
UsePaletteTexture=0
This can also make a huge global difference to darkening/brightening/colour saturation etc. with having to tweak any other internal config files, with the added benefit of being able to toggle it on and off in game!
A couple more screenshots:
Bloom off:
Bloom on: