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Everything posted by Dagger
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yep several actually.
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Thanks. I forgot to mention it available at Barnes and Noble see it here book and even amazon see it here more of the book
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If you would like one, or just want to check it out go to www.publishamerica.com do an author search. If you would like one order it and if you want it signed send me a PM.
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SEMPER FI The Corps turns 230 years old today...heres to 230 more!!! Well done and goodnight Chesty where ever you are!
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Its recently been revealed by an errant(?) listing on GameFly that a new Star Trek game for the WII is in the works targeting the Nintendo Wii gaming console. No formal announcements of this 'Action Adventure' based game have been made yet, apparently titled Star Trek: Conquest (Not to be confused with Star Trek: Conquest Online, a previous game that didn't fair so well). Check out the box image showing several familiar races (No Borg! but it does have Dominion and Cardassian!) and an unknown race symbol.
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Yuri has been kind enough to answer some more questions for Combatace.com CA) In multiplayer (once it's added)will there be different types of missions that can be played? If so what type of missions will available? We plan that multiplayer may appear later in a patch or add-on. Surely there will be missions in it and the idea of these missions is for one team to fulfill their task and the other team is to hinder them. CA) In Multiplayer will players have the ability to have more than one player on each boat or is it one person one boat? The regime where a player can create his own crew is the basic and no doubt an exclusive one. There is a function for every single member of the crew to be responsible for (shooting from one of the rifles, boat’s navigation, torpedoing, but only cooperation of all of them will bring the success. CA) It has been said that players will be able to control more than one type of boat in game, say a destroyer or another boat, is this true and if so how much control will they have? Will they be able to jump from station to station on a destroyer? There are two regimes in the game: the first one is more sim-like, the other implies some tactical planning. So, in the second regime a player is free to manipulate all the controllable units while the controls will be familiar to all the Strategy fans. As far as the sim regime is concerned one will be able to switch between different locations on board a boat and also between different units. You will also have an opportunity to navigate both boats and large ships from the 3rd person view. CA) In a mission when your boat takes damage will it be like in real life and when it's slight damage they can fix it while at sea but heavy damage will have to be fixed in port? Will a player who is wounded during a mission be forced to miss a mission or two? Or will the campaign end? Damages can be divided into light and severe. While on a mission you will have to fix light damages but if your boat is severely damaged it may lose its speed or even stop. In such case other boats player has to plan your boat’s evacuation. Flagship’s lost will redound only upon ratings and awards but if the whole mission is passed successfully you will gain access to the next one. CA) Will equipment be upgraded as years progress and will a skipper be able to add weapons to his boat in the field, like they did in WW2? No. A player is to make shift of that he had got at the beginning of a mission. That’s to provide the right tactical planning of each mission. One will manage to pass a mission without defeat while thinking and using weapons carefully but for those who are not so sophisticated it is possible to set an endless weapons. CA) I saw the team from IL-2 helped with aircraft modeling, is it true and did they help in any other way? Do you help them on their sims with ship modeling? That’s true. We received a couple of airplanes three years ago from the IL-2 team and we are very grateful for that. But as so much time has passed since and technologies now are on a new level we had to remake these models to suit the modern standards. CA) Will there be training missions so a player can learn different weapons stations on different boats? Training missions won't concede even a small campaign. When you tune your reality setup for maximum the game needs careful planning. So one has to pass the full course of trainings to receive high ratings (as to be well-informed on all even small aspects). CA) In a single player game what types of missions will be available? Corsairs hunt, air-assault, coast waters patrolling, convoy protection and attacking ? that?s only a small part of a mission. Just wait for release and you will see it yourself. CA) Will the weather change during the mission? Will it be controllable by a player if he wants? We are planning dynamic weather change in the missions, but it is not our primal goal. Still in the single player mode a player will be able to set the weather himself which deeply influences the tactics and gameplay. CA) Any idea on a release time yet? Maybe a demo for the public? Demo is planned to be released Q1, 2007. CA) Yuri, this one is for you directly...what would you like to tell the gaming community waiting on your sim, any advice or news to pass along? Any questions you've heard I haven't thought of that you'd like to answer feel free to do so. Only one but very important advice. Please wait passionately for the release. We know that the game is being expected for quite a long period of time but it is because we do not want to release unfinished product. We also try to make the game suitable for PCs with medium configurations. I'd personally like to Thank Yuri for taking time(again)to answer questions for us.Please be sure to visit the site and be sure to include this one on your"Must Have"List.
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Preliminary RC patch 1.012 change log Avionics / Weapons: - Fixed GM radar mode to show moving as well as static targets. GMT mode still only shows moving targets. - GM radar mode now shows all objects but only vehicles/objects stationary are lockable. If a vehicle starts moving than it will break lock. - GMT radar mode shows vehicles moving faster than few KM/hr speed threshold. They can be locked as long as they remain moving. - Fixed Air-to-Ground radar freeze mode so that the cursor can be moved to lock contacts after freezing. Data: - AGM-88 HARM set so that only one vehicle gets destroyed. - Frigates (Jangwei, Ulsan) will now show up on RWR with ship option enabled. Both now have some AAA/AD weapons. - Adjust RWR priority sensitivity on some aircraft (e.g. MiG-29 and Su-27-37 family) Campaign - AWACS menu fix: should fix cases where an AWACS is in the air, but from another friendly team and thus can not be accessed. They should be visible now. - Limit EF-18G missions to only ECM and SEAD roles. Updater - Implement auto-updater check at start-up. Options in Setup are: Always, Weekly, Monthly Got this from another site..looks good!
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How do you repack Il2 SFS files?
Dagger replied to gijs71's topic in IL-2 Series / Pacific Fighters / Cliffs of Dover: Mods & Skinning Chat
Ok it's good to be able to mod a game,BUT from what I understand most of these mods are pirated.I am checking into this,if this is the case just a note to everyone,Combatce will not tolerrate that and this post will disappear and warnings will be issued. IL-2 is only moddable with permission from Maddox is my understanding,but like i said I am checking so I will be 100% sure before anything is done.If I am wrong then make a post and point me to the part that says it's ok.the fact you have to change exe files and it won't work on line makes me very leary of this. -
Thanks for posting this.yes traffic has slowed,but i think it has everywhere.
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Nascar 2003 season 89-94 mod released
Dagger posted a topic in Racing Simulations General Discussions
This is a great mod for those who like the kinda old cars. http://dakotasimracing.com/cup90cars.html -
this is most of the really cool mods for Nascar 2003 season. http://www.moondogracing.com/mdr_mods.html
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most of the coolest NR2003 mods
Dagger replied to Dagger's topic in Racing Simulations General Discussions
no they are alittle bit of everywhere,and yes there is alot of bad blood floating around right now as since pappy team members opened iracing,then threatened everyone they really shot themselves in the foot. -
I really like the D-7.tried and true.
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been kinda busy lately,but had to make a patrol
Dagger replied to Dagger's topic in Star Trek Legacy
and one more,I just updated my DX to the Aug SDKs and my video drivers so had to test them This is one of my favorites. -
File Name: The Aftermath mod Map editor tutorial File Submitter: Dagger File Submitted: 6 Aug 2007 File Category: Add-Ons this is the instructional part for the map builder. Click here to download this file
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File Name: The Aftermath Mod Stage I release File Submitter: Dagger File Submitted: 6 Aug 2007 File Category: Add-Ons STL: The Aftermath is the first hybrid mod for Legacy-half mod and half tutorial. The mod half, with improved AI, many new maps, game modes and much more gives people the chance to experience Legacy in a different light. Load up one of the many new Death Match maps and be surprised at how the enemy reacts-they will hunt you down and act smarter then originally made. Not only do you have the many new Death Match maps, you also have the Enhanced Armada mode that is different to the original Armada mode created for UUM. Gone are the predictable fleets at either end of the system and in its place are multiple fleets spread out over a system that consist of destroyer wings, cruiser wings, battleship wings, the defense line and the front line. Also gone is the bunched up fleets, the battles are further spread apart to really give the impression of giant system battles-or wars. The tutorial part of the mod offers something no other mod does-the chance and encouragement for users to mod STL: The Aftermath. With in-depth tutorials and templates for players to use, the friendly and easy structure of the tutorials allows the player to make changes without the fear of crashing the game. Also included is the Map Editor with a basic tutorial in-game that you won’t find in any other mod. Although this is the first major release, there are more releases planned with work already begun on Stage 2 that will have more tutorials and existing tutorials further improved, new ships, maps, game modes and other special features that will extend the life and user enjoyment of playing STL: The Aftermath Click here to download this file
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Version
36 downloads
STL: The Aftermath is the first hybrid mod for Legacy-half mod and half tutorial. The mod half, with improved AI, many new maps, game modes and much more gives people the chance to experience Legacy in a different light. Load up one of the many new Death Match maps and be surprised at how the enemy reacts-they will hunt you down and act smarter then originally made. Not only do you have the many new Death Match maps, you also have the Enhanced Armada mode that is different to the original Armada mode created for UUM. Gone are the predictable fleets at either end of the system and in its place are multiple fleets spread out over a system that consist of destroyer wings, cruiser wings, battleship wings, the defense line and the front line. Also gone is the bunched up fleets, the battles are further spread apart to really give the impression of giant system battles-or wars. The tutorial part of the mod offers something no other mod does-the chance and encouragement for users to mod STL: The Aftermath. With in-depth tutorials and templates for players to use, the friendly and easy structure of the tutorials allows the player to make changes without the fear of crashing the game. Also included is the Map Editor with a basic tutorial in-game that you won’t find in any other mod. Although this is the first major release, there are more releases planned with work already begun on Stage 2 that will have more tutorials and existing tutorials further improved, new ships, maps, game modes and other special features that will extend the life and user enjoyment of playing STL: The Aftermath -
very exciting news! Thanks.
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cool,Thanks Acidrain.
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graphics problem PF+FB+AEP v4.04m
Dagger replied to ravenclaw_007's topic in IL-2 Series / Pacific Fighters / Cliffs of Dover: General Discussion
glad to hear it.enjoy -
graphics problem PF+FB+AEP v4.04m
Dagger replied to ravenclaw_007's topic in IL-2 Series / Pacific Fighters / Cliffs of Dover: General Discussion
what drivers are you using?and have you had this before with older drivers?or maybe try to get new drivers.It could well be a nvidia problem,i have one and I really like it but some games don't.try turning the water down a notch and see what happens.