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Everything posted by Dagger
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and for those of you who remember the flight home in Star Trek 4 and how can we forget Voyager
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OK who else is addicted to them?I just have to watch them,even taped the Halloween live special,and stayed up for it.
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I'll see what I can find out for you on this..in the mean time heres the games official site. http://www.akella.com/en/games/tarr/ I can tell you one thing,It is a great title..I am still playing it.
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We now have a sci-fi section, if you're like me and a HUGH sci-fi fan, feel free to come by check it out and post away.Spread the word and enjoy it. Be watching as there's lots of exciting things coming in the near future.
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Be sure to check out the Gallery for screen shots from Star Trek Legacy and the Ultimate Universe mod.
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Yes..and the Stanley Hotel(both the first time and the Live show) I really liked those two shows.The first one with the table jumping,and the live show with the girls voice in the cellar. I don't miss it when it's on..ever.You gotta admit it beats the show on the Travel Channel"Most Haunted"
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ok here you go...Excelsior Class.In game theres also an Enterprise-B which is this class.
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oh yeah..did yall like"Enterprise"?
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you mean like this? and this?
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I'm not sure..they would have had to rebuild the engine if so..this one is very smooth and just alot of fun.
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tell me your favorite ship from Star Trek and I'll try to get you a screenshot.Also check out the Gallery for lots more screenshots from Legacy.
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ok the original Connie Class I love that sector of Alpha Centri for screen shots.You come in to the game in the exact spot for great screenies
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I hope this doesn't turn into an anti gun thing.and I can see the colleges point of view,you don't want to turn a campus in to Dodge city.I have a nasty temper and am glad at times I haven't had a gun,and I was trained by the marine Corps..imagine 20K plus 'kids"running around armed.I think the answer will come in an electronic lock down system.at the press of a button every door is locked,and a big camera system,linked to the Police.I hope maybe these things will happen in the future and prevent another incident like this from happening again,anywhere.
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yes a 9mm and a .22 cal where are you from?local?I know Showtime 100 is from around here.
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File Name: Silent Hunter 4 1.2 patch File Submitter: Dagger File Submitted: 17 Apr 2007 File Category: Patches ################################################## ############################## 4. Changes in Patches ################################################## ############################## HARD DRIVE SPACE Windows will require additional free hard drive space for its operating system (virtual memory). If you encounter the following message in an error dialog: "Ran out of virtual memory", free up some more hard drive space. To install Silent Hunter 4 - Wolves of the Pacific - Patch V 1.2 you will need approximately 200 MB free hard disk space for the full patch. NEW FEATURES 1. Modified the game rendering to accept FSAA and fixed high resolution rendering. 2. Added "Volumetric Fog" as a stand alone option, no longer member of the "Environmental Effects". 3. Added a new sound volume option, "Radio Volume", that controls the Radio and Gramophone volume. GAMEPLAY CHANGES 1. Tuned the submarines efficiency mechanics 2. Fixed the damage model for the Kinposan Maru/Medium Modern Split Superstructure Freighter 3. Tuned the malfunction rates for torpedoes. Mk 10 Torpedoes will be more reliable now, as per historical data. Go Sugar boats! 4. Improved the Periscope/TBT torpedo status panel by making only the currently loading tube blink, instead of all that are in the queue 5. Tuned the submarines damage model 6. Added a new tuning option for the radio news/music volume ratio BUG FIXES 1. Fixed a sound volume issue where some sound volumes were ignored in the game. 2. Removed crashes in replay and multiplayer. 3. Fixed a bug where refit in friendly harbors would not refit the cannon ammunition. 4. The "Maintain Current Depth" command (letter 'A') crash was fixed. 5. Position Keeper for negative bearings fix. 6. Fixed a bug where explosions were played in the scene after a load or a replay even if the explosion took place a long time ago. 7. Fixed the 'invisible monolith' that, if looking at it, will greatly reduce FPS. 8. Fixed a bug where the difficulty settings of the game were ignored in multiplayer. The game now starts with the selected settings from the session page. 9. Fixed a bug where, sometimes, if pressing the Stadimeter button the game would crash. 10. Fixed a bug where, When hovering over highlatable objects in 3d career room, the texture would dissapear. 11. Fixed a bug where, when pressing SHIFT+F2 in any 2d page the game would crash. 12. Fixed the bug in adversarial where the Escort Commander could see your submarine on the navigation map even if the sub was underwater. 13. Fixed a bug where the name on the captain's watch appears to be "Stevens". Nah, just kidding 14. Fixed the SD Air Search radar so that it no longer detects ships. 15. Fixed the Torpedo drag model. Now high speed torpedoes will hit fine. Click here to download this file
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That was what was so funny.they're saying that the officers only had the weapons drawn,but you can hear different cal. weapons and you actually see a couple of puffs of smoke as they discharge.
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heres the read me and the patch is in the download section. ################################################## ############################## 4. Changes in Patches ################################################## ############################## HARD DRIVE SPACE Windows will require additional free hard drive space for its operating system (virtual memory). If you encounter the following message in an error dialog: "Ran out of virtual memory", free up some more hard drive space. To install Silent Hunter 4 - Wolves of the Pacific - Patch V 1.2 you will need approximately 200 MB free hard disk space for the full patch. NEW FEATURES 1. Modified the game rendering to accept FSAA and fixed high resolution rendering. 2. Added "Volumetric Fog" as a stand alone option, no longer member of the "Environmental Effects". 3. Added a new sound volume option, "Radio Volume", that controls the Radio and Gramophone volume. GAMEPLAY CHANGES 1. Tuned the submarines efficiency mechanics 2. Fixed the damage model for the Kinposan Maru/Medium Modern Split Superstructure Freighter 3. Tuned the malfunction rates for torpedoes. Mk 10 Torpedoes will be more reliable now, as per historical data. Go Sugar boats! 4. Improved the Periscope/TBT torpedo status panel by making only the currently loading tube blink, instead of all that are in the queue 5. Tuned the submarines damage model 6. Added a new tuning option for the radio news/music volume ratio BUG FIXES 1. Fixed a sound volume issue where some sound volumes were ignored in the game. 2. Removed crashes in replay and multiplayer. 3. Fixed a bug where refit in friendly harbors would not refit the cannon ammunition. 4. The "Maintain Current Depth" command (letter 'A') crash was fixed. 5. Position Keeper for negative bearings fix. 6. Fixed a bug where explosions were played in the scene after a load or a replay even if the explosion took place a long time ago. 7. Fixed the 'invisible monolith' that, if looking at it, will greatly reduce FPS. 8. Fixed a bug where the difficulty settings of the game were ignored in multiplayer. The game now starts with the selected settings from the session page. 9. Fixed a bug where, sometimes, if pressing the Stadimeter button the game would crash. 10. Fixed a bug where, When hovering over highlatable objects in 3d career room, the texture would dissapear. 11. Fixed a bug where, when pressing SHIFT+F2 in any 2d page the game would crash. 12. Fixed the bug in adversarial where the Escort Commander could see your submarine on the navigation map even if the sub was underwater. 13. Fixed a bug where the name on the captain's watch appears to be "Stevens". Nah, just kidding 14. Fixed the SD Air Search radar so that it no longer detects ships. 15. Fixed the Torpedo drag model. Now high speed torpedoes will hit fine.