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Dagger

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Everything posted by Dagger

  1. I'm not sure..run the set up and set it up from there.Look in your folder for the setup icon.
  2. changelog for 1.10 patch

    Sence we are in freeze mode, just testing , here is more detail change log. no date on release but should be soon. Artificial Intelligence The "Vector to Tanker" call now calls the closest tanker when the assigned one is too far away at the time of request. Fix SAM units being sometimes fixated on far away flights. "Vector to Package" now tells the vector to the next flight in the package (e.g. Escort) when player is lead in the first package flight. Increased lethality of enemy AI. Better energy management when entering merge of engagement . Avionics / Weapons Fix for missiles with large blast radius exploding in the air. Fix for priority best weapon with R60 and R13m (Mig21blis) Adjustment on letality of sa7, sa14, sa16 ,Hn-5 Fix so R27RE and TE aren't fired extreme range as to lose lock Data Fixed a drop issue on some air-to-ground weapons (e.g. AGM-130 and GBU-15). Fixed an issue with Mirage 2000 with Matra-530D missiles not showing. Fixed an issue where MiG-21-93 had ghost R-13 missile in loadout screen. Fixed an issue with A-10 center hardpoint not showing both bombs loaded. Fixed an issue with sandbag revetment causing damage to aircraft. Also fixed an issue to make the three-sandbag revetments usable next to depot at some airbases. Campaign Added EF-18G Growler to Tactical Engagement and Campaign for manual tasking. Supply campaign triggers removed from Korea: Iron Fortress. Slight increase of aircraft count when each side enters the war, especially Russia and China in 2005+ campaigns Increase of manpads available in the sam AD units. Cockpit Fixed too large AOA bracket on Head Up Display. Fixed jumping CCRP release cue in GMT radar mode. Fixed position of RWR symbols in 3D cockpit. Correct HUD/MFD text alignment and position in 3d cockpit. Adjusted Simple avionics HUD/MFD text position as well. Fixed DED position in 3D cockpit. Fix the MARK point bug. Graphics Enhanced night-lighting of airbases and a few other objects. Fixed issue with runway and taxi-signs so they show at night. Added point lighting to water tower and some bridges. Raised visibility range for VASI lights at night. Fixed some texture issues on hangers at night. New nosewheel spotlight for F-16. Fixed an issue with some small bridges disappearing after being destroyed. Fixed some issues with runways and taxiways so they match better at all distances. Multiplayer While waiting for others to join in Dogfight, a flashing "PLEASE WAIT" message will appear on screen. When being the only one left in 3D world, a message to say so appears instead. User Interface Correct country flags in all modes and theaters. Stability Workaround for Geforce 8800GTX hang in pie screen looks like it will be good. they are in testing mode now...
  3. changelog for 1.10 patch

    This is the "FULL"change log from Lead Pursuit: The full changelog for 1.0.10 is listed below: PATCH 1.10 CHANGELOG ==================== ARTIFICIAL INTELLIGENCE The "Vector to Tanker" call now calls the closest tanker when the assigned one is too far away at the time of request. Fix SAM units being sometimes fixated on far away flights. "Vector to Package" now tells the vector to the next flight in the package (e.g. Escort) when player is lead in the first package flight. Increased lethality of enemy AI. Better energy management when entering merge of engagement. Fix MADDOG missiles not being recognized by the locked AI plane. AVIONICS / WEAPONS Fix for A2G missiles with large blast radius exploding way up in the air. Fix for prioritizing best weapon regarding the R60 and R13m (e.g. MiG-21Mbis). Adjustment on letality of SA7, SA14, SA16, HN-5. Fix so R27RE and -TE aren't fired at extreme range, losing lock. DATA Fixed an issue with Matra-530D missiles not showing on a Mirage 2000. Fixed an issue where MiG-21-93 had ghost R-13 missile in loadout screen. Fixed an issue with A-10 center hardpoint not showing both bombs loaded. Fixed an issue with sandbag revetment causing damage to aircraft. Also fixed an issue to make the three-sandbag revetments usable next to depot at some airbases. Fix the wingman facing your way at Seosan airbase, taking off in TAXI mode. CAMPAIGN Added EF-18G Growler to Tactical Engagement and Campaign for manual tasking. For Korea: Iron Fortress, make Russia and China entering the war more probable. Slight increase of aircraft per squadron count when each side enters the war, especially Russia and China in 2005+ campaigns. Increase of manpads available in the SAM AD units. COCKPIT Fixed too large AOA bracket on Head Up Display. Fixed jumping CCRP release cue in GMT radar mode. Remark: the cue can still "jump" by a specific amount, as the cue shows a lead on moving vehicles - when they change heading, the cue "jumps". Fixed position of RWR symbols in 3D cockpit. Fix RWR contacs being displayed white in 3D cockpit when HSD is the SOI. Correct HUD/MFD text alignment and position in 3d cockpit. Adjusted Simple avionics HUD/MFD text position as well. Fixed DED position in 3D cockpit. Fix for the famous MARK point bug. Display HUD numbers < 10 with a leading 0. GRAPHICS Enhanced night-lighting of airbases and a few other objects. Fixed issue with runway and taxi-signs so they show at night. Added point lighting to water tower and some bridges. Raised visibility range for VASI lights at night. Fixed some texture issues on hangars at night. New nosewheel spotlight for F-16. Fixed an issue with some small bridges disappearing after being destroyed. Fixed some issues with runways and taxiways so they match better at all distances. MULTIPLAYER While waiting for others to join in Dogfight, a flashing "PLEASE WAIT" message will appear on screen. When being the only one left in 3D world, a message saying so appears instead. Send weather information now to other clients in dogfight games. USER INTERFACE Correct country flags in all modes and theaters. Remark: for old campaign save files, NATO and SLOVENIAN flags may still show mixed up in the OOB window. This should not happen anymore for new campaign save files. STABILITY Workaround for Geforce 8800GTX hang in pie screen. OTHER Fix the need to hold down Shift+N (SimCursorEnable) to switch the AIM-120 avionics to BORE mode. Using the keyboard, it is now a toggle function, with a mapping to the joystick, the joystick button still has to be held.
  4. New 1.0.10 patch is out!

    get it here: http://www.lead-pursuit.com/downloads.htm
  5. whats your system specs and driver versions?and DX version?all these could cause you problems.and if you're running vista hang on because it's not going to run on vista isn't set up for it.
  6. Thirdwire has released the long awaited 2nd patch for First Eagles.Get over to Thirdwire and grab it.remember to back up your folder,as with past experience,new patches will over right alot of your mods.Get the Patch FE PATCH enjoy!
  7. try hitting SHIFT-F1 and see what that does.What planes are you having trouble with?I had that problem also but the shift F1 thing worked for me.also remember the gunsite only view is the DELETE key,by default.
  8. it's available by download at Thirdwires on-line store.How ya been Target??PM me.
  9. that is a great show!I'll be watching.shame theres no WW1 fights.
  10. Where to play

    hyperlobby is the best place.
  11. Sudden unwanted view shift?

    haven;t seen or heard anything about this problem before.I'll check with TK.
  12. The Art of Warfare (TAW) has been flying an on-line campain with custom missions and everyone is having alot of fun.if you're interested check out TAW and look in the forums for screenshots and comments.I generally have 8-10 a night flying.Flights are held on Saturday nights beginning around 8EST,also they have a morning flight for our Euro friends with around 6-8 members flying then. Not into flight sims?TAW also offers a large mix of games for you to enjoy.Check TAW out.
  13. New patch released..

    the easy way is to make a copy of your plain patched folder and paste it somewhere and rename it(I just add the word plain to mine)and make a copy of the exe. and point it to the new folder(oh yeah,be sure to rename the exe).mines just called WW1plain.hope this helps.
  14. I've been looking around and haven't been able to find anything on this sorry.
  15. F22 Sim

    I'm not sure but look in the SF/WoV/WoE forum..as for that one was it novalogic?
  16. If you had been using a modded file the default would kick in from the original file.If not about the only thing is to reinstall
  17. sounds like a reinstall is in order..try that and repatch.are you running XP or vista?F4 doesn't seem to like Vista,matter of fact most games don't like vista.
  18. Jane's Combat Sims

    Ok I know that F/A-18,F-15,WW2 fighters and MSCFS2 will work with 98SE.and if you have trouble with 688i theres a dll. you can get at Seawolves(I think) that works great,and then it will work.
  19. glad you got it fixed..did you use the gunsight view hitting DELETE?
  20. Thanks

    welcome to the site...if you have any questions on most sims this is the place to get answers.
  21. Hello

    welcome,make yourself at home here,everyone else does.any questions or problems let us know.
  22. most missions are made to be run just as they are,check and see if it has a read me,some are single player most are for MP.
  23. Guys, meet Bar Refaeli

    HEY!! quit looking at my girl friend!
  24. glad you go tit working..one thing to keep in kmind is that 4.08m is great!you won't regret it.
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