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Everything posted by Dagger
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Can I rant here?
Dagger replied to tn_prvteye's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I agree with you..I just hope that after they actually try the sim they'll see it's a blast.NO it's not perfect but it's is fun.I flew RB3D for years and SDOE WW1 and although this one isn't going to be the end all WW1 sim it is fun and if most of these guys had tried to fly RB in AFM they'd have had reason to complain about it also. lets all just have some fun..and if you don't like the squadron markings on a plane then just wait and I'm sure the skin will be along shortly. -
Happy Thanksgiving Everyone! AMEN! Semper Fi!
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I agree it was uncalled for.Comedians face hecklers alot and IF they are true professionals they can shut them up without getting carried away like that.I've seen them do it..and it can be funny,this wasn't.NOW having said that I can't believe that the people that were the hecklers are wanting money for their"pain and suffering"I mean come on get real...refund their money,give them free tickets,but money shouldn't be an issue.This smells of money hungry people who want to try and cash in on a bad situation.For that matter I was offended at their heckling and perhaps should sue them over my "pain and suffering"at them setting him off.
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I saw that..it was shameful and over the top.
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heres the read me: Version 1.09 -=-=-=-=-=-=-=-=-=-=-=- ARTIFICIAL INTELLIGENCE * Gave player a little more time to clear the runway after landing. * Fix AI pulling up aggressively at takeoff and not flying the flyout modes anymore. * Section takeoffs reenabled. * ATC will no longer at the last second give a hold short order (because of aircraft landings) while the player is rolling onto the runway following a previous take runway instruction. AVIONICS / WEAPONS * Fix an issue with Ramp Start / Idle detent not working correctly in specific cases. CAMPAIGN * Correct team names for news messages in Balkans theaters. COCKPIT * Fix the RWR large font bug. * Display correct AOA bracket * Correct HUD scaling in narrow resolutions (1280x1024) * Fix the "R" for Alt Radar position on HUD. MULTIPLAYER * Fix for "Ace Factor" not being updated in dogfights human vs. human. * No client can change the server's Dogfight settings anymore. Furthermore, only the own and AI aircraft types can be changed now. * Fix AI bombing runways not causing hits when the host is in the UI. * Set maximum dogfight range to 75 nm. USER INTERFACE * No more sound playing while importing ACMI files. * Fix loadout view of missing fuel tank for aircraft without A2G munition (e.g. F-14A/B). STABILITY * Fix CTD when joining a TE with longer callsigns.
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I remember his teams..what a great coach and a really great guy.He will be missed and remembered.
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I haven't heard from Beer in a while..guess he's been busy.and No he didn't get it finished last we heard he had the car,and most of the cast in place.I keep hope that he'll get it finished.I still have the origional.
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Hi ya Chief..great to Cya ya old seadog.You nee to show up more..alot of really cool things going on.How ya been?
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ok was digging around some old files and found this... A Texas Chili Contest - If you can read this whole story without laughing then there's no hope for you. **Note: Please take time to read this slowly. If you pay attention to the first two judges, the reaction of the third judge is even better. For those of you who have lived in Texas, you know how true this is. They actually have a Chili Cook-off about the time Halloween comes around. It takes up a major portion of the parking lot at the city park. The notes are from an inexperienced Chili taster named Frank, who was visiting from Canada. Frank: "Recently, I was honored to be selected as a judge at a chili cook-off. The original person called in sick at the last moment and I happened to be standing there at the judge's table asking for directions to the Coors Light truck, when the call came in. I was assured by the other two judges (Native Texans) that the chili wouldn't be all that spicy and, besides, they told me I could have free beer during the tasting, so I accepted." The scorecards from the event: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Chili # 1 Mike's Maniac Mobster Monster Chili ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Judge # 1 -- A little too heavy on the tomato. Amusing kick. Judge # 2 -- Nice, smooth tomato flavor. Very mild. Judge # 3 -- (Frank) Holy s**t, what the hell is this stuff? You could remove dried paint from your driveway. Took me two beers to put the flames out. I hope that's the worst one. These Texans are crazy. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Chili # 2 Arthur's Afterburner Chili ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Judge # 1 -- Smoky, with a hint of pork. Slight jalapeno tang. Judge # 2 -- Exciting BBQ flavor, needs more peppers to be taken seriously. Judge # 3 -- Keep this out of the reach of children. I'm not sure what I'm supposed to taste besides pain. I had to wave off two people who wanted to give me the Heimlich maneuver. They had to rush in more beer when they saw the look on my face. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Chili # 3 Fred's Famous Burn Down the Barn Chili ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Judge # 1 -- Excellent firehouse chili. Great kick. Needs more beans. Judge # 2 -- A beanless chili, a bit salty, good use of peppers. Judge # 3 -- Call the EPA. I've located a uranium spill. My nose feels like I have been snorting Drano. Everyone knows the routine by now. Get me more beer before I ignite. Barmaid pounded me on the back, now my backbone is in the front part of my chest. I'm getting s**t-faced from all of the beer. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Chili # 4 Bubba's Black Magic ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Judge # 1 -- Black bean chili with almost no spice. Disappointing. Judge # 2 -- Hint of lime in the black beans. Good side dish for fish or other mild foods, not much of a chili. Judge # 3 -- I felt something scraping across my tongue, but was unable to taste it. Is it possible to burn out tastebuds? Sally, the barmaid, was standing behind me with fresh refills. That 300-lb. bitch is starting to look HOT...just like this nuclear waste I'm eating! Is chili an aphrodisiac? ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Chili # 5 Linda's Legal Lip Remover ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Judge # 1 -- Meaty, strong chili. Cayenne peppers freshly ground, adding considerable kick. Very impressive. Judge # 2 -- Chili using shredded beef, could use more tomato. Must admit the cayenne peppers make a srong statement. Judge # 3 -- My ears are ringing, sweat is pouring off my forehead and I can no longer focus my eyes. I farted and four people behind me needed paramedics. The contestant seemed offended when I told her that her chili had given me brain damage. Sally saved my tongue from bleeding by pouring beer directly on it from the pitcher. I wonder if I'm burning my lips off. It really pisses me off that the other judges asked me to stop screaming. Screw those rednecks. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Chili # 6 Vera's Very Vegetarian Variety ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Judge # 1 -- Thin yet bold vegetarian variety chili. Good balance of spices and peppers. Judge # 2 -- The best yet. Aggressive use of peppers, onions, and garlic. Superb. Judge # 3 -- My intestines are now a straight pipe filled with gaseous, sulfuric flames. I s**t myself when I farted and I'm worried it will eat through the chair. No one seems inclined to stand behind me except that slut Sally. She must be kinkier than I thought. Can't feel my lips anymore. I need to wipe my ass with a snow cone. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Chili # 7 Susan's Screaming Sensation Chili ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Judge # 1 -- A mediocre chili with too much reliance on canned peppers. Judge # 2 -- Ho hum, tastes as if the chef literally threw in a can of chili peppers at the last moment. **I should take note that I am worried about Judge # 3. He appears to be in a bit of distress as he is cursing uncontrollably. Judge # 3 -- You could put a grenade in my mouth, pull the pin, and I wouldn't feel a thing. I've lost sight in one eye, and the world sounds like it is made of rushing water. My shirt is covered with chili which slid unnoticed out of my mouth. My pants are full of lava like s**t to match my shirt. At least during the autopsy, they'll know what killed me. I've decided to stop breathing, it's too painful. Screw it; I'm not getting any oxygen anyway. If I need air, I'll just suck it in through the 4-inch hole in my stomach. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Chili # 8 Tommy's Toe-Nail Curling Chili ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Judge # 1 -- The perfect ending, this is a nice blend chili. Not too bold but spicy enough to declare its existence. Judge # 2 -- This final entry is a good, balance chili. Neither mild nor hot. Sorry to see that most of it was lost when Judge # 3 farted, passed out, fell over and pulled the chili pot down on top of himself. Not sure if he's going to make it. Poor fella, wonder how he'd have reacted to really hot chili.
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CP3O has posted an update on the next patch for this great title. We're currently testing a Release Candidate version of 1.0.9, a small update this time. Among the fixes, subject to testing, are: RWR large font bug. Correct AOA bracket Correct HUD scaling in narrow resolutions (1280x1024) Fix the "R" for Alt Radar position on HUD. Fix CTD when joining a TE with longer callsigns. Section takeoffs Fix for "Ace Factor" not being updated in dogfights human vs. human. No client can change the server's Dogfight settings anymore. Fix AI bombing runways not causing hits when the host is in the UI. Set maximum dogfight range to 75 nm. -------------------- "C3PO" Publicity & Marketing Lead Pursuit Inc www.lead-pursuit.com
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For those of you that have been following PT-Boats: Knights of the Sea, We've mustered up a little interview with Yuri Iosifov from the "Akella" Company on the matter. Be sure to visit their website at http://www.pt-boats.net/. CA) I've seen there are already online communities for your simulation. Are you and the Development Team excited that people are already starting to get ready for the release of your sim? Yuri- To tell you the truth I treat such things doubtingly. People are always imagining such a game that is impossible to make and the result of it all is a disappointment with the product even if it is perfect. The developers think positive of such communities as it shows that the game is eagerly expected. But the only good from it all I see in the responsibility before those people. I want to mention that one shouldn't be prepared for the SIM release but for the GAME with sim elements release. CA) When people think of PT Boats they think of the Pacific Theatre, yet you have decided to work on the Atlantic Theatre. Is there a factor that made you decide to use this part of the war? What part of the Atlantic will be the primary battlefields? Yuri- The game is being made in RF so it is natural that we pay a lot of attention to our home land which fought along with others against Hitler's death machine. The most complicated battles took place in Baltic. Black and Barents Seas will also be involved but not the Atlantic Ocean. CA) Will you be able to run missions in the Pacific Theatre? Yuri- It won't be hard for us to move the action of the game to the Pacific and Atlantic Theatre in probable addons. CA) Can you give us more detail on options available for those simmers that enjoy a multi-player experience? Yuri- It's a bit early to speak about a multiplayer mode as it won't be presented in the game itself and may appear only in addon or in patch. But I may lift the curtain from one of the game's unique features: several players can be a crew of one boat and act in different roles, rifleman, captain, torpedo rifleman. CA) Will there be a mission generator and/or will there be dynamic campaigns? Yuri- That is a very interesting question. And the big deal is that our campaigns are the separate battle episodes of the World War 2. One of such episodes is devoted to Denmark's and Norway's lodgment by Germany and another is devoted to corsairs haunting. Each episode consists of 4 to 6 missions which at the same time can be played for both parts. So if the mission deals with battles between USSR and Germany one may take part of any of them. Of course there will be single missions. CA) Everyone enjoys different aspects of games produced today. One of those aspects, especially in simulation is mod-ability. Can you tell us more about the mod-ability of the game? Yuri- Unfortunately we won't be able to afford you editing program but we are planning to include it to addon or patch. CA) The damage as seen in several of your screen shots looks incredible. Can you describe for us how you plan to approach damage modeling? Yuri- Damages differ depending where a round will fall as each boat is divided into separate damage sections. I believe it is clear that armor-plated parts won't be damaged a lot while a torpedo hit a fault part may cause total destruction. CA) There appears to be a great selection of enemy and friendly ships. Can you tell us if other ships players can command? Yuri- As far as RTS is concerned a player will be able to manipulate any accessible sea unit while in the Sim regime one can control only motorboats (1st person view) and ships (3rd person view). CA) I'm sure there will be an incredible request for this simulation around the world. What are your plans for game distribution? Yuri- The Publisher is to distribute the product and of course we are planning to introduce it to the European and American markets. CA) What are your minimum system requirements with your present build? - P4 2.0Ghz, 512MB RAM, GeForce 4 (except MX series)/Radeon 8500. Optimizing works are still in progress. CA) I know everyone is patiently waiting release. Do you have any plans to release a demo for us to enjoy in the mean time? Yuri- No doubt. CA) What are the strong points of this sim that our readers will be most excited about? Yuri- First of all it is a mix of RTS and Sim regimes in one game and unordinately campaign realization. A player is free to choose duty positions starting with captain of motorboats echelon up to ring mount rifleman. Thank You Yuri for the time to answer a few question and best of luck on PT-Boats: Knights of the Sea. You can visit their website at http://www.pt-boats.net/.
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I saw this and about rolled out of my chair http://www.youtube.com/watch?v=yzhlAQgv7kE
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Yeah..What was a very good match turned ulgy at the end.shame.
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OK..This is the Dev teams sim..period.I am sure they will be doing BOTH sides justice.IF you want to turn this into a polictal debate on which side did what then this topic will be HEAVILY edited to remove anything EXCEPT responses that pertain to the origional topic.FINAL WARNING to everyone...period.I don't care British or Argintine,or any other nationality for that matter.Stay on topic.May I suggest if you a question for the team ask them in a PM NOT here!
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ok Falconeers check your updater.or head over to Lead pursuit and download it.
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cool..yall are making what could well be the benchmark flight sim.
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Dale what Comm box?is it in a game and if so which one.
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Eat me!?...I do hope that you are trying to be funny.Thats just disrespectful and pushing the edge of the envelope.While we do accept alot of stuff other forums don't..disrespect and personal attacks aren't on the short list.
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ODBTuv, I agree with you 100%.I lost track of this one and it went south fast.ANY MORE,and I mean just 1 more political or DISRESPECTFUL comment against ANY government,military,or person then this one will be locked.Combatace is one of the few forums that would allow this thread to stay open this far.BUT you're pushing it.The origional question stands but stay with it.PERIOD!FINAL warning.
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congrats to the winners..tell your friends to come by and enjoy the site with the goodies!and the BEST selection of files around!
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thanks..nice pics.and they have done a fantastic job on the restoration.
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OK take the test TEST HERE
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Falcon 4 AF has a truely steep learning curve,but it's hard ot beat it's campain,and for on-line play theres Multiviper.the Strike Fighters/Wings over Vietnam/Wings over Europe sims are hard to beat with all the add-ons and mods plus they are sim lights.Graphics on these 3 truely are great.Lomac is good but watch for the Flaming Cliffs add-on as it uses Star Force.
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Janescombatnet..a great place to fly,and Zone for all those M$ games,HEAT.net and Kali for all your clan matches and of course Mplayer(Mplague for those who remember)..I miss those places.Kali is still around but hardly ever see many on it.