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Everything posted by Dagger
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If you are using Hitiles remember to roll them back to teh origional tiles BEFORE appling patch.
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assign button commands on MS Sidewinder stick
Dagger replied to hornetjock6's topic in Digital Combat Simulator Series General Discussion
please tell us how you are doing it?I ask because not only do you have to high light teh command and make sure you're not on keyboard,but once selected you have to click the"Change"button first,then you'll get the window asking you to reassign the command.and if you're already do this then just check your stick in the control panel to make sure it;s recognised. -
Microsoft has put this out...read it FS X HERE
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Subject: POLICE HARASSMENT Recently, a California website ran an e-mail forum where the topic was "Policing the Community." One of the civilian email participants posed the following question: "I would like to know how it is possible for police officers to continually harass people and get away with it?"* From the "other side" (the law enforcement side) a cool cop with a sense of humor replied: It is not easy. In California we average one cop for every 2,000 people. About 60% of those cops are on patrol, where we do most of the harassing. One-fifth of that 60% are on duty at any given moment and are available for harassing people. So, one cop is responsible for harassing about 10,000 residents. When you toss in the commercial, business and tourist locations that attract people from other areas, sometimes you have a situation where a single cop is responsible for harassing 20,000 or more people each day. A ten-hour shift runs 36,000 seconds. This gives a cop one second to harass a person, and three-fourths of a second to eat a donut AND then find a new person to harass. This is not an easy task. Most cops are not up to it, day in and day out. It is just too tiring. What we do is utilize some tools to help us narrow down those people which we harass. They are as follows: PHONE: People will call us up and point out things that cause us to focus on a person for special harassment. "My neighbor is beating his wife" is a code phrase we use. Then we come out and give special harassment. Another popular one on a weeknight is, "The kids next door are having a loud party." CARS: We have special cops assigned to harass people who drive. They like to harass the drivers of fast cars, cars blasting music, cars with expired registration stickers and the like. It is lots of fun when you pick them out of traffic for nothing more obvious than running a red light. Sometimes you get to really heap the harassment on when you find they have drugs in the car, are driving drunk, or they have an outstanding warrant. RUNNERS: Some people take off running just at the sight of a police officer. Nothing is quite as satisfying as running after them like a beagle on the scent of a bunny. When you catch them you can harass them for hours. CODES: When you can think of nothing else to do, there are books that give ideas for reasons to harass folks. They are called "Codes" Penal, Vehicle, Health and Safety, Business and Professional Codes, to name a few. They spell out all sorts of things for which you can really mess with people. After you read the code, you can just drive around for a while until you find someone violating one of these listed offenses and harass them. Just last week I saw a guy smash a car window. Well, the code says that is not allowed. That meant I got permission to harass this guy. It is a pretty cool system that we have set up, and it works pretty well. We seem to have a never-ending supply of folks to harass. And we get away with it. Why? Because the good citizens who pay the tab actually like the fact that we keep the streets safe for them. Next time you are in my town, give me a single finger wave. That will be a signal that you wish for me to take a little closer look at you, and then maybe I'll find a reason to harass YOU. Looking forward to meeting you! I just thought it was funny.
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here ya go...watch this!! awsome. http://homepage.mac.com/WebObjects/FileSha...&cty=US&lang=en]here[/url]
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This is from the Coast to Coast site: "In Memoriam: Ramona Bell Art Bell's beloved wife of fifteen years, Ramona, died unexpectedly last night after an asthma attack. At present, the exact cause of Mrs. Bell's death has not been determined. It apparently took place during her sleep. Until her death, Art and Ramona Bell had not been apart a day since they were married. Mrs. Bell had suffered from asthma for years, and took her normal steps to control the attack, which occurred sometime last night in Laughlin, Nevada where the Bells were taking a brief vacation. Ramona Bell was 47 years old. Our deepest condolences to Art and his family. " I used to listen to him at night while driving,my hero,my thoughts and prayers are with the Bell family.
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Flying Help
Dagger replied to Wad Cutter's topic in Digital Combat Simulator Series General Discussion
you might even run the training mission for landing and watch it several times,then try your hand at it.Just remember to get the ILS going and it'll help alot. -
This is the changelog so far for 1.0.5 -- this is just to give an idea on the stuff that has been fixed. It should not be taken as the definitive changelog for the final 1.0.5 release because things do change [Wink] As I've said before, this is more of an "optimized" version of 1.0.4 with a few little extras and will be roughly the same size as 1.0.4. Again, no release date confirmed. * CTD on maverick zoom with no mavericks loaded * Ghost missile on wing when firing final missile (likely fix for buildings loaded on Hardpoints, and also some crashes) * Force Feedback reenabled * Further CTD on eject fixed. * Fix Missile and Threat Volume knobs resetting themselves * Fix Maverick CAT Config bug * Fix Centerline Tank to be CATI config * Fix to stop ACMI recording whenever any AI pilot ejects from the plane. * Fix for Mig-23 icon showing as mig21 icon * Fix for Mig-29SM, Mig-21-93 and SU-33 turning into mig21 * Adjustments on CAP roles so Mig-21 gets fewer CAP missions compared to Mig-29 * 2D cockpit corrections * Fix issue where logbook for Viper callsign was being overwritten after patching * Fix issue where the AS-30L flame model showed as a SU27 (whoops) * Fix inconsistent HUD symbology for weapons in certain scenarios (AIM-120 showing AIM-9 info) Just to stress: this is a GUIDE only for 1.0.5, not definitive [Wink] -------------------- "C3PO" Publicity & Marketing Lead Pursuit LLC www.lead-pursuit.com
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Hope you get it worked out...if still having trouble let me and I'll try to help.Also you might check this out..great Pit trainer. http://pittrainer.sourceforge.net and it's free.
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The good news is our friends at Bohemia Interactive (of Operation Flashpoint fame) have released a trailer of their upcoming Armed Assault combat simulation. The better news is they have assured us that they are doing everything within their power to include support for TrackIR. This could be the beginning of a whole new era as TrackIR support expands into the field of combat. Let's all keep our fingers crossed.
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He accepted bribs...and he atleast had the intestional fortitude to own up.I just wish he'd have said no to start with.
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a safe and Happy one to Everyone!!
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Saitek Cyborg Evo Wireless
Dagger replied to Bossi's topic in Digital Combat Simulator Series General Discussion
I can't be of much help here but I can tell you that Saitek makes kick butt sticks.I have an X-45 and love it.So going by brand name you can't go wrong. -
Downloads not working?
Dagger replied to Vlerkies's topic in Site Support / Bug Reports / Suggestions
We are aware of the rpoblem..Thanks for pointing it out though.Hang tight and we hope to have it fixed soon. In the mean time have a great New Year. -
Thats so funny..hey wait a min...I'm older than that!! Happy Birthday Fates!!! wait till my age and see what they say about you!!
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are you sure your fuel pumps are on?sounds like you're starving for fuel..
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this was posted on another forum: Hi All, Just to let you know we're aware of the issues with 1.0.4, including the RWR, threat volume problem, EXP mav CTD and a few other issues. We're working hard to correct these issues for 1.0.5. Expect this patch to be smaller and more tightly focusd to the problems experienced in 1.0.4 for installs whose only modification is the official HiTilesAF product and / or official patches. The timeframe for the 1.0.5 release will be shorter than usual, though of course no firm date. We'll be releasing a more fully featured 1.0.6 update early next year. So the message is sit tight and rest assured we're on the case for the major relevant issues. We want everyone to continue to enjoy the best experience of Allied Force and we're on your side. Thanks for your feedback and thoughts.
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From my family to you and yours the best of the season and the happiest ever!
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Need some help
Dagger replied to FighterDriverA's topic in Digital Combat Simulator Series General Discussion
best of luck..and be sure to make sure your DX9 is installed.Let us know how it goes. -
Need some help
Dagger replied to FighterDriverA's topic in Digital Combat Simulator Series General Discussion
I'd say Jedi is correct..you might try setting your graphics as low as you can and check your video card in your hadrware panel and get latest drivers.try this and see,also update sound drivers... -
Need some help
Dagger replied to FighterDriverA's topic in Digital Combat Simulator Series General Discussion
what video chip is on your board and sound?do you have DX9 installed?what drivers are you using?what stick are you using? when you say you reinstalled did you COMPLETELY uninstall,I mean ALL folders and even clean the reg?did you install both patches?are you playing the gold version with Flaming Cliffs or just the origional? Sorry for all the questions but we need to start weeding out causes. -
Activision and Infinity Ward have released a statement concerning future updates to Call of Duty 2 (PC): Santa Monica, CA ? Dec. 21, 2005 ? Activision, Inc. (Nasdaq: ATVI) and Infinity Ward today announced plans to release new multiplayer maps as part of a Call of Duty® 2 Windows® PC update that will also include PunkBuster? anti-cheat software and additional support enhancements. The download is currently scheduled for release in early 2006 and will be available at www.callofduty.com. ?Our team at Infinity Ward is committed to supporting Call of Duty fans,? said Grant Collier, president, Infinity Ward. ?We?ve worked hard to deliver the most epic and immersive experience ever with Call of Duty 2 and look forward to delivering new content such as multiplayer maps, tools and anti-cheat software that will further enhance the gameplay experience.? Good news on the multiplayer front for sure.
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I appriciate the wishes and also pass my best wishes to all for a safe and happy holiday season.